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报告翻译问题
No, sorry, that's actually a gross understatement.
Enjoy what works, don't look to hard at what doesn't -quite- fit from a narrative standpoint.
But what I'm talking about, I don't think would be hard to add? Just few extra dialogue boxes here and there. Just something extra from our character's perspective? Could be a dialogue choice rewritten with origin context? Like I'm a layman, but I don't think it's impossible.
or, game shouldn't make it sound important when it isn't then because when you create a character, you get origins NARRATIVELY, not as a class. It's supposed to matter, everything points at it mattering.
By the end of the month, it'll be better again.
By Easter, it'll be looking pretty good.
As for the 'I don't think it would be too hard to add...' - a phrase uttered by many that sends mortal terror into the hearts of game developers everywhere. :)
Adding a new dialogue choice is the kind of thing that causes quests to explode three chapters later that should be totally unrelated. Why? Because. Just because.
Games dev is honestly like that sometimes.
Which isn't to say they won't do it, but that they need to approach such things with the proper care, diligence and prayers to the machine spirit lest they accidentally let in scrap code that drags the whole thing screaming into the warp.
There is no such thing as a quick addition.
I just would like to voice it anyway, even if it gets ignored :(
I also suspect it isn't a priority, and these things... are not what you think they are.
Most computer games are held together with duct tape, cat videos and hope. It's a miracle they even run. Do not look inside the box. :)
I think I remember having origin specific dialog maybe 3 times, and the first two were in the prologue. It would be nice to get just a little more. Honestly? I think it could probably be modded in given time. They have day 1 workshop support after all.
But yeah it would be nice to have more. It didn't break my heart, but I was left wanting more.
oh, I was wondering about this one... Yeah, it's definitely not the worst thing, but I hope it's expanded upon, since it's such a fun little element and it adds spice to replaying it.
Besides! When you play WoTR, your race and your class get mentioned aplenty throughout the entire game (at least it was the case for my kitsune\alchemist, and i heard being aasimar is pretty fun too) - so not like they are new to adding this sort of reactivity.
As a crime lord I had the option to study the guy and game told me he's totally not a traitor. And later I heard he actually was a traitor, which made me realize - wow, crime lord is a moron. And also that game lies.
I wish there was more moments like that.
There is actually reactivity for that one though, doesn't his answer start with something like "Well you ought to know"?