Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Al_Entity Jan 6, 2024 @ 9:28pm
Playing a Non-Action Elitist Noble Officer - Feasibility , Interactions and Build Tips
I am totally new to both Warhammer 40k and even to CRPG. I have recently played BG3 a lot (on tactician) and most of my recent gaming experience is entirely on Total War Warhammer (II, III) and Paradox Grand Strategy Games (Heart of Iron IV, EUIV, CK2 and 3, Stellaris, Victoria 2 and 3) so while I am new to this type of games I am pretty ok with very analytical and complex games.

I was actually asking around a lot about a cool RPG game to scratch my itch after getting into them recently, thanks to BG3. Many recommended Pathfinder : WotR and Rogue Trader (despite the bugs) due to the type of criteria I described that I was looking for:
  • Story-line complexity and branching out of stories,
  • Complex and flexible Combat and game mechanics and complexity,
  • Character depth and diverse female character representations, presence of strong and weak female companions/NPCs/Villains, - I am pretty big on female character representation and depth
  • Large branching out maps etc.

    Question 1: (Feasibility of build and strategy - Tips?)
    But as I started to play Rogue Trader, I came up with a Specific Role Play Idea. Therefore, I want to ask you guys about the in-game feasibility of my Main Player Character Build I have in mind:

    I love Non-action leader type characters, whether they are the Player or Companions or even NPC and especially villains. So when I looked at the available options in character creation, the whole idea of playing an Elitist female Noble Officer seemed just perfect! I was surprised such an option even existed. To my knowledge such a leader who is not a fighter option is very rare in the games I have played so far.
    (Low to know if there are more games like that)

    I also felt unlike many other RPG games where you kind of start at the bottom working your way up, as the Rogue Trader gives you the option to be this "Leader" type character, why not dive into this non-action leader type as it felt thematic.
    Someone who is NOT a good fighter and one who might stay at the back giving orders. So I had my character be a Noble female from the void (origin) with officer archetype. I made her very high Intelligence, Fellowship and Perception with mid-level agility and will power etc. Low strength , toughness weapon skill etc.

    Considering that you seem to get some pretty good fighter/soldier type companions at the very beginning, I felt they kind of wanted us to go down this path in away. Basically in my head she (my character) is herself kind of aiming for an empress type role and being from noble birth is very entitled and arrogant yet charismatic and persuasive.

    She would actually be the kind of character that might be thought of as cowardly in terms of physical combat as she would avoid it and probably stay back while having her soldiers/servants deal with it. I loved that they eve had those "You Serve Me" , "You Protect Me" type options :)
    I want to know the feasibility of playing such a character. Will that handicap my game or actually help it? I would like some (NO SPOILERS) tips on build and approach etc. Any TIPS :) For instance in terms of my companion selection I should go for given I am a non-action leader with almost no physical fighting skills.
    Basically will my character being so weak in actual combat be a disadvantage to me or can it be an effective strategy with the right companions and build path?

    Question 2: Other female characters to interact with that are similar to my character
    I am hoping in the world presented in WH40k my type of characters are in abundance. That is spoiled brats who are elitist nobles. Please note I am new to WH40k Universe so these are questions I want to clarify. I really love the role playing aspect of CRPG that is why I asked.
    Without any spoilers just based on character types can I hope to run into other female NPCs and villains who are of my characteristics? Noble elites :) Few names without too much details would be fun.
    I ask because I want to take the storyline paths to ensure I meet them. Are there such characters? Especially female characters as I love female character diversity from the strong female soldiers and warriors like Argenta (who I already LOVE) to elitist weak female nobles. The more variety the better. Give me just a trailer/a glimpse of the variety without spoilers.
    For instance I love the contrast my non-action leader character has to Argenta. I am this non action leader she is this all action follower :)
    BTW some of these being very unlikeable or outright villains is completely ok. I love the idea of a female boss/villain actually not being a fighter (much like my own character) and having her minions to the heavy lifting. I want it to contrast to other female villains who are actually good fighters so we have both types.

