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https://www.youtube.com/watch?v=VrU0Yi3QwbU
You can see that's even a bit overkill, so a similar method can work out even if you're not running with that particular setup. Just note that the Finest Hour multiple attack effect carries over from the bonus turn to the character's natural turn afterwards, so doubling up on that provides a lot of early burst damage.
And I don't know I'd recommend it... but if you really get stuck, saving and reloading during the deployment phase bugs out Aurora and skips its first turn, making the fight and achievement trivial.
Kill sniper (easy due to take aim), 0AP Grenade on enemy group + shot on another enemy then use hymn -> enough momentum for heroic act (don't use Argentas, wait till turn order switches back to mc officer).
Give Pasqual the officer heroic act. His plasma shots cost 0 AP (with his uniqe talent) so he can unload up tp 11 plasma attacks on Aurora after debuffing and using machine spirt communications. If turn order is in your favor, you can delay that to use some extra debuffs from Cassia or other Chars on Aurora first.
From the "More Than Possible" talent.
Cassia
Reveal the Light (gain 4x WP bonus to WP and TGH)
Waking Nightmare (10 + 2x WP bonus penalty to WP and TGH as AoE)
Perilous Ways (forced movement deals WP bonus damage)
Mastery of Time (Each extra action in combat grants navigator +5 stacking WP)
Seize the Initiative (Officer gains extra action with 2 AP at beginning of combat, also take with your rogue trader)
Abelard
Get Into Cover (Brace for Impact grants all targets extra turn with 3 MP)
Strategy:
1) Setup the team in a formation where everyone is within 3 cells around Abelard, and Abelard has line of sight on the boss.
2) Cassia gets Seize the Initiative turn. She uses Bring it Down on Pasqal, who uses Analyze Enemies to place exploits on the boss, then Joint Analysis to grant the team his INT bonus as extra damage and allow the use of his exploits, which Cassia can use quite effectively due to high perception.
3) Rogue Trader officer gets Seize the Initiative turn. They use Bring it Down on Abelard who uses Taunting Scream, Endure and Brace for Impact. The whole team except Abelard get extra actions to move into position and away from Abelard, who should be in a position where shooting through him won't cause a burst spread or overpenetration to hit the rest of the team.
4) Cassia gets her first real turn. Her WP has been greatly buffed by the string of extra actions, and uses Reveal the Light on herself for a further, now massive buff. Then she uses a massively buffed Waking Nightmare on the boss to collapse TGH and WP, probably cutting max HP in half and greatly reducing chances to save against WP tests. Then Lidless Stare and/or any forced movement skills such as Point of Curiosity, Zone of Fear or Notch of Purpose to deal damage. Rogue Trader officer can use their turn to grant further attacks with Bring it Down or The Finest Hour, while buffing even further with Voice of Command.
5) The rest of the team deals damage as best they can. Pasqal has some interesting options you can use at your discretion depending on when he gets his turn and how strong your Pasqal is: A) Place more exploits for Cassia, then attack someone else. B) Spend his exploits with weakness exploit to break armor. Attack. Place new exploits for Cassia. C) Spend exploits with an attack. Place new ones for Cassia.
Then just give her all the extra turns possible and gaze him down. You can add the movement talent or the debuff ability on top if you want to.