Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

檢視統計資料:
Neoz 2024 年 1 月 7 日 下午 7:09
2
Lack of player understanding in the Talent System has me confused.
Like, the talent system isn't difficult, nor is understanding the talents. I don't get what has people so frustrated? Is it actually difficult for you, or do you just not want to spend a few minutes reading abilities?
最後修改者:Neoz; 2024 年 1 月 7 日 下午 7:09
< >
目前顯示第 16-30 則留言,共 55
Devastadus 2024 年 1 月 7 日 下午 9:27 
There are 100+ talents. Players not familiar with the system it is A lot to take in. Figure out what synergism with what, and which talent's and Home world and origin you want to roll with. You don't see advanced talents until you get your second arch-type. And Since this the first warhammer 40K roleplaying game for many players they don't understand the syntax and concepts. For the longest time i thought wounds were bad. I didn't realize it was this games version of Hit points.
wei270 2024 年 1 月 7 日 下午 9:52 
yeah not only is there aLOT of reading, some of the stuff you don;t understand even if you read them,
example, trinket that give deadeye shot exploit charges. like you have to know what dead eyeshot is, you don't know that unitll you find a sniper, and you have to know what exploit does.

then there is the stuff that doesn't work, or the stuff that works only some times due to bug...

and then there is the stuff you don't know about, like the second arch-type, and the examplar talents

how do you build you character if you don't know what skills and talent you will have next!!!

and then you also never know what weapons you will find. oh want to go with force melee using phs power, sorry there is only 3 force weapons in the game and 1 of them is lock behind alliegment wall

wanna use melta instead of bolter oh sorry there is only like 4 melta in the game so there are entire chapters where you wouldn't get a new melta or plasma

and then there are ♥♥♥♥♥ like pascal where his character unique talents are lump with class talent instead of common talents.................. and the fact you can only up any stats a max of 6 times in the entire play though, and that psy character has a tone more talents with different talent for each different psy power.

it is like ♥♥♥♥ the game is forcesing you to replay it because you first character will not be remotely functional. and optimal character are magnitudes better than your non functional ones
Freak4Leeks 2024 年 1 月 7 日 下午 10:51 
It's more the fact that they aren't explained very well on top of some of the skills not doing what they say so it makes it even more confusing because you don't know if you misunderstood or it's bugged
Dragon Master 2024 年 1 月 7 日 下午 11:14 
It didn't take me too long to get it. Granted, I also started all over and made a new character (on the xbox) once I figured out what was going on and realized that I had made my character, well not wrong but slightly less than viable, in character creator.

I wasn't too far into act 1. Took me longer to figure out how to use Adelvard to heal me in the prologue than it took me to realize that what I had in mind for my character wasn't how it was playing. Being a huge fan of crpgs I knew I had made a mistake with my build.

Still learning the difference between weapons and which weapons are best for which characters. Whether Argenta should have a bolter, a sniper, a flamer or a laser weapon, that sort of thing.
BlissDefiler 2024 年 1 月 7 日 下午 11:51 
引用自 Dragon Master
It didn't take me too long to get it. Granted, I also started all over and made a new character (on the xbox) once I figured out what was going on and realized that I had made my character, well not wrong but slightly less than viable, in character creator.

I wasn't too far into act 1. Took me longer to figure out how to use Adelvard to heal me in the prologue than it took me to realize that what I had in mind for my character wasn't how it was playing. Being a huge fan of crpgs I knew I had made a mistake with my build.

Still learning the difference between weapons and which weapons are best for which characters. Whether Argenta should have a bolter, a sniper, a flamer or a laser weapon, that sort of thing.

Ahh, one of the best things about CRPGs - the suspense towards finding out whether or not your character sucks.
Shyba 2024 年 1 月 7 日 下午 11:53 
引用自 BlissDefiler
引用自 Dragon Master
It didn't take me too long to get it. Granted, I also started all over and made a new character (on the xbox) once I figured out what was going on and realized that I had made my character, well not wrong but slightly less than viable, in character creator.

