Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Colony management
Good morning,

What do you recommend doing to maximize your profit?
I'm stuck at 78 and I don't know what projects to do in my colonies without blocking certain projects.

Where can I find a list of projects to be established for each colony?

Thanks in advance
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Showing 1-3 of 3 comments
Balekai Jan 7, 2024 @ 9:45am 
I personally used this: https://roguetrader.wiki.fextralife.com/Colony+Management

and videos like this:

https://www.youtube.com/watch?time_continue=21&v=D5aNu042t3I&embeds_referring_euri=https%3A%2F%2Fwww.bing.com%2F&embeds_referring_origin=https%3A%2F%2Fwww.bing.com&source_ve_path=Mjg2NjY&feature=emb_logo

https://www.youtube.com/watch?time_continue=807&v=-4HxrD7dGFc&embeds_referring_euri=https%3A%2F%2Fwww.bing.com%2F&embeds_referring_origin=https%3A%2F%2Fwww.bing.com&source_ve_path=Mjg2NjY&feature=emb_logo

But there's more than that based off your convictions etc. I'm still in Act 2 so I can tell you exactly what.

Now I remember in Beta I hit the same wall around 70-80 profit through testing, but if i remember correctly and based off accounts post release, it subsides and you will still have like 100-120+ if not around 150-170 PF by endgame (more than you will ever need). The best thing to know is how many exact resources you need to build the projects you wish to build beforehand. I made sure I had enough Mechanisms, Adamantium and Xenotech in the galaxy to get my projects done up to T5 so I don't hit a resource wall preventing PF/colony progress gain.

In Chapter 2 there was some things you could miss to get a half dozen free PF or more. Like returning to Opticon 22 to turn in all your planet scans for +1PF per 10.

Then at the Explorator Station you can meta out 5ish PF easily and make back about 50% of your fuel investment. I have gotten as much as 8 PF out of the event and you could go extreme and save up like 50+ fuel stacks to turn in for like 20ish PF from savescumming. That would put you a back a lot for cargo and Rep.

However, that can be made up by turning in infinite grenades, stims, and kits from colony production form places like Janus for any faction that takes Mechanicus Creations. Just farm them by going back and force over green routes to progress game time. Then you can do random encounters for infinite armour/weapon stacks (over yellow routes and trying to avoid damage to your ship events, by save scumming and changing the seed by travelling a few more green jumps before doing the yellow warp jump).
Last edited by Balekai; Jan 7, 2024 @ 9:46am
=DeadShot= Jan 7, 2024 @ 9:47am 
I would love to see the heretical conviction colony projects.
Balekai Jan 7, 2024 @ 11:06am 
Originally posted by =DeadShot=:
I would love to see the heretical conviction colony projects.

Same lol.
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Date Posted: Jan 7, 2024 @ 8:01am
Posts: 3