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Despite purchasing Pathfinder: Wrath of the Righteous, I found myself not dedicating a substantial amount of time to it due to the release of BG3, which I've been engrossed in for an extended period. Consequently, this marks my first foray into an Owlcat game. I've come across information suggesting that their games often encounter numerous bugs upon launch, but typically, these issues are resolved over time, which I hope holds true for this title.
My primary intention was to immerse myself in a genuinely challenging experience, given that BG3 lacked that aspect. I had hoped that the finely adjustable difficulty settings would provide this, and to some degree, they do; encounters either become overwhelming or remarkably easy based on specific character builds. However, even with less optimal builds, I've observed that most battles tend to lean towards the relatively easy side, except for sporadic spikes in difficulty.
Could you provide more details? From my observations, Cassia tends to deal the most damage in my gameplay. Her "Held in my Gaze" ability always hits and boasts a reasonable critical hit chance based on the talents chosen. Moreover, her considerable Willpower growth enables her to inflict substantial damage. I'm curious to know which companions you believe surpass her to such an extent that you've relegated Cassia solely to the role of a buffer/debuffer.
The problem is officers stacking extra turns on a single character. If extra turns could only be used once per round on any given character, it would make this stacking less OP.
But then I doubt some encounters will be beatable at all with their current design philosophy (Uralon and his steroid brothers who get 6 turns worth of actions before you even have a chance to do anything, almost always resulting in your party being wiped out before your turn)
That situation ends up highlighting imperfections in other characters by comparison. Her damage output potential stands unrivaled compared to others, and her hits are guaranteed, leaving no room for failure. While I don't mind her formidable strength, this necessitates enemies having larger health pools, further accentuating the inherent weaknesses of most other companions.
Your points don't really dispute the idea of Cassia's overpowering abilities. Instead, they shed light on another problematic aspect that might not be widespread among most players. Typically, the average player forms a party with the provided companions, usually limited to three Officers at most, including the main character. Consequently, the scenario of assembling a party primarily composed of Officers to amplify Cassia's or any Heavy Bolter-wielding Arch-Militant's abilities might not resonate with the majority. This significantly reduces the additional turns a companion can gain, diminishing the perceived overpowered status compared to what was initially portrayed.
While granting the Heavy Bolter-equipped companion 4 AP through the twice-cast "Bring it Down" ability indeed boosts their offensive capabilities, Cassia's "Held in my Gaze" ability, coupled with her inherent Navigator buffs and guaranteed hits, elevates her utility beyond others, highlighting the core issue—especially when combined with the mentioned boons in the initial post. In comparison, a Heavy Weapon burst tends to cost 2 AP and still carries a hit chance. Cassia might require 3 turns to eliminate that same target, but she can subsequently use the remaining AP to effortlessly deal with other adversaries without any risk of missing.
It appears evident that Owlcat might have overlooked crucial aspects of their combat system, leading to various flaws in combat dynamics. The intermittent spikes of unnecessary difficulty seem to justify these overpowered character builds, inadvertently trivializing most other encounters. Personally, I tend to favor a consistent level of challenge throughout battles rather than encountering these sporadic difficulty spikes. This approach would ensure a more balanced and engaging gameplay experience overall.
I'll have you know, my 6 warrior/arch militant "tank" characters laugh at enemies trying to harm them :P
the RT and/or Argenta/Idira(potentially)/Psyker MC/companion. I'm not saying Cassia isn't strong, and early on in act 1/early-mid act 2 she IS really good as a carry, but in act+ enemies hp starts to go exponential. Usually, with my Arch mil RT I'm ending combats before round 1 finishes, So far before Cassia really gets rolling for damage. Same with my assassin Sniper RT.
I haven't had the chance to experiment much with a Pyro Psyker. My focus has largely revolved around a Noble Officer as Rogue Trader, leveraging their buffs to maximize my overall strategy. One observation I've made regarding psykers versus Cassia is the inherent risk they carry due to Perils of the Warp (sporadically killing them instantly on Unfair), a threat that Cassia seems immune to, providing her with a certain level of consistency and reliability. Additionally, I've encountered instances where psykers can inadvertently trigger hostile daemonettes, leading to immediate close-combat death, a scenario I haven't experienced with Cassia. These occurrences have somewhat deterred me from fully embracing psykers in my compositions. Yet, Idira is still a mainstay of my retinue.
Idira does boast impressive damage potential, but interestingly, even through Act 3 on Unfair difficulty, Cassia has consistently outperformed Idira in my setups. It's intriguing to witness Cassia's consistent efficacy compared to other characters, further solidifying her value within my strategies.
Long live the Plasma-bearing disciple. Praise his name or face his judgement of blue fire!
Perils on MC Psyker aren't an issue. Idira with Officers can spam powers and actually benefit from perils (MC can, too, with a certain armor).
I understand your point about the potent combination of the 1 AP return after firing Plasma combined with Finest Hour significantly impacting the battlefield. Nevertheless, it's important to note that despite these advantages, characters like Pasqal still rely on their to-hit chance, whereas Cassia maintains a consistent guaranteed hit rate.
Honestly, I've reached the outset of Act 4, yet for some inexplicable reason, I found myself inclined to initiate a fresh start. It might sound peculiar, but that's one of the contributing factors behind why I've invested over 300 hours into this game. I suppose you could say I'm a bit neurotic in that regard, haha. However, circling back to the main point, I would contend that endorsing her excessive power given the overwhelming adversaries in the later acts suggests that the initial acts and the other companions suffer from a lack of balance.