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Arch-militant gets heavy gunner talent to reduce ap cost too
They just feel bad since burst fire is so good in this game, but compared to using single shots, the +1 AP cost to hit like 3 people with an unmissable attack (I think it does half damage on a 'miss') and a DoT is pretty good.
Heavy weapons also have a ton of talent support which make them a lot better than regular guns - I think there's like 3 they give them more damage and less AP cost?
and what;s this "free reload" you speak of ? did I miss a talent?
TY I think I'm missing this on Argenta.
she gets an item that explodes burning people and lighting 10+ mooks on fire and detonating them is incredibly satisfying
However, the top heavy weapons are the heavy bolter and improved heavy bolter, so not too useful for others than Argenta. Ulfar has his own set of bolters and flamers.
Argenta did at most 106 with the flamer, but that means 300-400 damage if it is her turn and she has all the bonus attacks going. It is usually not the best option, since the mobs usually don't stand conveniently together, and the weapon has problems with stairs and ramps. I use it mostly to add versatility stacks or clean up minor mobs.
Edit: in contrast, she can do 4k damage in one turn with the bolter once her versatility is up and she runs 4 attacks.
that's too bad, SoB use a lot of flame weapons and I wanted to player her as a "PURIFY THE UNCLEAN IN CLEANSING FIRE!" Sister
The weapon class's niche is supposed to be damage over time, but combat in this game occurs in usually one round, maybe two or three if you're running something random. Enemies never take the turns necessary for damage over time to matter.
Nothing says 'holy' like putting holes in things with heavy bolter projectiles.
I have her with 50 WP in my current build for the handful of talents that give survivability bonuses based on WP.
Yeah that's why I get the "if you're on fire you explode" item for her