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The two main talents to look out for while leveling up Officer are Commanding Voice and Seize the Initiative. After Officer you should consider taking Grand Strategist as your advanced archetype. That will cause your character to always act in the first initiative group in combat, which reliably allows you to start combats by taking the upper hand.
As for your companions, it is a little difficult to give advice without spoilers, but it is probably safe to say that you have many options available and so should not have trouble filling your party with whatever roles you want filled (damage dealers, to give one example). Because of that, there isn't too much pressure on your main character to fill any particular role, and that frees you up to play what you want.
If you do end up with a gap in your party that none of the companions quite fills as you would like, you have the ability (after the prolog) to hire mercenaries that you can design yourself.
However, if you are looking for BG3-level romance interactions with the NPCs you encounter, you will probably be disappointed. I understand that there are romance options in the game (I haven't pursued any of them myself), but I believe that they are less detailed and... graphic... than those of BG3. Most of the action in this game is focused on the plot or side-quests, with much less focus on interpersonal relationships.
You can, of course, imagine for yourself whatever off-camera stories you like, as long as you are satisfied with that.
Whether any particular skill is possessed by your main character or one of your other party members is usually not important... however, do note that there are some cases where a skill roll must be made and only your Rogue Trader can make that roll. I can't go into more detail without spoilers. I don't believe that failing a skill roll ever completely blocks your progress, but you might be forced to make choices that you are not happy with, or be unable to achieve some non-critical goal you wanted to complete.
Overall, the primary focus is on the party dynamic, so the stats of any one character are less important than the party's performance as a whole... but keep in mind that party performance often hinges on the stats of its members.
To clarify what I mean, consider this example: Your Rogue Trader probably does not need to have a high Strength or Toughness, but your party probably does need someone with a high Strength and high Athletics (skill based on strength), and it probably does need someone who can take hits and survive (which high Toughness, archetype, and talents can facilitate). If you have one or more companions in your party to fill those needs then the fact that your Rogue Trader doesn't won't matter. If you don't have anyone like that, though, then suddenly your Rogue Trader's low Strength and Toughness might seem like huge liabilities.
As important as combat is to advancing the plot, it seldom influences the direction of it (unless the whole party dies, of course). It is the choices that you make out of combat that shape the story.
Many conversational choices are just a matter of making that choice. Some, though, do require you to pass a skill check in order for the option to be available or in order for the path you chose to be successful.
I don't believe that there are any situations where not having a skill or failing a skill roll would stop you from progressing, but your preferred course of action might require success on a skill check, and so you are pressured to ensure that you have people around you who can handle any skill check that you might face.
In terms of characters you encounter and female representation specifically, you get a bunch. There are several noteworthy female aristocrats, including one peer of yours I think you will enjoy interacting with. Several companions might also fit your description, including Argenta. You can expect your retinue to be very capable people but they are a varied group to be sure. I won't spoil antagonists but there is a range.
40k is defined by blood and darkness, but there is a specific achievement for talking your way out of a lot of fights, so it is sometimes an option. That said, there isn't much negotiation to be had when you're fighting a purple crab lady. Skill checks use the highest scores available in your party, your tech person with you, they can help you with any tech or logic related problems. Same applies if you need muscle or brains.
Bugs ARE a factor, but you should be good for a while. Bugs in act 1-2 are usually minor and you may not encounter any. Act 3 is more stable now then it was at launch, and you'll probably be fine. Act 4-5 are messy right now, but that's 60+ hours in. Your mileage may vary. Some people here have had blessed runs where almost nothing went wrong, and other people can't get into act 5 because the transition is bugged.
Yeah this is what I thought regarding the build. The fact that there is an archetype and an entire path way dedicated for it kind of inclined me down that path. Plus I love the role play aspect attached to it. Even at Level 3 you feel how powerful the giving AP to your companions is when you stay at the back and keep giving AP to Argenta or Abelard or Idira do all the fighting. Then around Level for 5 I think the range increases and I knew this was a good option!
Commanding Voice - Yeah that was the range one. Basically telling you that all you need to do is stay back and order everyone around :)
Seize the Initiative - I have to check that out.
