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Writting is good, excelent 40k lore and it had a huge room for expansions, what I did not like is the romance system, and the ending in heretic mode is a bit "rushed".
Companions, better than WOTR, you cant still fully respec but except for Heidari and the obnoxious battle nun are fun to play with and have nice personalities ( unlike BG3 chars ).
Gameplay, you have to re-buff every round, for example a sniper must constantly cast "aim for the opening" skill its tedious busy work, other than that the combat is fast paced for a turn based tRPG.
Builds are a complex system, too many skills not properly catalogued people are still trying to figure out the best combination, thats why there are a lot of cry babies complaining about balance.
overall RT is a huge step forward compared to WOTR, but keep in mind that those are two different games so the experience is different.
The first 1/2 of Rogue trader is superior in execution. Cut scenes, writing, storytelling are all superior throughout act 1 and act 2.
I feel like WotR stuck the landing better.
The pacing is better throughout with levelling progress being so rapid, builds start coming online sooner so the power spikes are a little smaller and a little more spread out, not having to buff every fight is absolutely refreshing
I never bought or felt any desire to buy WOTR or KM DLC and I cant wait for RT DLC, I never completed WOTR (usually lost interest in the hell city and started again) and I am racing through the last act in RT now almost 150 hours in (and already planning a unfair pyromancer heretic run)
Story wise the 40k universe feels amazing they've absolutely nailed the setting, I couldnt really gel with the pathfinder setting, not sure why, i like DnD setting / fantasy setting more than scifi usually but I just couldnt get on board with pathfinder
They need to adjust the difficulty spikes (Act 2 boss / Act 4 boss (jfc that %^&* act 4 boss) and generally make the game harder, Act 3 and 4 dont offer much challenge bar 1 or 2 specific fights, i can count on 1 hand how many times my RT with 30 toughness went down
Extra turns specifically needs looking at, great for clearing trash encounters in seconds but too easy to clear every encounter and most bosses Turn 1 even on hard, theres not really any counterplay from game except for that one act 4 boss who seems to be the only real attempt at countering that playstyle, could do with more / random void battles too
Overall theres really a solid foundation here for them to add to as we go, (hoping we get things like corruptible companions etc)
The first two have the better story, which is little surprising that they are adaptations of pen & paper adventures. Rogue Trader has some story, but I am still unclear about it.
- Theodora wanted the tech blight from Epitaph, but what for? It seems to have been used on the planet where she got it, making some of the explanations in game strange.
- Why did the drukhari steal a sun? Is that just a random attack? It is never revealed.
- The cult from act 1 is done with in act 4. The xenos don't do much after act 3. Act 5 is a bit hanging there by itself, as they had to present a new bad guy for it.
In short, it has no continual story going from act 1 thorugh 5.
Kingmaker had a story going from start to finish, and its difficulty curve rose steadily. Wrath suffers from the immense stat bloat of the monsters, and has some strange difficulty spikes, but the story is also continuous. As pointed out above, that is not quite the case with RT, which difficulty rises from act 1-3 and then falls, when the characters begin to dominate each fight.
All three are OK to play and I have sunk many hours in each, enjoying myself. The quality differences between them are not sky-high. Each of them is large and needs polishing and patching after release. Since they did that with KM and WotR I expect Owlcat will iron out the kinks in RT.
I played all three when they came out and was stopped short only in KM in the 5th chapter (the infamous "no invitation" bug). I could finish WotR and RT without gamebreaking bugs. RT does have some bugs, but they are not all that serious as some people say. Examples are:
- The game thinks I am doing Jae's quest when I picked up the seals for it, even though I ignored and never invited her.
- In some instances neither flamers nor Cassia's gaze do any damage, usually when partial cover or stairs are involved.
- There is a list of rumors (they are not quest as such), some of which get removed when you visit the location, and some are not.
- The seneschal on Dargonus has a glitch where she has a pink block at her feet. The same happens with some heralds of corruption on board of the ship they are found in.
- One talent was stacking gamebreaking amounts of stats, but should be fixed by now.
It is better to warn a new player about really big problems and simply recommend to wait until such game breaking bugs are fixed, IMO.
Judged as a complete experience, it's ... more complete.
RT is fresh, buggy, has no DLC and all the rough edges.
As such, a direct compare is hard.
Is RT better than WotR comparing the two right now? I'd say... no. It's different, but not better.
Does RT have the potential to be better than WotR once it gets to the same point? I'd say... yes. Because it's development includes all the lessons-learned from WotR that Owlcat can now say 'lets not do that again.'