Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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['w'] Jan 6, 2024 @ 11:19am
how long are the acts?
act1 only took me 16hrs roughly
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Showing 1-8 of 8 comments
Schlumpsha Jan 6, 2024 @ 11:34am 
Depends. Chapter 2 and 4 have free exploration of many optional systems and can thus be time sinks. Chapter 3 on the other hand is narratively rail roaded and short. Chapter 5 is the shortest of them all and probably can be finished within less than 5 hours.

TLDR: Chapter lengths vary even without fully exploring everything.
Last edited by Schlumpsha; Jan 6, 2024 @ 11:35am
Morgian Jan 6, 2024 @ 11:44am 
It took me about 140 hours for my first run on normal, when I was completely new to Warhammer and checked out all the texts and tried to explore everything. I found out later that I still had missed a couple of places.
This is from memory and not too exact:
Chapter 1: 25 hours (level 1-15)
Chapter 2: 45 hours (level 16-30)
Chapter 3: 20 hours (level 31-36)
Chapter 4: 35 hours (level 37-42)
Chapter 5: 15 hours (level 43-45)

Keep in mind that the total time is taken from Steam and includes leveling up and looking up stuff, like comparing which colony projects should be built or what does a talent actually do.

My second run on Daring took only 100 hours.
['w'] Jan 6, 2024 @ 12:13pm 
Originally posted by Morgian:
It took me about 140 hours for my first run on normal, when I was completely new to Warhammer and checked out all the texts and tried to explore everything. I found out later that I still had missed a couple of places.
This is from memory and not too exact:
Chapter 1: 25 hours (level 1-15)
Chapter 2: 45 hours (level 16-30)
Chapter 3: 20 hours (level 31-36)
Chapter 4: 35 hours (level 37-42)
Chapter 5: 15 hours (level 43-45)

Keep in mind that the total time is taken from Steam and includes leveling up and looking up stuff, like comparing which colony projects should be built or what does a talent actually do.

My second run on Daring took only 100 hours.

I use an online dictionary, so for at least every text, I'll need to look up one to two words, or the warhammer 40k terminology.

Already new propriety, from a book I read two days ago, I love to honey my language skills with games, well at least it's a good excuse to enjoy the hobby a little more.

For leveling I just use guides and so far, daring is, besides maybe when getting gangsnipped, a good way to play the game, in my case.

Love the setting.
Last edited by ['w']; Jan 6, 2024 @ 12:14pm
['w'] Jan 6, 2024 @ 12:15pm 
Originally posted by Schlumpsha:
Depends. Chapter 2 and 4 have free exploration of many optional systems and can thus be time sinks. Chapter 3 on the other hand is narratively rail roaded and short. Chapter 5 is the shortest of them all and probably can be finished within less than 5 hours.

TLDR: Chapter lengths vary even without fully exploring everything.
Yes I always explore as much as possible in crpgs.
Wraith Jan 6, 2024 @ 12:17pm 
Originally posted by Morgian:
Chapter 5: 15 hours (level 43-45)
How on earth that chapter is super super short
Morgian Jan 6, 2024 @ 12:28pm 
It has 4 star systems with short encounters and the final dungeon. There are some space battles with the new foes. It also has new lore to read :)
And as written above: I only know the total hours and have to guess how many went where. I am certain about the levels, because I had them written down.
Schlumpsha Jan 6, 2024 @ 12:35pm 
Originally posted by Morgian:
It has 4 star systems with short encounters and the final dungeon. There are some space battles with the new foes. It also has new lore to read :)
Yep. Didn't take 5 hours in all on my end. :(
Donnicton Jan 6, 2024 @ 12:43pm 
Originally posted by Wraith:
Originally posted by Morgian:
Chapter 5: 15 hours (level 43-45)
How on earth that chapter is super super short

If you did everything you could do in chapter 2 before moving on, the rest of the game collapses in on itself. There is only a very small number of new explorable systems in total, a round of companion quests and a few hours running around mopping up the rest of the colony upgrades/events. Act 5 is the point of no return act and adds four systems in total in a segregated area and the only significant side content are one-room dungeons to wrap up Argenta/Ulfar's companion quests(assuming they even work when you get there).

It's especially funny because the planets in the A5 area you are locked into have resources on them. Yeah thanks guys... real helpful.
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Date Posted: Jan 6, 2024 @ 11:19am
Posts: 8