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https://steamcommunity.com/sharedfiles/filedetails/?id=3157583464
The way I read those two, the interaction should be that allies at zero wounds are no longer considered "wounded allies" and are instead considered "unconscious allies", and thus should not be considered by Syphon Life when choosing where to redirect the healing effect. My guess is that the game is not making the necessary checks to enforce that situation, which is why you are bringing back characters that should be out of the fight.
So, I'm fairly certain that this is a bug.
We are dealing with a case where something is spelled out (unconscious characters cannot be resuscitated, see screenshot above) and an item that is supposed to just heal wounded characters (per its description, see screenshot above) is violating what is written.
As I said, the developers could have made it possible for an item (or biomancy powers) to resuscitate unconscious characters. Perhaps they even intended for this item to be an exception to that general rule. However, if that was their intent, they would need to change the description of either unconscious (to show that resuscitation is possible), or the item (to explicitly state that it is an exception to the general rule about being unable to resuscitate unconscious characters), or both.
The point is that - regardless of whether you agree with me that this item should not be able to bring back characters who fall unconscious - there is a problem that needs to be addressed by the developers.
Well (spoiler) that "defensive stance" in Ulfar seems to make him close to unbeatable. Shall test those stances with other characters, that is something that I havent given much attention, I do admit. I was playing more focused on bust sinergies.