    Question 3: Non-Combat options and story-line paths and advancements
    Would you say the my characters stats would play a key role in everything or it is the compound effect of my character plus the companions that matter?
    How much can we hope to change outcomes from non-combat skills and conversational skills? I actually think the character creation in this game is unique as it allowed for this type of character build I have in mind :)

    Question 4: How much will bugs be a factor?
    I am planning to take the game slow as I heard the late game has more bugs so hoping to take my time :)
Last edited by Al_Entity; Jan 6, 2024 @ 9:34pm
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Originally posted by Al_Entity:
Question 1: (Feasibility of build and strategy - Tips?)
[...]Elitist female Noble Officer seemed just perfect![...]
I want to know the feasibility of playing such a character. Will that handicap my game or actually help it? I would like some (NO SPOILERS) tips on build and approach etc. Any TIPS :) For instance in terms of my companion selection I should go for given I am a non-action leader with almost no physical fighting skills.
Basically will my character being so weak in actual combat be a disadvantage to me or can it be an effective strategy with the right companions and build path?
This build idea is perfectly legitimate in Rogue Trader, and in fact is quite powerful because of how the game is designed. Not to give too much away, but getting extra turns in combat is a big deal, and you are essentially talking about a character built to do just that.

The two main talents to look out for while leveling up Officer are Commanding Voice and Seize the Initiative. After Officer you should consider taking Grand Strategist as your advanced archetype. That will cause your character to always act in the first initiative group in combat, which reliably allows you to start combats by taking the upper hand.

As for your companions, it is a little difficult to give advice without spoilers, but it is probably safe to say that you have many options available and so should not have trouble filling your party with whatever roles you want filled (damage dealers, to give one example). Because of that, there isn't too much pressure on your main character to fill any particular role, and that frees you up to play what you want.

If you do end up with a gap in your party that none of the companions quite fills as you would like, you have the ability (after the prolog) to hire mercenaries that you can design yourself.
Originally posted by Al_Entity:
Question 2: Other female characters to interact with that are similar to my character
I am hoping in the world presented in WH40k my type of characters are in abundance. That is spoiled brats who are elitist nobles. Please note I am new to WH40k Universe so these are questions I want to clarify. I really love the role playing aspect of CRPG that is why I asked.
You encounter plenty of female characters regardless of what choices you make in the game. Some of them are nobles, and the nobles in this setting are almost exclusively elitist.

However, if you are looking for BG3-level romance interactions with the NPCs you encounter, you will probably be disappointed. I understand that there are romance options in the game (I haven't pursued any of them myself), but I believe that they are less detailed and... graphic... than those of BG3. Most of the action in this game is focused on the plot or side-quests, with much less focus on interpersonal relationships.

You can, of course, imagine for yourself whatever off-camera stories you like, as long as you are satisfied with that.
Originally posted by Al_Entity:
Question 3: Non-Combat options and story-line paths and advancements
Would you say the my characters stats would play a key role in everything or it is the compound effect of my character plus the companions that matter?
There are many cases where skills play gatekeeper to certain choices or rewards. As such, a character that has a high skill is particularly useful, especially when they have the highest rating in that skill of any other party member. This also means you have a certain amount of pressure to ensure that your party has at least one member who has a high level in each skill.

Whether any particular skill is possessed by your main character or one of your other party members is usually not important... however, do note that there are some cases where a skill roll must be made and only your Rogue Trader can make that roll. I can't go into more detail without spoilers. I don't believe that failing a skill roll ever completely blocks your progress, but you might be forced to make choices that you are not happy with, or be unable to achieve some non-critical goal you wanted to complete.

Overall, the primary focus is on the party dynamic, so the stats of any one character are less important than the party's performance as a whole... but keep in mind that party performance often hinges on the stats of its members.

