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Nope. Are you?
No.
So why is it reasonable that Jae, Abelard, the RT, Pasqual, Idira, Cassia, and Heinrix all magically share the same shoe and glove size, but a deldar and and eldar's incredibly human like physiology is simply "too alien" to allow one to wear the a human's boots or vice versa.
it makes more sense from a gameplay balance perspective, you get certain advantages and disadvantages as a Xenos vs a human and maybe you don't want players stacking certain stats or talents with certain equipment. Or in a tabletop setting, you want to limit one players options or guarantee that player gets some intended loot.
But in the CRPG where players will typically trend towards optimising the active party's gear as a whole, instead of individual players seeing gear as belonging to their individual character, only the former reason makes sense, but I don't see any interaction between a given pair of boots and one of Marazhai or Yrliet's abilities that would break combat or ability checks for that character in a way it can't be done for any other party member.
Imperial fists literally wear pain-gloves to meditate. Iron hands amputate their hands, Chaos cultists mutilate their bodies all the time.
I don't know what to tell you man. Just download a mod that removes all requirements from all armor and enjoy the game I guess. I can only entertain the "nuh uh, it don't make sense" dilemma you're so entrenched in. :p
I'm good, actually, it's just a art of the game that does nothing to service the narrative or gameplay.
Aeldari armor has psychic stuff that a non-aeldari would not be able to access, but I don't know as much about that.
Says you.
yes, but why can't they use the human gear?
This is Warhammer 40k. EVERYTHING in the universe is dialed up to beyond what we have any real world reference for. Even my example would be mild compared to what it is really doing.