I felt Grand Strategist sounded right though I am only at Level 5/6 and the start of Act I. I assume this means my hide and give order strategy has long-term feasibility :)
I get your point so there is a lot of variety in companions. Is there only 10 or I heard somewhere there is 12?
In terms of spoilers I do not mind the name or surface level persona they present themselves being told only things that are revealed later are spoilers right.
Others are not subtle at all, and can halt your progress or pressure you to pause your playthrough (because pressing on while a quest is broken might force you to halt later after investing even more time). I've heard players report problems this severe as early as chapter 2. Chapter 4 and 5 reportedly have the most such problems. I had to set my playthrough aside when I reached chapter 4 because of a whole string of broken quests at the very start of the chapter.
I won't tell you not to play the game, but I will warn you that there's no way to be sure that you won't encounter a bug that blocks you from continuing... and if you do encounter such a bug, there's no guarantee that the problem will ever be fixed - because even if the bug is later fixed it is possible that affected games might not be repaired, such that only new games can benefit from the fix. So, just be aware of that and if you are okay with possibly having to start over then enjoy the game.
If you can't handle the thought of losing progress like that, then you may want to consider holding off on the game until the developers have had time to fix all of the progressing-blocking bugs.
You can only have five with you at one time, though, so that is probably more than enough to fill out your party.
It depends how you count.
What is the theoretical maximum number of companions you can recruit and have in your roster in one run? 12 I think, and they are spread out over the entire game so you'll be picking them up as you go, if you recruit them at all. It might be 13 but I haven't been able to confirm that and can't clarify what I mean without spoilers.
How many companions are actually in the game? 14*, but some are mutually exclusive so that number is more of a alternate path thing.
How many characters will you have that you'll actually want to keep/recruit? That's a whole other can of worms. That answer will probably be somewhere between 7-10 depending on your actions. In my case, I currently have 9, 5 of whom are women.
Very minor spoilers if you want to know who they are.
Argenta the Sister of Battle
Idira the Unsanctioned Psyker
Cassia, the Navigator Psion
Yrliet the [REDACTED BY ORDER OF THE INQUISITION]
And Jae, a charming Smuggler and Gunslinger
All of them have their own side arcs and narrative and some of them do bounce of each other. Unfortunately your character likely won't get much use of Jae because your build overlaps heavily with hers. She is a fun character though and is good at what she does, and you might enjoy using her despite the redundancy. The others are all very useful. You can also hand off several of them to the inquisition if you want. so there's one narrative option to consider.
Oh not romance!
Though romance is ok that was not my objective. I like female characters with varying interactions actually not just limited to combat or romance. So in away romance not being an overkill is a good thing for me:)
What I meant by interactions is conversational or non-lethal actions etc. For instance I remember in Dishonored 1 and 2 you had this really cool villainess called Delilah, and (Dishonored spoiler) while you can have combat with her minions, there is this option to sneak from behind and catch the villainess alone. And in the 1 on 1 combat you can actually just one hit KO her as this female heroine. Then your young heroine actually carries this female boss to her own throne and has to place her their for a quest to succeed. Which I thought was fun as it was such a unique interaction. as not every villain is really a fighter. If you get through her guards somehow she (much like your own noble rogue trader) might be useless in a fight.
Then you might remember how (BG3 - Spoiler) You can totally rattle Orin by talking about her grandfathers incest and she becomes thing whining mess and Bhall has to take over basically. I loved how the made such a weak character evil yet did it so well with depth.
But normally the examples are a bit too rare especially with female villains and NPCs as they tend to be 1-D. But recently you are getting a LOT of diversity which I love. Like you have strong characters like: Lae'Zel or Karlach or for the moment it seems Argenta etc. Then you might have weak or cowardly female characters to contrast that. I feel that is such a cool interaction. That is what I meant actually. This sort of unique story arcs, interactions and mechanics for female characters and wide ranging female characters from weak to strong to bad ass to cowardly etc.
