Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Objectively; how does RT compare to KM and WOTR?
I ask this regardless of bugs. If you had a smooth playthrough and didn't have any of those issues then which of these games would you recommend?

No comparisons to fantasy to sci-fi. I mean quality of writing, story, companions and gameplay. Which would you all pick?
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Beiträge 115 von 29
Outlaw 9. Jan. 2024 um 17:34 
WOTR. Everything is better in WOTR. RT is a step back compared to their previous projects.
Two different games, with different mechanics, WOTR is adjusted for real time combat, but you would not be able to do that on RT, RT is much more tactical and requires thinking.

Writting is good, excelent 40k lore and it had a huge room for expansions, what I did not like is the romance system, and the ending in heretic mode is a bit "rushed".

Companions, better than WOTR, you cant still fully respec but except for Heidari and the obnoxious battle nun are fun to play with and have nice personalities ( unlike BG3 chars ).

Gameplay, you have to re-buff every round, for example a sniper must constantly cast "aim for the opening" skill its tedious busy work, other than that the combat is fast paced for a turn based tRPG.
Builds are a complex system, too many skills not properly catalogued people are still trying to figure out the best combination, thats why there are a lot of cry babies complaining about balance.

overall RT is a huge step forward compared to WOTR, but keep in mind that those are two different games so the experience is different.
I'd put Kingmaker and WotR above RT, even if I generally prefer the space-faring setting to fantasy. RT has less variety in builds, less challenging combat, and the locations are smaller, with fewer things to find and places to explore. Still a great game, just not on the level of Pathfinders.
Wrath of the Righteous was far more ambitious. Probably due to it being a direct sequel.

The first 1/2 of Rogue trader is superior in execution. Cut scenes, writing, storytelling are all superior throughout act 1 and act 2.

I feel like WotR stuck the landing better.
I prefer RT, I feel WOTR might be deeper / have more "Stuff" to do but RT feels slicker / more focused and joined up from a gameplay perspective, they've definitely applied some lessons learned from KM and WOTR and it shows

The pacing is better throughout with levelling progress being so rapid, builds start coming online sooner so the power spikes are a little smaller and a little more spread out, not having to buff every fight is absolutely refreshing

I never bought or felt any desire to buy WOTR or KM DLC and I cant wait for RT DLC, I never completed WOTR (usually lost interest in the hell city and started again) and I am racing through the last act in RT now almost 150 hours in (and already planning a unfair pyromancer heretic run)

Story wise the 40k universe feels amazing they've absolutely nailed the setting, I couldnt really gel with the pathfinder setting, not sure why, i like DnD setting / fantasy setting more than scifi usually but I just couldnt get on board with pathfinder

They need to adjust the difficulty spikes (Act 2 boss / Act 4 boss (jfc that %^&* act 4 boss) and generally make the game harder, Act 3 and 4 dont offer much challenge bar 1 or 2 specific fights, i can count on 1 hand how many times my RT with 30 toughness went down

Extra turns specifically needs looking at, great for clearing trash encounters in seconds but too easy to clear every encounter and most bosses Turn 1 even on hard, theres not really any counterplay from game except for that one act 4 boss who seems to be the only real attempt at countering that playstyle, could do with more / random void battles too

Overall theres really a solid foundation here for them to add to as we go, (hoping we get things like corruptible companions etc)
The same mess of rushed storylines and unnecessary annoying mechanics. They all are supposed to be played until midgame at best so this might have been the best one if it had not been for the stupid buff-fest in fights.
I would rank them Kingmaker, WotR and finally Rogue Trader.

The first two have the better story, which is little surprising that they are adaptations of pen & paper adventures. Rogue Trader has some story, but I am still unclear about it.
- Theodora wanted the tech blight from Epitaph, but what for? It seems to have been used on the planet where she got it, making some of the explanations in game strange.
- Why did the drukhari steal a sun? Is that just a random attack? It is never revealed.
- The cult from act 1 is done with in act 4. The xenos don't do much after act 3. Act 5 is a bit hanging there by itself, as they had to present a new bad guy for it.
In short, it has no continual story going from act 1 thorugh 5.

Kingmaker had a story going from start to finish, and its difficulty curve rose steadily. Wrath suffers from the immense stat bloat of the monsters, and has some strange difficulty spikes, but the story is also continuous. As pointed out above, that is not quite the case with RT, which difficulty rises from act 1-3 and then falls, when the characters begin to dominate each fight.

