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Are you sure be smart doesn't work for Grand Strategist? Because AFAIK it should, and it's honestly one of the few applications for be smart as it is.
If it doesn't that would be a bug, and I can see how that could happen given how Grand Strategist is somewhat unique in the way that attributes are shared among multiple characters is available.
There are some, but Sanctic Officer/GS RT won't have an issue. :)
Even as a GS, you're support Sanctic is going to be so tanky it doesn't matter. On top of that you have Sanctic staff that does tons of damage. A GS Officer Sanctic can just stand in their zone, stack buffs like Shield of the Emperor + Stronghold Strategem, have like 100%+ Armour, deflection in light armour (increasingly getting better), self heals etc etc. On top of that like in one partial "solo" encounter (the first one that pops up in the game), a GS Sanctic with Diversion Zone learned, won't even get attacked once the first ally shows up (and can be seen by enemy), because they become the lowest priority target. You just make a Rear Combat Zone, stand in it, cast something like Stronghold Stratagem on it, and you're no longer attacked once the ally shows up in that encounter. 100x easier than Beta. :p
It's much better, in my opinion, to be a full GS buffing Sanctic that uses GS for always acting first. You can also exploit Strategems to give you extra AP for your Word of the Emperor line of powers. :)
Edit: (Posted bfore I was done! lol)
Hmm like I said you can get away with just keeping your Willpower around 70-80ish imo. I could be wrong. If you go Master Tactician though, you won't need Intelligence so. :)
Also that's what i'm always afraid of in any RPG not making my main the face. Those solo skill checks yuck. :p
Cassia GS: First Turn(s) to buff
RT Sanctic Psyker GS: First Turn(s) to buff
Jae Master Tactician: Buff and Bring It Down on carry of choice
EDIT: Actually this probably wouldn't work because Jae doesn't get Seize the Initiative
Jae makes a great Master Tactician actually she's built for it. A good standard build (I replace some of his picks with my own that i didn't think were good:
https://www.youtube.com/watch?v=68S7_KOoqgs&t=1s
Your idea is how I play both of mine (I wish I updated my Main's text build so i could just copy/paste it right now, but it's still prerelease and theoretical in nature/outdated).
However I take it even further:
- Cassia (Full Navigator Talents/Abilities) abusing GS first turn mechanics) + Officers Seize the Moment. Basically this:
https://www.youtube.com/watch?v=aWJqfVJRPj0&t=1325s
- My main Voidborn Officer/GS also with Seize the Moment. Mostly full Sanctic Psyker buffer totem build, applying Shield, Light and/or Hammer of the Emperor every turn without increasing veil degradation much (if at all, abusing Inscribed Soul which is bugged atm/not working, but I supplement with Toy Box features to mimic its function when I would use it). Stronghold Stratagem, its talent upgrade + Diversion Zone. Then expanding into the talents that give you use of a random stratagem you don't know, free use of one that you do and +1 AP when you use 2 stratagems in one turn on one zone.
- Pascal GS Plasma Gun master who's the actual GS
Essentially 2 Seize the Moment Officer buffing turns, 2 First turns for my Nav Cassia and my Sanctic Main, then Pascal for extra buffing/debuffing/plasma shot. Combined with Argenta I can usually win battles, even boss battles, before a boss even gets a turn (so far lol).
Homeworld: Voidborn, Origin, Sanctioned Psyker (Sanctic), Triumph: Illustrious Glory, Darkest Hour: Shadow of Torment.
Starting Characteristics +10 INT, +10 WILL, +10 FELL.
Officer Levels:
Characteristics: Maxed Fellowship, then Willpower, rounded out Toughness as last investment.
Skills: Persuasion > Coercion > Commerce
Abilities in Order: Shield of the Emperor, Take Aim
Talents in Order: Focus!, Contagious Luck, Inspire Courage, Stabilising Factor, Lasting Impression, Finest Hour! Upgrade IV, Commanding Voice, Psy Rating 1, Seize the Initiative!. Destined (could put Psalms of Heroes here now that it works, but it's not needed until later anyways), Finest Hour! Upgrade II
Grand Strategist Levels:
Characteristics: Maxed Fellowship, then Intelligence, anything else in Willpower.
Skills: Persuasion > Coercion > Commerce
Abilities in Order: Stronghold Strategem, Light of the Emperor, Hammer of the Emperor
Talents in Order: Diversion Zone, Psy Rating 2, Inscribed Soul, Psalms of Heroes, Overcoming Zone, Take and Hold Upgrade didn't care, Improvised Strategy, Strongpoint, Psy rating 3, Enduring Zone or Opening Strategy, Sacred Rituals, Take and Hold upgrade, didn't care.
Exemplar:
- For common talents I pick up Psy Rating 4, Jinx (get those chances to everything around you up by 10%, Eternal Glory for extra main deflection etc. It will not die talent.
- Start looking at some officer talents again to pick up like +3 to resolve etc.
- Possibly pick up Biomancy and the talent that turns overhealing form Light of the Emperor into temporary wounds etc. If healing/sustain isn't an issue, continue to concentrate on filling out the rest of the Officer/GS portions of the build. Maybe focusing on increasing your own damage to buffer out your weakness, or up the damage of the entire team further.
- Pick Exemplar talents that help with support or increase characteristics. The one that heals a % of total wounds at the start of turn is good. This allows me to finally increase maximum wounds with It Will Not Die and still sustain Inscribed Soul use.
Grand strategists have talents that scale FEL and INT and you will not scale on double INT.