To clarify what I mean, consider this example: Your Rogue Trader probably does not need to have a high Strength or Toughness, but your party probably does need someone with a high Strength and high Athletics (skill based on strength), and it probably does need someone who can take hits and survive (which high Toughness, archetype, and talents can facilitate). If you have one or more companions in your party to fill those needs then the fact that your Rogue Trader doesn't won't matter. If you don't have anyone like that, though, then suddenly your Rogue Trader's low Strength and Toughness might seem like huge liabilities.


Originally posted by Al_Entity:
How much can we hope to change outcomes from non-combat skills and conversational skills? I actually think the character creation in this game is unique as it allowed for this type of character build I have in mind :)
As important as combat is to advancing the plot, it seldom influences the direction of it (unless the whole party dies, of course). It is the choices that you make out of combat that shape the story.

Many conversational choices are just a matter of making that choice. Some, though, do require you to pass a skill check in order for the option to be available or in order for the path you chose to be successful.

I don't believe that there are any situations where not having a skill or failing a skill roll would stop you from progressing, but your preferred course of action might require success on a skill check, and so you are pressured to ensure that you have people around you who can handle any skill check that you might face.
BlazingScribe Jan 6, 2024 @ 10:27pm 
A highborn officer is textbook 40k. You'll fit right in narratively and excel mechanically, both in and out of combat. Prioritize face skills (persuasion, commerce, coercion) and let your team handle the rest. You can play with an aristocratic background and that will work fine for you. The noble abilities perfectly match your description. You could also have your background be an imperial commander, and get a bunch of extra abilities related to giving orders and making a firing line. You even get a narrative background as commander of the 8th Scanthian Jannisaries. Your starting archetype (class) would be an Officer, and you'd probably pick either Grand Strategist or Master Tactician as your second archetype (don't need to worry too much about that though, that's several hours into the game and by then you'll have a chance to be more familiar with what you like).

In terms of characters you encounter and female representation specifically, you get a bunch. There are several noteworthy female aristocrats, including one peer of yours I think you will enjoy interacting with. Several companions might also fit your description, including Argenta. You can expect your retinue to be very capable people but they are a varied group to be sure. I won't spoil antagonists but there is a range.

40k is defined by blood and darkness, but there is a specific achievement for talking your way out of a lot of fights, so it is sometimes an option. That said, there isn't much negotiation to be had when you're fighting a purple crab lady. Skill checks use the highest scores available in your party, your tech person with you, they can help you with any tech or logic related problems. Same applies if you need muscle or brains.

Bugs ARE a factor, but you should be good for a while. Bugs in act 1-2 are usually minor and you may not encounter any. Act 3 is more stable now then it was at launch, and you'll probably be fine. Act 4-5 are messy right now, but that's 60+ hours in. Your mileage may vary. Some people here have had blessed runs where almost nothing went wrong, and other people can't get into act 5 because the transition is bugged.
Last edited by BlazingScribe; Jan 6, 2024 @ 10:35pm
Al_Entity Jan 6, 2024 @ 10:34pm 
Originally posted by tempest.of.emptiness:
Originally posted by Al_Entity:
Question 1: (Feasibility of build and strategy - Tips?)
[...]Elitist female Noble Officer seemed just perfect![...]
I want to know the feasibility of playing such a character. Will that handicap my game or actually help it? I would like some (NO SPOILERS) tips on build and approach etc. Any TIPS :) For instance in terms of my companion selection I should go for given I am a non-action leader with almost no physical fighting skills.
Basically will my character being so weak in actual combat be a disadvantage to me or can it be an effective strategy with the right companions and build path?
This build idea is perfectly legitimate in Rogue Trader, and in fact is quite powerful because of how the game is designed. Not to give too much away, but getting extra turns in combat is a big deal, and you are essentially talking about a character built to do just that.

The two main talents to look out for while leveling up Officer are Commanding Voice and Seize the Initiative. After Officer you should consider taking Grand Strategist as your advanced archetype. That will cause your character to always act in the first initiative group in combat, which reliably allows you to start combats by taking the upper hand.

