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I've also been running my RT as a soldier/tactician with either a laser or solid burst rifle, but it always feels like a secondary option to his deadshot rifle as I don't think the stability is as good as with bolters and the shots tend to fly everywhere.
ED: and yeah I agree Vanguard is actually OP. Abe is the MVP of every fight. I think I've only had him drop in combat once.
In fact, it is the second strongest type of attack in the whole game, only behind Held in My Gaze, and only Cassia can get that one.
Even the very strong Plasma Blast will drop off very quickly, while Burst Fire builds can kill some endgame bosses in a single round.
Caveat: For clearing trash
For single target damage, a pea shooter with Killing Edge will outdo any other option. You can consistently break the 1000 damage mark before the end of chapter 2, and the numbers only get bigger from there.
There really is no substitute for seeing a boss and being free to decide that you don't want to see it anymore.
OT:
Burst builds are quite viable, but depend on weapons and itemization. Argenta will languish in mediocrity until you pick up a better bolter and several damage bonuses from arch-militant talents. Argenta also relies on operatives to penetrate defenses and reliably provide additional damage boosts by way of arch-militant talents.
Jae will do respectable damage - at best - solely due to Jae having much more important things to spend AP on than attacking.
If any build type needs help, it's melee. Even melee psykers are a bit lackluster.
Burst damage stacks to silly levels very quickly every fight, early game it is a little underwhelming but heavy bolter argenta trivialised the late game for me.
Essentially a perfect ability for anything with low damage per shot, but tons of rate of fire like Heavy Bolter or the most extreme, Heavy Stubber. Argenta with Heavy Bolter destroys just as much as Yrliet with Sniper and without relying on my Officer's Finest Hour! heroic acts.
It is not just mindlessly OP, either. You have to work for it through levelling, and it correctly tranlates what a Lore accurate Bolter weapon would be like. Anything it shoots at is reduced to shreds.
i'm on unfair, she just keep missing all her targets with burst, meanwhile idira is zaping anything in sight, cassia is makin everyone insane just by wining staring contest and abelard is grinding heretics into fresh meat for the lower deck food cantina with a primitive 2H sword... and my RT is standing behind a barrel like " ye , get hem boys, for the empra !
Then to make a burst fire as good as a rocket launcher, there are many synergies to apply like active and passive buffs from officers, bring it down which invrase versatility stacks, long story short, Argenta is gonna play a turn with more than 300 BS, 150 perception, 300 agility and 20 versatiliy stacks and it's like a burst fire is as accurate as a lazer beam, hit like a truck and have a ton of bullet ( often 20 to 30).
As her will is over buffed she can use her heroic action with 20 or 30 free attacks which auto crit from 200 to 600 in single shot and have a ton of moves ( sprint, run and gun, rush) to catch the targets, cause nothing will survive.
And if something still survive she will have another turn through an officer/ master tactician. But you can perform this without Argenta, basicaly you jut need a soldier/ arch and offciers.
Just with that, Argenta is already superior to any merc.