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I had a similar thing finally happen to me on another Event, where I took a HUGE PF hit after losing some minor people resource to a unavoidable negative outcome (even though I had 148ish people and only lost like 3 people to the unavoidable event cost).
I would end up losing like 60 PF.
I checked some colony log history in some box (maybe the Profit Factor rating in Reputation screen or wherever it is/ i'm in another game atm). It said the huge hit was due to some "critical low resource" or some such at a Colony like Janus (where the event was at). So what I did was savescum back before decision, then completed a project that rewarded like +5 people, then completed the event and I managed to avoid the huge penalty to PF that way.
What i'm thinking is happened is that the penalty to various resources, PF etc. counts before multipliers from Efficiency/Complacency, other events and the likes. Even the Efficiency/Complacency/Security negative debuffs.
Which means that a Colony can unexpectedly go into negative territory regardless of what your total resource is, and can lead to unexpected critical loses in PF when the base dips below a positive number. I my case my Janus population resource must have gone below 1 before reload regardless of my 148 population. By researcging the project fir 5 extra pop it fixed that somehow, but I may encounter the exact same issue again later.
Just a guess of course. We just don't see how this works because there's too many variables at place behind the scenes. too many penalties/bonuses drawing from projects, events, decisions etc.
Simply put: What seems like a pretty mundane hit to something ends up breaking your PF. My suggesting is to try and gain whatever resource you're about to lose to the Word Bearers or choose a different penalty (you get to choose -2 efficiency complacency or security I believe). See if one of them doesn't cause the -100PF.
Edit: Or option 2) Ignore the event lol :D
It is all meaningless anyway, once you have all the colony buildings.
Well sort of. I would still try to save uneeded PF loss if possible.
I would see whether the Word Bearers event hits another resource other than your Colony stats, by comparing them to a save before the event. It could be taking away people resource because they get killed trying to stop the CWs. If you see a change to that as well, then I would do what I mentioned above which saved me 60PF. Just find a project if possible that gives you some extra of that resource before completing the event.
Game literally asks you what is more important, your people, or your business, but the Rogue Trader's business is supposed to be bringing people to the Imperium.
Terra, maybe. Or if you tried to give every person on your backwater worlds their own personal void monitor.
Even if the Mechanicus was being nice because you favoured them, and decided to somehow work for free, the brute materials cost and transportations alone would be in the quadrillions, and that is without factoring in the corruption that follows arms dealing, taht you would have to grease your way through, lest inventory goes missing, because you can always find someone who wants to buy guns and ammo.
True, but when I did the Word Bearer event for Kiava Gamma I didn't end up losing any PF. :p
Some of this could all still be bugs where the same events for different planets have bugs associated with them. For example some events before last patch were completely broken and wouldn't start (they would disappear instead) on some planets, while the exact same event I believe acted normally on others and could be done properly.
Those Mechanicus guys are very keen on keeping strapped, otehrwise their worlds would get plundered left and right.
Well maybe that's it then! :D :D
Forgeworlds are always heavily fortified, sometime to the extreme, because they are vital economic and technological hubs, you cannot really replace.
They also make the vast majority of weapons in the Expanse, so it should have well stocked armouries.
A billion souls lost from the Emperor, will be something you will have to answer Him for, in the end.
If I never play with Axes, no matter how good the Axe weapons are in the game, I will just never truly interact with them, for example.
The events are most likely a case of people complaining, if they were timed, so the devs have to leave them untimed, and as a side effect, they never do anything if you ignore them.