Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Mr_Hamster Mar 9, 2024 @ 5:39pm
Hopes for 1.2 - 1.3
I do really hope that this game will see further MAJOR combat rebalance. Fights that last only 1 round are… let say… not fun. You either kill enemies while they have 0% chance to act, or enemies one-shot your non-tank party members.

Stats stacking is insane, Cassia can easily get 300 Willpower - I wonder, who was a designer for such system? What was he/she thinking?

All numbers stacking should get major nerfs, all instances of extra actions should be nerfed, heroic actions that grant full extra turns - nerfed with extreme nerf hammer.

Or this game will stay rough gem - great narrative and completely broken unsatisfactory combat.
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Showing 1-13 of 13 comments
Honestly, there's no hope to avoid that which you see as an issue with the combat system, which is that it becomes rocket tag once you reach mid-game. The combat system is too far removed from the source material and relies too much on scaling to prevent mid-late game from being rocket tag.

The great irony is that if RT was faithful to the original FFG system, it would still be rocket tag, only the proverbial rockets would include everything down to pointy sticks and muskets.
sintri Mar 9, 2024 @ 11:42pm 
If you're getting one shotted by anything other than a boss, you're clearly not utilizing your supports properly.
KreNich Mar 9, 2024 @ 11:47pm 
Owlcat designers just getting off of stat and buff collecting. It was the same in the Pathfinder games too.
sintri Mar 9, 2024 @ 11:59pm 
It's a single player game, long as you're not forced to explicitly use a single build I really don't mind if some things are just better than others. Even in reality some things are just gonna be really good at doing what it does, trying to balance everything with the same performance just defeats the point of having choices in the first place since one thing's just as good as another.

I mean there's been plenty of warp battles where I've ended combat and killed like 20+ units in one turn, but they've been fun and I really didn't have to kill everyone in a single turn.
jonoliveira12 Mar 10, 2024 @ 12:01am 
You do realize RPG games are all about stats and buffing them, do you not?

Even BG3 is all about the different ways to inflate your die roll numbers. That is just teh way RPGs work.
It is even worse in ARPGs, where stats can start in the low 10s, and the reach the high 1000s for some builds. It is ridiculous, and very arcadey, but this is a game, first and foremost.
Mr_Hamster Mar 10, 2024 @ 12:20am 
Originally posted by KreNich:
Owlcat designers just getting off of stat and buff collecting. It was the same in the Pathfinder games too.

I would disagree in that in Pathfinder games combat on higher difficulties actually provided a challenge (at least for me), in this game it is unsatisfactory mess.
Mr_Hamster Mar 10, 2024 @ 12:30am 
Originally posted by jonoliveira12:
You do realize RPG games are all about stats and buffing them, do you not?

Even BG3 is all about the different ways to inflate your die roll numbers. That is just teh way RPGs work.
It is even worse in ARPGs, where stats can start in the low 10s, and the reach the high 1000s for some builds. It is ridiculous, and very arcadey, but this is a game, first and foremost.

First and foremost this is indeed a game, and games are supposed to be interesting.
In addition to that argument this game has a lot of mechanics, that obviously supposed that combats should last several rounds, not only one, but due to bad internal balancing, they all are irrelevant.
jonoliveira12 Mar 10, 2024 @ 12:42am 
Originally posted by Mr_Hamster:
Originally posted by jonoliveira12:
You do realize RPG games are all about stats and buffing them, do you not?

Even BG3 is all about the different ways to inflate your die roll numbers. That is just teh way RPGs work.
It is even worse in ARPGs, where stats can start in the low 10s, and the reach the high 1000s for some builds. It is ridiculous, and very arcadey, but this is a game, first and foremost.

First and foremost this is indeed a game, and games are supposed to be interesting.
In addition to that argument this game has a lot of mechanics, that obviously supposed that combats should last several rounds, not only one, but due to bad internal balancing, they all are irrelevant.
It is part of the fantasy of RPGs, that the palyer ends up mastering the rules, to the point he/she obviates them.

Combat is not supposed to last several rounds, in a game with micro-sun projectors, birth-of-the-universe heatrays, and machinegun rocket launchers.

If you do try to make it slower, you will suddenly see that it unfairly spikes in difficulty, because your opponent will use the same abilities you do, to wipe out several members of your party per round, while having a lot more bodies on the board than you have.

The game is actually working as it is supposed to.
Any combat with hyper-advanced scientific weapons, will quickly become a brutal death race of first volleys and overwhelming firepower.
May XD Mar 10, 2024 @ 6:36am 
I'm hoping for bisexual Heinrix, tbh.

In seriousness, for heretical path and extra companions to start mattering, get voice acting, etc.
Eleander Mar 10, 2024 @ 10:53am 
I hope they change Heretical cuz at this moment it makes no damn sense for most of act 1 and 2. Also more armor and weapon models and let the named gear do something, anything thats different than base versions.
Ah and we need Tags, damage/type/etc too many things depend on something and you cant tell if from description if it will work or not ( reminds me of BG3 spell descriptions which sucked balls)
Astronimo Mar 10, 2024 @ 11:33am 
1) Introducing hard caps to everything. No caps hurts the game.
2) more VO for companions.
3) general perfomance improvements, especially on the ship.
His Divine Shadow Mar 10, 2024 @ 12:44pm 
Heinrix bussy
Aliceskysareblue Mar 10, 2024 @ 1:53pm 
General rules is that, changes are usually kept to a minimum, but they will commit to fixing whatever is broken, they fixed the heretic secret companion, which I appreciate
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Date Posted: Mar 9, 2024 @ 5:39pm
Posts: 13