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Alternatively, you could go for the single attack boss killer operative/assassin, focused on the use of Killing Edge. Stack dodge to give them a ton of lethality, setup with your operative abilities to strip the target of high armor/dodge if needed and buff your own damage, then go in for an insanely strong strike and disappear with Elusive Shadow becoming the lowest priority target and getting extra damage on your next turn. If you pick Forge World origin, you can pick the movement implant to keep up with the more mobile soldiers and warriors, since operative doesn't have such skills. You can also pick the Forge World talent that lets you use FEL skills with INT, letting you rival Jae as a skill monkey.
EDIT:
Another fun and really powerful build is the sanctic psyker officer/tactician. Your psyker abilities take a while to get into full swing, so you need to play act 1 as an officer, but once you get the sanctified staff and more psy rating in act 2, you can become a primary dps who self-buffs huge resolve and damage buffs with tactician abilties, particularly Fervour, Linchpin and Press the Advantage. Then use your Sanctified Staff to AoE with Emperor's Wrath for thousands of damage (I reached 5k in act 2). The attack scales off psy rating * resolve, so any items and talents that buff psy rating, as well as stacking FEL and resolve result in enormous damage potential, which is further multiplied by Press the Advantage (up to x4). Play dogmatic to benefit from the psy rating helmet you can get in act 2.
This but mix in some Pyromancer psyker so you can set yourself on fire before you go dancing through the enemy lines.
Sounds rough in terms of ability picks. Which ones do you go for? What's your psyker/archetype split?
Orchestrate Flame, Relentless Blaze, Psy Rating Boosts, Body of Flames, Blade of Light were what I took from Psychic. I also took Fires of the Forge from forge world origin.
Everything else is from Archetypes (warrior/assassin) and General talents.
There's probably a better way to do it, I dunno. I don't look this stuff up.
There's not much of a point to invest in the Strategist Zones, as those points can be used elsewhere, but other than that they are pretty useful (especialy frontline zone and rear zone), it can
So even with nerf the comb officer/ archmilitant still dominate the game from act 3 to 5.
Nevertheless at the start of the game with a single bring it down and officer ultimate nerves, you can't rely on a soldier stacks. Just fisnish unfair act 1 yesterday and according to my experience, the most reliable archetypes were operative to stack armor and damage and a santic psycker to use armor of the emperor. As you can't delete trash in one turn as before, you need to stack armor as soon as possible to mitigate or even negate damage. And operative is definitely the way to go dor that matter.