I wasn't too far into act 1. Took me longer to figure out how to use Adelvard to heal me in the prologue than it took me to realize that what I had in mind for my character wasn't how it was playing. Being a huge fan of crpgs I knew I had made a mistake with my build.

Still learning the difference between weapons and which weapons are best for which characters. Whether Argenta should have a bolter, a sniper, a flamer or a laser weapon, that sort of thing.

Ahh, one of the best things about CRPGs - the suspense towards finding out whether or not your character sucks.
thankfully you can at least respec here
Merque 2024 年 1 月 8 日 上午 12:01 
Not complicated just a ♥♥♥♥♥♥♥♥ of mostly underwhelming talents and skills of which some are even extremely circumstantial.

I love the game and it is easily my GOTY, but the original P&P system just sucked and it shows why it doesn't have a major fanbase.
EN 2024 年 1 月 8 日 上午 2:09 
My biggest gripe with leveling is that it just happens so often you spend a lot of time clicking and scrolling through the huge lists and times that by 10 later on. Idk maybe cut down on the levels but have say 2-3 advances instead of 1-2.
G Willikers 2024 年 1 月 8 日 上午 2:50 
Leveling in this game is about as organized as an ADD wet dream
=DeadShot= 2024 年 1 月 8 日 上午 2:56 
You can make talents favorites. And when choosing you get to choose from favorites and not go through the general list of talents again and again for every level up.
Kid Gloves 2024 年 1 月 8 日 上午 2:56 
One easy(ish) fix would be to, for example, only present the class talents on the levels when you get a class talent, with a 'take me to the common talent list' option if you decide you don't want a fancy one.

Or maybe dividing the list into tabs (class, common, background)?

The fact that characters like Cassia or Pasqal get an insane number of background talents (some of which are only available when you get a class talent) just makes it more cumbersome and confusion-prone.
['w'] 2024 年 1 月 8 日 上午 2:58 
Do build a perfect char you need to know what to pick for your first, second and third route.

Everything is building untop of the next one.

So I got to read multiple paths and all the talents to get a real picture of the situation.

That was just a little too much for my attention span

---
I hardly can get my head around words, I need it depicted.
And here I see one line following the next, scrolling through all those different talents or what ever.

1.)
Colorcoding
represent related talents etc in the same color


Everything shown on one screen, like little labels with lines. All the stuff on one screen and the possible connections visualized with lines in between.

For Example what works with Fel (yellow), one line to activate or deactivate, what works with Agility (green) on so on

2.)
Next at the level up, tell me with a more prominent outline what is rarer, how often can I pick suck a Talent, give me a number next to it, so I see okay, one more time and I'll never be able to pick it.

Like the science tree in a 4x game.

Because at the beginning you just don't know, what you don't know.

Or make a skilltree like in path of excile
最後修改者:['w']; 2024 年 1 月 8 日 上午 3:11
=DeadShot= 2024 年 1 月 8 日 上午 3:02 
引用自 Kid Gloves
One easy(ish) fix would be to, for example, only present the class talents on the levels when you get a class talent, with a 'take me to the common talent list' option if you decide you don't want a fancy one.

Or maybe dividing the list into tabs (class, common, background)?

The fact that characters like Cassia or Pasqal get an insane number of background talents (some of which are only available when you get a class talent) just makes it more cumbersome and confusion-prone.
There is already that in the game. You can make a talent /ability favorite. And there are tabs of abilities/talents at level up favorites/melee/ranged/buffing/class specific/background) already in the game.
16/13 2024 年 1 月 8 日 上午 3:44 
Cz most of complaints played only spinal FPS games before i guess :D
(Joking)
corisai 2024 年 1 月 8 日 上午 3:59 
引用自 wilb
Do build a perfect char you need to know what to pick for your first, second and third route.
???

On first "route" you're picking your main specialization - melee, guns, special ops (sniper, psyker, debuffer) or officer (pure buff machine). Those classes are optimal for their roles so mostly no-brain pick.

Third "route" also fixed for every character.

So only real choice is on second "route".
< >
目前顯示第 16-30 則留言,共 55
每頁顯示: 1530 50

張貼日期: 2024 年 1 月 7 日 下午 7:09
回覆: 55