As for your companions, it is a little difficult to give advice without spoilers, but it is probably safe to say that you have many options available and so should not have trouble filling your party with whatever roles you want filled (damage dealers, to give one example). Because of that, there isn't too much pressure on your main character to fill any particular role, and that frees you up to play what you want.

If you do end up with a gap in your party that none of the companions quite fills as you would like, you have the ability (after the prolog) to hire mercenaries that you can design yourself.


Yeah this is what I thought regarding the build. The fact that there is an archetype and an entire path way dedicated for it kind of inclined me down that path. Plus I love the role play aspect attached to it. Even at Level 3 you feel how powerful the giving AP to your companions is when you stay at the back and keep giving AP to Argenta or Abelard or Idira do all the fighting. Then around Level for 5 I think the range increases and I knew this was a good option!
Commanding Voice - Yeah that was the range one. Basically telling you that all you need to do is stay back and order everyone around :)
Seize the Initiative - I have to check that out.
I felt Grand Strategist sounded right though I am only at Level 5/6 and the start of Act I. I assume this means my hide and give order strategy has long-term feasibility :)

I get your point so there is a lot of variety in companions. Is there only 10 or I heard somewhere there is 12?
In terms of spoilers I do not mind the name or surface level persona they present themselves being told only things that are revealed later are spoilers right.
Originally posted by Al_Entity:
Question 4: How much will bugs be a factor?
I am planning to take the game slow as I heard the late game has more bugs so hoping to take my time :)
It is impossible to say how much of a factor bugs will play in your game. If you have played the game at all you have almost certainly encountered dozens of them, although you may not have noticed. Some are quite subtle.

Others are not subtle at all, and can halt your progress or pressure you to pause your playthrough (because pressing on while a quest is broken might force you to halt later after investing even more time). I've heard players report problems this severe as early as chapter 2. Chapter 4 and 5 reportedly have the most such problems. I had to set my playthrough aside when I reached chapter 4 because of a whole string of broken quests at the very start of the chapter.

I won't tell you not to play the game, but I will warn you that there's no way to be sure that you won't encounter a bug that blocks you from continuing... and if you do encounter such a bug, there's no guarantee that the problem will ever be fixed - because even if the bug is later fixed it is possible that affected games might not be repaired, such that only new games can benefit from the fix. So, just be aware of that and if you are okay with possibly having to start over then enjoy the game.

If you can't handle the thought of losing progress like that, then you may want to consider holding off on the game until the developers have had time to fix all of the progressing-blocking bugs.
Originally posted by Al_Entity:
I get your point so there is a lot of variety in companions. Is there only 10 or I heard somewhere there is 12?
I don't know the exact count, but I believe that some of them are "secret". Poking around online it looks like 10 regular companions, plus maybe one of three possible companions based on your Conviction path (probably requires you to have a certain amount of one of the convictions in order to get one of them), plus maybe some other more secret options depending on your choices in-game.

You can only have five with you at one time, though, so that is probably more than enough to fill out your party.
BlazingScribe Jan 6, 2024 @ 10:54pm 
Originally posted by Al_Entity:

I get your point so there is a lot of variety in companions. Is there only 10 or I heard somewhere there is 12?
In terms of spoilers I do not mind the name or surface level persona they present themselves being told only things that are revealed later are spoilers right.

It depends how you count.

What is the theoretical maximum number of companions you can recruit and have in your roster in one run? 12 I think, and they are spread out over the entire game so you'll be picking them up as you go, if you recruit them at all. It might be 13 but I haven't been able to confirm that and can't clarify what I mean without spoilers.

How many companions are actually in the game? 14*, but some are mutually exclusive so that number is more of a alternate path thing.

How many characters will you have that you'll actually want to keep/recruit? That's a whole other can of worms. That answer will probably be somewhere between 7-10 depending on your actions. In my case, I currently have 9, 5 of whom are women.

Very minor spoilers if you want to know who they are.

