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The great irony is that if RT was faithful to the original FFG system, it would still be rocket tag, only the proverbial rockets would include everything down to pointy sticks and muskets.
I mean there's been plenty of warp battles where I've ended combat and killed like 20+ units in one turn, but they've been fun and I really didn't have to kill everyone in a single turn.
Even BG3 is all about the different ways to inflate your die roll numbers. That is just teh way RPGs work.
It is even worse in ARPGs, where stats can start in the low 10s, and the reach the high 1000s for some builds. It is ridiculous, and very arcadey, but this is a game, first and foremost.
I would disagree in that in Pathfinder games combat on higher difficulties actually provided a challenge (at least for me), in this game it is unsatisfactory mess.
First and foremost this is indeed a game, and games are supposed to be interesting.
In addition to that argument this game has a lot of mechanics, that obviously supposed that combats should last several rounds, not only one, but due to bad internal balancing, they all are irrelevant.
Combat is not supposed to last several rounds, in a game with micro-sun projectors, birth-of-the-universe heatrays, and machinegun rocket launchers.
If you do try to make it slower, you will suddenly see that it unfairly spikes in difficulty, because your opponent will use the same abilities you do, to wipe out several members of your party per round, while having a lot more bodies on the board than you have.
The game is actually working as it is supposed to.
Any combat with hyper-advanced scientific weapons, will quickly become a brutal death race of first volleys and overwhelming firepower.
In seriousness, for heretical path and extra companions to start mattering, get voice acting, etc.
Ah and we need Tags, damage/type/etc too many things depend on something and you cant tell if from description if it will work or not ( reminds me of BG3 spell descriptions which sucked balls)
2) more VO for companions.
3) general perfomance improvements, especially on the ship.