All three are OK to play and I have sunk many hours in each, enjoying myself. The quality differences between them are not sky-high. Each of them is large and needs polishing and patching after release. Since they did that with KM and WotR I expect Owlcat will iron out the kinks in RT.
I played all three when they came out and was stopped short only in KM in the 5th chapter (the infamous "no invitation" bug). I could finish WotR and RT without gamebreaking bugs. RT does have some bugs, but they are not all that serious as some people say. Examples are:
- The game thinks I am doing Jae's quest when I picked up the seals for it, even though I ignored and never invited her.
- In some instances neither flamers nor Cassia's gaze do any damage, usually when partial cover or stairs are involved.
- There is a list of rumors (they are not quest as such), some of which get removed when you visit the location, and some are not.
- The seneschal on Dargonus has a glitch where she has a pink block at her feet. The same happens with some heralds of corruption on board of the ship they are found in.
- One talent was stacking gamebreaking amounts of stats, but should be fixed by now.
RT is significantly better.
Zhein 9. Jan. 2024 um 19:56 
As much as I hated KM, and it's overtuned trap fights (Spider swarm in the first cave ? Fire giants in the first random encounter on the map ? come on) I feel it was still a better game than is RT now.
Ursprünglich geschrieben von Morgian:
I would rank them Kingmaker, WotR and finally Rogue Trader.

The first two have the better story, which is little surprising that they are adaptations of pen & paper adventures. Rogue Trader has some story, but I am still unclear about it.
- Theodora wanted the tech blight from Epitaph, but what for? It seems to have been used on the planet where she got it, making some of the explanations in game strange.
- Why did the drukhari steal a sun? Is that just a random attack? It is never revealed.
- The cult from act 1 is done with in act 4. The xenos don't do much after act 3. Act 5 is a bit hanging there by itself, as they had to present a new bad guy for it.
In short, it has no continual story going from act 1 thorugh 5.

Kingmaker had a story going from start to finish, and its difficulty curve rose steadily. Wrath suffers from the immense stat bloat of the monsters, and has some strange difficulty spikes, but the story is also continuous. As pointed out above, that is not quite the case with RT, which difficulty rises from act 1-3 and then falls, when the characters begin to dominate each fight.

All three are OK to play and I have sunk many hours in each, enjoying myself. The quality differences between them are not sky-high. Each of them is large and needs polishing and patching after release. Since they did that with KM and WotR I expect Owlcat will iron out the kinks in RT.
I played all three when they came out and was stopped short only in KM in the 5th chapter (the infamous "no invitation" bug). I could finish WotR and RT without gamebreaking bugs. RT does have some bugs, but they are not all that serious as some people say. Examples are:
- The game thinks I am doing Jae's quest when I picked up the seals for it, even though I ignored and never invited her.
- In some instances neither flamers nor Cassia's gaze do any damage, usually when partial cover or stairs are involved.
- There is a list of rumors (they are not quest as such), some of which get removed when you visit the location, and some are not.
- The seneschal on Dargonus has a glitch where she has a pink block at her feet. The same happens with some heralds of corruption on board of the ship they are found in.
- One talent was stacking gamebreaking amounts of stats, but should be fixed by now.
Main quests do not fire sometimes. Not sure if it was even patched as of now. Are you sure such bugs are unsignificant?
I did not encounter that. And what I did not encounter I cannot comment upon. It is insignificant to me, if it doesn't happen to myself, but my condolences to those who did.
Ursprünglich geschrieben von Morgian:
I did not encounter that. And what I did not encounter I cannot comment upon. It is insignificant to me, if it doesn't happen to myself, but my condolences to those who did.
You literally said: "RT does have some bugs, but they are not all that serious as some people say," -- when you should have said that you had not encountered them. Some late game companions are unplayable at all still, too.

It is better to warn a new player about really big problems and simply recommend to wait until such game breaking bugs are fixed, IMO.
WOTR has the benefit of being late in it's development cycle. It's been fixed, refined, DLC'd, etc.

Judged as a complete experience, it's ... more complete.

RT is fresh, buggy, has no DLC and all the rough edges.

As such, a direct compare is hard.

Is RT better than WotR comparing the two right now? I'd say... no. It's different, but not better.

Does RT have the potential to be better than WotR once it gets to the same point? I'd say... yes. Because it's development includes all the lessons-learned from WotR that Owlcat can now say 'lets not do that again.'
suejak 9. Jan. 2024 um 21:23 
Objectively? Objectively, Rogue Trader is a lot more fun than WotR.
If it was objective you wouldn't have to ask it because everyone would say the same thing....because you know...objectivity.
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Geschrieben am: 9. Jan. 2024 um 17:12
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