Argenta the Sister of Battle
Idira the Unsanctioned Psyker
Cassia, the Navigator Psion
Yrliet the [REDACTED BY ORDER OF THE INQUISITION]
And Jae, a charming Smuggler and Gunslinger


All of them have their own side arcs and narrative and some of them do bounce of each other. Unfortunately your character likely won't get much use of Jae because your build overlaps heavily with hers. She is a fun character though and is good at what she does, and you might enjoy using her despite the redundancy. The others are all very useful. You can also hand off several of them to the inquisition if you want. so there's one narrative option to consider.
Last edited by BlazingScribe; Jan 6, 2024 @ 10:59pm
Al_Entity Jan 6, 2024 @ 10:55pm 
You encounter plenty of female characters regardless of what choices you make in the game. Some of them are nobles, and the nobles in this setting are almost exclusively elitist.

However, if you are looking for BG3-level romance interactions with the NPCs you encounter, you will probably be disappointed. I understand that there are romance options in the game (I haven't pursued any of them myself), but I believe that they are less detailed and... graphic... than those of BG3. Most of the action in this game is focused on the plot or side-quests, with much less focus on interpersonal relationships.

You can, of course, imagine for yourself whatever off-camera stories you like, as long as you are satisfied with that.

Oh not romance!
Though romance is ok that was not my objective. I like female characters with varying interactions actually not just limited to combat or romance. So in away romance not being an overkill is a good thing for me:)
What I meant by interactions is conversational or non-lethal actions etc. For instance I remember in Dishonored 1 and 2 you had this really cool villainess called Delilah, and (Dishonored spoiler) while you can have combat with her minions, there is this option to sneak from behind and catch the villainess alone. And in the 1 on 1 combat you can actually just one hit KO her as this female heroine. Then your young heroine actually carries this female boss to her own throne and has to place her their for a quest to succeed. Which I thought was fun as it was such a unique interaction. as not every villain is really a fighter. If you get through her guards somehow she (much like your own noble rogue trader) might be useless in a fight.
Then you might remember how (BG3 - Spoiler) You can totally rattle Orin by talking about her grandfathers incest and she becomes thing whining mess and Bhall has to take over basically. I loved how the made such a weak character evil yet did it so well with depth.
But normally the examples are a bit too rare especially with female villains and NPCs as they tend to be 1-D. But recently you are getting a LOT of diversity which I love. Like you have strong characters like: Lae'Zel or Karlach or for the moment it seems Argenta etc. Then you might have weak or cowardly female characters to contrast that. I feel that is such a cool interaction. That is what I meant actually. This sort of unique story arcs, interactions and mechanics for female characters and wide ranging female characters from weak to strong to bad ass to cowardly etc.
Last edited by Al_Entity; Jan 6, 2024 @ 11:39pm
Al_Entity Jan 6, 2024 @ 11:00pm 
Originally posted by tempest.of.emptiness:
Originally posted by Al_Entity:
Question 3: Non-Combat options and story-line paths and advancements
Would you say the my characters stats would play a key role in everything or it is the compound effect of my character plus the companions that matter?
There are many cases where skills play gatekeeper to certain choices or rewards. As such, a character that has a high skill is particularly useful, especially when they have the highest rating in that skill of any other party member. This also means you have a certain amount of pressure to ensure that your party has at least one member who has a high level in each skill.

Whether any particular skill is possessed by your main character or one of your other party members is usually not important... however, do note that there are some cases where a skill roll must be made and only your Rogue Trader can make that roll. I can't go into more detail without spoilers. I don't believe that failing a skill roll ever completely blocks your progress, but you might be forced to make choices that you are not happy with, or be unable to achieve some non-critical goal you wanted to complete.

Overall, the primary focus is on the party dynamic, so the stats of any one character are less important than the party's performance as a whole... but keep in mind that party performance often hinges on the stats of its members.

To clarify what I mean, consider this example: Your Rogue Trader probably does not need to have a high Strength or Toughness, but your party probably does need someone with a high Strength and high Athletics (skill based on strength), and it probably does need someone who can take hits and survive (which high Toughness, archetype, and talents can facilitate). If you have one or more companions in your party to fill those needs then the fact that your Rogue Trader doesn't won't matter. If you don't have anyone like that, though, then suddenly your Rogue Trader's low Strength and Toughness might seem like huge liabilities.


