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Example: you got a level. Grats. Now here's stack of 100 talents to choose from, they all may or may not be thematically related to your class, most aren't self-explanatory by their name in the slightest, and some are vastly better than others. Times that by 6+ characters.
Game is exhibit A on why people like Talent Trees.
I think there was a thread a while back from someone who said they hate leveling up because they have to read a stack of 100 talents, for 6+ different characters, every time.
Lots of people aren't used to these types of systems. Look at *cringe* starfieeeld... to level up you click on a box that gives you a slight boost or some ability you should've started with, and boom, you're done.
And, OF COURSE, they don't want to read.
I haven't really had any trouble with this. All the talents are broken down into categories already. I just wish it had a "favorite-favorite" talent indicator so I can have the talents I'm interested in starred and then the ones I'm REALLY interested in double starred so every time I level up I don't have to look through all the starred ones again.
but... those talents are the same. Like, you only get 3 classes total, and each class has around... 15? Talents at most, save exemplar, which has about twice that , but that's because it caters to every character.
The rest are the same, and, many are +characteristic or basic/advance skill. IDK, I spent 10 minutes reading the talents on my first level up, and then spent at most 1 minute every level up after until I get a new class.
While I can agree somewhat, the talents could be laid out a little better, its already laid out fairly well-
Class talents at the top
common talents in the middle
origin/homeworld talents at the bottom.
Buffity buff.
Why can't the tooltips have voiceovers???
You can't be serious. Reading is much faster then listening...
This leads to confusion for first timers, as they'll search in vain before realising the difference, or worse realise they wasted a common talent on the more critical class talent slot without knowing the difference. The game itself does it no favours with the ring system making the levelling a touch cumbersome to work with if you're just following the next button prompts like you would in games like Pathfinder; it even gets snappy with you if you try to do it out of order making you repeat selections.
So overall I'd say the fault lies primarily in UI functionality rather than people being unwilling to take a moment to read. It gets easier with practice, but it doesn't make it less irksome to deal with on the regular. The one thing I will say in its defence is that right from character creation, you can plan your choices a little more effectively as it doesn't hide what is available at each level, and why. It's just a bit unorthodox in approach is all.
I already know I'm probably playing the game wrong. But I've got Abelard built like a tanky melee power house and Argenta is duel weilding bolt pistols with a charm that lets her never miss on single shots. And the way she's built, she gets 7-9 sometimes 12 shots a round with "run and gun".
She melts bosses with 90-120 damage almost every other round. And my character just ♥♥♥♥♥ around covering heretics in white hot plasma. Everyone else is just support or a spell casty boi.
People who are complaining, enjoy complaining, so thats what they do - don't let them bring down your own personalized experience.
I probably should have put an emoji there....