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Dogmatic is religious pragmatism. Kind of like Regil in Pathfinder. You make the hard choices because even worse things happen if you don't. And as you play the game you'll see their point. They have seen what happens if you make too many iconoclast choices.
Following the dogma is lawful neutral. The dogma itself is evil.
A more humane dogmatic character might be roleplayed by not *always* taking the dogmatic choice, but in a game where that affects game mechanics and rewards, that's frustrating. I don't think there's a really satisfying way to remedy that conflict in a CRPG.
You are correct in real life sense - especially if You follow history. It is correct that i am in D and D world and expected Dogmatic to be like a "pragmatical neutral" approach. You are a firm conservative ruler not a zealous tyrant.
Maybe I will stand corrected at the end of the game since this is my first 40k Warhammer experience
Yeah its more to do with the 40k universe than anything else.
Like you'll see a choice for dogmatic that's 'kill the people because they might be tainted by chaos.' and being a nice guy you go for the 'we should try to save the people' iconoclast option.
And then half the people you save turn into horrible monsters that eat the other half and part of your crew. And you think to yourself that maybe those Dogma guys weren't that wrong.
I still stick to my Iconoclast roleplay despite that, but as a player I make those choices knowing what I'm getting into.
-turn him into a servitor
-take him on under your protection
Both are dogmatic.
This is not a Good vs Evil setting, it is Order vs Chaos. Both turning the boy into a cyborg slave for eternal labour, as punishment for his rebellion against an Emperor-appointed regime, or taking him under imperial protection for saying the truth and rising up against a corrupt governor; are Dogmatic choices.
Both are choices that impose and benefit a state of Order and consequence.
You can even say he is a hero and a martyr.
If he would call Governor a heretic - he would be a hero in my book. But he don't know it.
He knows enough that there is heresy afoot.
Just ignore them, they get a whole lot better in Act 3.
Actually, no. While some commissars are of course, trigger happy to blast every soldiers brain out, most of them do not do that unless necessary.
Commissars are drilled to keep order during fight, and blasting soldiers brains out only one of the options, not a mandatory one at that even. Look at famous named commissar characters (Gaunt, Cain, Yarrick), they're nowhere near this stereotype of blasting every cowards brain out.