Originally posted by Al_Entity:
How much can we hope to change outcomes from non-combat skills and conversational skills? I actually think the character creation in this game is unique as it allowed for this type of character build I have in mind :)
As important as combat is to advancing the plot, it seldom influences the direction of it (unless the whole party dies, of course). It is the choices that you make out of combat that shape the story.

Many conversational choices are just a matter of making that choice. Some, though, do require you to pass a skill check in order for the option to be available or in order for the path you chose to be successful.

I don't believe that there are any situations where not having a skill or failing a skill roll would stop you from progressing, but your preferred course of action might require success on a skill check, and so you are pressured to ensure that you have people around you who can handle any skill check that you might face.


Yeah this is what I wanted to know in that question. Correct so it is really your TEAMS TOP performer so as to speak who gets the skill check.
This makes sense as you said because my character is low strength/toughness if there is something to lift one of the high strength companions will do it. This actually makes sense right if your noble rogue trader is this elitist leader, she will have her subordinates do the physical labor :)
I am also glad there are lot of non-combat skill checks giving you multiple storyline paths.
Al_Entity Jan 6, 2024 @ 11:03pm 
Originally posted by tempest.of.emptiness:
Originally posted by Al_Entity:
Question 4: How much will bugs be a factor?
I am planning to take the game slow as I heard the late game has more bugs so hoping to take my time :)
It is impossible to say how much of a factor bugs will play in your game. If you have played the game at all you have almost certainly encountered dozens of them, although you may not have noticed. Some are quite subtle.

Others are not subtle at all, and can halt your progress or pressure you to pause your playthrough (because pressing on while a quest is broken might force you to halt later after investing even more time). I've heard players report problems this severe as early as chapter 2. Chapter 4 and 5 reportedly have the most such problems. I had to set my playthrough aside when I reached chapter 4 because of a whole string of broken quests at the very start of the chapter.

I won't tell you not to play the game, but I will warn you that there's no way to be sure that you won't encounter a bug that blocks you from continuing... and if you do encounter such a bug, there's no guarantee that the problem will ever be fixed - because even if the bug is later fixed it is possible that affected games might not be repaired, such that only new games can benefit from the fix. So, just be aware of that and if you are okay with possibly having to start over then enjoy the game.

If you can't handle the thought of losing progress like that, then you may want to consider holding off on the game until the developers have had time to fix all of the progressing-blocking bugs.

Yeah this is what I thought. To be honest I dont think I can hold off so I am taking it slow as most bugs are in the latter acts. Also save scumming a lot so that if bugs come some of my saves might hopefully bail me out.
But like you say no guarantees right :)
Al_Entity Jan 6, 2024 @ 11:19pm 
Originally posted by BlazingScribe:
A highborn officer is textbook 40k. You'll fit right in narratively and excel mechanically, both in and out of combat. Prioritize face skills (persuasion, commerce, coercion) and let your team handle the rest. You can play with an aristocratic background and that will work fine for you. The noble abilities perfectly match your description. You could also have your background be an imperial commander, and get a bunch of extra abilities related to giving orders and making a firing line. You even get a narrative background as commander of the 8th Scanthian Jannisaries. Your starting archetype (class) would be an Officer, and you'd probably pick either Grand Strategist or Master Tactician as your second archetype (don't need to worry too much about that though, that's several hours into the game and by then you'll have a chance to be more familiar with what you like).

This is EXACTLY what I thought. Believe me I am new to the 40k Universe but I am kind of loving the set-up in away as it presents the option for a wide array of characters from my perspective.
Yeah I think you read my mind I had this Role Play narrative in mind where I am like this highly persuasive and charismatic character who is hopeless in actual combat but still intelligent hence very strategic. I felt the game totally allowed this path progression. I am glad you are kind of confirming this to be correct.
Only reason I didnt get Imperial Origin was because it blocks out some Xeno Lore options right? So I went with the low strength Voidborn. Does not being Imperial Origin block out some conversation options or being Noble and the Rogue trader with high perception, persuasion, intelligence, fellowship etc sufficient?

you even get a narrative background as commander of the 8th Scanthian Jannisaries. Your starting archetype (class)
Is this a female built-in character? I must have missed it.