Yeah this is what I wanted to know in that question. Correct so it is really your TEAMS TOP performer so as to speak who gets the skill check.
This makes sense as you said because my character is low strength/toughness if there is something to lift one of the high strength companions will do it. This actually makes sense right if your noble rogue trader is this elitist leader, she will have her subordinates do the physical labor :)
I am also glad there are lot of non-combat skill checks giving you multiple storyline paths.
Yeah this is what I thought. To be honest I dont think I can hold off so I am taking it slow as most bugs are in the latter acts. Also save scumming a lot so that if bugs come some of my saves might hopefully bail me out.
But like you say no guarantees right :)
This is EXACTLY what I thought. Believe me I am new to the 40k Universe but I am kind of loving the set-up in away as it presents the option for a wide array of characters from my perspective.
Yeah I think you read my mind I had this Role Play narrative in mind where I am like this highly persuasive and charismatic character who is hopeless in actual combat but still intelligent hence very strategic. I felt the game totally allowed this path progression. I am glad you are kind of confirming this to be correct.
Only reason I didnt get Imperial Origin was because it blocks out some Xeno Lore options right? So I went with the low strength Voidborn. Does not being Imperial Origin block out some conversation options or being Noble and the Rogue trader with high perception, persuasion, intelligence, fellowship etc sufficient?
Is this a female built-in character? I must have missed it.
Yeah I love characters like Argenta who are physically strong but are followers to be complimented by say a female aristocrat like my own character but an NPC or villain who is again useless in combat but charismatic and persuasive or intelligent. I think lately there is a lot of diversity in the female characters which I love.
I do not mean make every character this perfect strong female. I mean have the spectrum of strong to weak then bad ass to cowardly and smart to vain etc. Makes the interactions more real and relatable. I think BG3 did a pretty good job there with female characters and according to what you are saying this game has the same maybe even more variety for female characters from the looks of it! Especially as this sort of non-action elitist noble female villain seems even more feasible in the 40k Universe.
I am glad there is that option in certain cases. I like how each character has a role but that seems more of a general CRPG thing but this whole non-action noble officer option seems to be a bit unique to this game.
Hoping for the best and taking it slow :)
This actually clear up the question on companions much more with like no real spoilers. Thanks a lot. I get it some combos are mutually exclusive type of thing like in Pathfinder and some might just not be appliacable.
I like there is a companion who is kind of like my own character. You are right that she might be redundant in battle if she is very similar to me but having her as an interaction option seems nice.
This is what I was looking for on the character diversity question. One thing I really like in some previous RPG games as I mentioned to another commenter was how some games had this fun non-lethal combat options and conversational options.
My comment:
So when you say there is a range from the weak or strong that sounds great. I am hoping in a normal playthrough you encounter them all.
So is there any unique interactions with them. No spoiler response please. Basically such variety is possible or not or to some extent possible?
Like the idea of a strong bad as female villain who is totally awesome in a fight would make your team really work hard for the win
Vs
another female who is charismatic, persuasive and smart, but if you get passed her guards or some barrier of sorts then she is like a complete push over where even a non-lethal punch is enough is what I mean as the best case scenario.
If by unique interactions you mean "opportunities to leverage things I learn about these characters by paying attention" then yes. Baldur's Gate 3 is still the gold standard for variety of methods to solve problems, mostly because Larian is run by crazy people. Rogue Trader does give you a respectable range of options most of the time.
I will say it is rare in 40k for you to find someone who bluffs and can't back up the violence they promise. People who can't back up threats don't live long, so the specific scenario of "supposed mastermind crumbles in face of personal violence" isn't likely to happen. Most people with power have had to fight to get it here. That said, you have a lot of flexibility with how you handle most characters. Sometimes you can leverage your privileges as a rogue trader. Sometimes you can persuade factions to take care of a problem for you. Sometimes you can convince people that they're wrong. Sometimes you can convince them that they're right. Sometimes you can gradually shape them into being a truly great being without even realizing that's what you're doing. And sometimes you just can't be bothered and decide shoot someone for being a tool.
You've got options. That's one of the core features of a game like this.