Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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VillageGuru Jan 19, 2024 @ 6:13am
Why can't we gain colonies or settle new worlds ?
In the base game - becasue we have no idea what Owlcat has in store for us - You will gain 4 colonies + 1 that is optional.

I have just encountered Amberworld, freed it from the SPOILERS and all I got was food and people ?
C'mon, it's a settled, unclaimed world, that has population, stable and thriving biosphere and all I got out of it is one small meagre cargo ?

I know - there are technical constraints.
I know - no one wants to manage 100+ planets.
I know - this is not a 4X game.
But at least a few of the planets that you encounter during exploration should have more options and interactions than being just a block of text that you'll only see once.

EDIT#1

Yet another planet - this time it's a nameless Snow World in the ''Last Chance of Syrene'' system - the flavour text itself mentions ''the planet was abandoned by it's leaders'' but it still has population that is not a group of complete savages and could actually see some use
Last edited by VillageGuru; Jan 19, 2024 @ 10:13am
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Showing 1-7 of 7 comments
REhorror Jan 19, 2024 @ 6:15am 
There is like 5 colonies in the game, man, more than enough.
VillageGuru Jan 19, 2024 @ 6:17am 
Originally posted by REhorror:
There is like 5 colonies in the game, man, more than enough.

M8, first sentence of my post... Read, UNDERSTAND, then comment
Last edited by VillageGuru; Jan 19, 2024 @ 6:17am
RTK|Dagonet Jan 19, 2024 @ 6:19am 
Foulstone sorta ruins the logic, but I'd ask "Of what impact on an interstellar civilization is the industrial output in one (or a few) years of a colony trying to establish itself."

I say Foulstone ruins the logic - so does trading a rusty stubber to the Imperial Navy for measurable Rep.
Schlumpsha Jan 19, 2024 @ 6:23am 
I'd say what we have is about the bare minimum for a Rogue Trader. But more is always better. Plus it sucks that Heretical didn't get any alternatives to Foulstone.

I too find it odd that we can't make more planets into colonies. Like setting a upper limit of how many colonies we can get, but providing players with the freedom of choosing what colonies to get. And which colony to purge and/or to plunder. That would be interesting. But alas...
VillageGuru Jan 19, 2024 @ 7:02am 
Originally posted by Have a Happy New Year:
Foulstone sorta ruins the logic, but I'd ask "Of what impact on an interstellar civilization is the industrial output in one (or a few) years of a colony trying to establish itself."

I say Foulstone ruins the logic - so does trading a rusty stubber to the Imperial Navy for measurable Rep.

One world to the empire ? A drop in the ocean.
Another planet to a domain of a guy that can count planets he owns on one hand ?
Quite a lot, the game mentions even that you could BUY prisoners/convicts to work on worlds. Foulstone itself has a project that is about building arks for colonisation and settlement of planets.
Corridian Jan 19, 2024 @ 7:32am 
I agree. There are more than one or two worlds that are ripe for taking, whether you plunder cargo from there or not.

Owlcat has done an exemplary job on several aspects of this game... They have dropped what should have been easy money, and left it on the table.

Extra colonies are one of those things.

One hopes that as they do updates to the game, as well as DLC, that they take advantage of some of the easy money they have left out there for us fans to grouse about.

I think that they are afraid to fully go all in on certain things.

Our ship for instance... It ends up with the weapons of a grand cruiser or battle cruiser. It has the hull of a grand cruiser (points wise). It has the defensive capability of a grand cruiser.

One of the loading screens, well no, several of the load screens bug me.

Our ship, one of the big 3 in the expanse (3 RT, 3 Flagships) is "hundreds of years old".
Flagrant BS. The Warrant is not an imitation put out by the Lords of Terra, or Governor Hax of Calaxis, it is bonifide super warrant, signed, by the Emperor himself.

This dynasty is not hundreds of years old, it is thousands. Our ship isn't hundreds of years old, it should be thousands, and should be at least on par with the other two competing Rogue Trader lords. For what it is worth, there are, according to the FF game which this is lifted from, several Rogue Traders, not 3. Chorda, Winterscale are directly from the game, and several others should be floating around, but not yet big time.

Into that mess, comes our.....Frigate...
That is a ♥♥♥♥♥♥♥ travesty.
Owlcat screwed the pooch on the ship, and in the presentation of the number of Warrant bearing individuals can occupy the Expanse.

Another mess... The entire Dark Eldar bit. Fantasy Flight had a Dark Eldar Web Way stronghold perfectly presented for use.... No way we should have ever gone to Cammoragh. The place that Fantasy Flight created would provide for it's own DLC if they wanted to really do the Dark Eldar right.

Our colonies that exist, should give us the power to leverage a real war against any of our rivals in the Expanse. Perhaps in future DLC...

In my most recent playthrough, I killed both Winterscale AND Chorda. Aspys should come gunning for me taking out her perfectly bred and educated daughter......Winterscale has lots more worlds and ships to send after Chorda and my own 5 worlds, though they mention that Dargonas has a battle fleet. We should have the Flag of that fleet, not a Frigate.......

Oh well, I digressed, yeah I agree, we should have claimed Amberworld and a lot more. Everywhere we dropped an extractorium is one of our properties. Complete with serfs to man it. We should have the ability to develop those....

Peace
meatmaaan Jan 19, 2024 @ 7:40am 
the interaction with a lot of planets is kind of lacking. with some encounters seeming like you should be able to revisit them but you can't
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Date Posted: Jan 19, 2024 @ 6:13am
Posts: 7