In terms of characters you encounter and female representation specifically, you get a bunch. There are several noteworthy female aristocrats, including one peer of yours I think you will enjoy interacting with. Several companions might also fit your description, including Argenta. You can expect your retinue to be very capable people but they are a varied group to be sure. I won't spoil antagonists but there is a range.

Yeah I love characters like Argenta who are physically strong but are followers to be complimented by say a female aristocrat like my own character but an NPC or villain who is again useless in combat but charismatic and persuasive or intelligent. I think lately there is a lot of diversity in the female characters which I love.
I do not mean make every character this perfect strong female. I mean have the spectrum of strong to weak then bad ass to cowardly and smart to vain etc. Makes the interactions more real and relatable. I think BG3 did a pretty good job there with female characters and according to what you are saying this game has the same maybe even more variety for female characters from the looks of it! Especially as this sort of non-action elitist noble female villain seems even more feasible in the 40k Universe.

40k is defined by blood and darkness, but there is a specific achievement for talking your way out of a lot of fights, so it is sometimes an option. That said, there isn't much negotiation to be had when you're fighting a purple crab lady. Skill checks use the highest scores available in your party, your tech person with you, they can help you with any tech or logic related problems. Same applies if you need muscle or brains.
I am glad there is that option in certain cases. I like how each character has a role but that seems more of a general CRPG thing but this whole non-action noble officer option seems to be a bit unique to this game.

Bugs ARE a factor, but you should be good for a while. Bugs in act 1-2 are usually minor and you may not encounter any. Act 3 is more stable now then it was at launch, and you'll probably be fine. Act 4-5 are messy right now, but that's 60+ hours in. Your mileage may vary. Some people here have had blessed runs where almost nothing went wrong, and other people can't get into act 5 because the transition is bugged.
Hoping for the best and taking it slow :)
Al_Entity Jan 6, 2024 @ 11:22pm 
Originally posted by BlazingScribe:
Originally posted by Al_Entity:

I get your point so there is a lot of variety in companions. Is there only 10 or I heard somewhere there is 12?
In terms of spoilers I do not mind the name or surface level persona they present themselves being told only things that are revealed later are spoilers right.

It depends how you count.

What is the theoretical maximum number of companions you can recruit and have in your roster in one run? 12 I think, and they are spread out over the entire game so you'll be picking them up as you go, if you recruit them at all. It might be 13 but I haven't been able to confirm that and can't clarify what I mean without spoilers.

How many companions are actually in the game? 14*, but some are mutually exclusive so that number is more of a alternate path thing.

How many characters will you have that you'll actually want to keep/recruit? That's a whole other can of worms. That answer will probably be somewhere between 7-10 depending on your actions. In my case, I currently have 9, 5 of whom are women.

Very minor spoilers if you want to know who they are.

Argenta the Sister of Battle
Idira the Unsanctioned Psyker
Cassia, the Navigator Psion
Yrliet the [REDACTED BY ORDER OF THE INQUISITION]
And Jae, a charming Smuggler and Gunslinger


All of them have their own side arcs and narrative and some of them do bounce of each other. Unfortunately your character likely won't get much use of Jae because your build overlaps heavily with hers. She is a fun character though and is good at what she does, and you might enjoy using her despite the redundancy. The others are all very useful. You can also hand off several of them to the inquisition if you want. so there's one narrative option to consider.


This actually clear up the question on companions much more with like no real spoilers. Thanks a lot. I get it some combos are mutually exclusive type of thing like in Pathfinder and some might just not be appliacable.

I like there is a companion who is kind of like my own character. You are right that she might be redundant in battle if she is very similar to me but having her as an interaction option seems nice.
Al_Entity Jan 6, 2024 @ 11:49pm 
Originally posted by BlazingScribe:
In terms of characters you encounter and female representation specifically, you get a bunch. There are several noteworthy female aristocrats, including one peer of yours I think you will enjoy interacting with. Several companions might also fit your description, including Argenta. You can expect your retinue to be very capable people but they are a varied group to be sure. I won't spoil antagonists but there is a range.

This is what I was looking for on the character diversity question. One thing I really like in some previous RPG games as I mentioned to another commenter was how some games had this fun non-lethal combat options and conversational options.
My comment:
What I meant by interactions is conversational or non-lethal actions etc. For instance I remember in Dishonored 1 and 2 you had this really cool villainess called Delilah, and (Dishonored spoiler) while you can have combat with her minions, there is this option to sneak from behind and catch the villainess alone. And in the 1 on 1 combat you can actually just one hit KO her as this female heroine. Then your young heroine actually carries this female boss to her own throne and has to place her their for a quest to succeed. Which I thought was fun as it was such a unique interaction. as not every villain is really a fighter. If you get through her guards somehow she (much like your own noble rogue trader) might be useless in a fight.
Then you might remember how (BG3 - Spoiler) You can totally rattle Orin by talking about her grandfathers incest and she becomes thing whining mess and Bhall has to take over basically. I loved how the made such a weak character evil yet did it so well with depth.
But normally the examples are a bit too rare especially with female villains and NPCs as they tend to be 1-D. But recently you are getting a LOT of diversity which I love. Like you have strong characters like: Lae'Zel or Karlach or for the moment it seems Argenta etc. Then you might have weak or cowardly female characters to contrast that. I feel that is such a cool interaction. That is what I meant actually. This sort of unique story arcs, interactions and mechanics for female characters and wide ranging female characters from weak to strong to bad ass to cowardly etc.
So when you say there is a range from the weak or strong that sounds great. I am hoping in a normal playthrough you encounter them all.
So is there any unique interactions with them. No spoiler response please. Basically such variety is possible or not or to some extent possible?
Like the idea of a strong bad as female villain who is totally awesome in a fight would make your team really work hard for the win
Vs
another female who is charismatic, persuasive and smart, but if you get passed her guards or some barrier of sorts then she is like a complete push over where even a non-lethal punch is enough is what I mean as the best case scenario.
BlazingScribe Jan 7, 2024 @ 12:26am 
Originally posted by Al_Entity:
So when you say there is a range from the weak or strong that sounds great. I am hoping in a normal playthrough you encounter them all.
So is there any unique interactions with them. No spoiler response please. Basically such variety is possible or not or to some extent possible?
Like the idea of a strong bad as female villain who is totally awesome in a fight would make your team really work hard for the win
Vs
another female who is charismatic, persuasive and smart, but if you get passed her guards or some barrier of sorts then she is like a complete push over where even a non-lethal punch is enough is what I mean as the best case scenario.

If by unique interactions you mean "opportunities to leverage things I learn about these characters by paying attention" then yes. Baldur's Gate 3 is still the gold standard for variety of methods to solve problems, mostly because Larian is run by crazy people. Rogue Trader does give you a respectable range of options most of the time.

I will say it is rare in 40k for you to find someone who bluffs and can't back up the violence they promise. People who can't back up threats don't live long, so the specific scenario of "supposed mastermind crumbles in face of personal violence" isn't likely to happen. Most people with power have had to fight to get it here. That said, you have a lot of flexibility with how you handle most characters. Sometimes you can leverage your privileges as a rogue trader. Sometimes you can persuade factions to take care of a problem for you. Sometimes you can convince people that they're wrong. Sometimes you can convince them that they're right. Sometimes you can gradually shape them into being a truly great being without even realizing that's what you're doing. And sometimes you just can't be bothered and decide shoot someone for being a tool.

You've got options. That's one of the core features of a game like this.
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Date Posted: Jan 6, 2024 @ 9:28pm
Posts: 42