Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Murky Jan 5, 2024 @ 8:21pm
Loading times & Lack of fast travel
People are complaining that Starfield has loading screens, but those take 2-3 secs to load. This is game is far away from the scope SF yet the loading screens just keep on lagging and lagging even on SSD. I don't see a reason why a game of like this would need to load every time like crazy. I am getting nuts.

What also drives me nuts is a total lack of fast travel, or at least more options to simply traverse to Void ship from explored locations and places like my palace. Why I need to back track through two loading screens and two empty areas like idiot. As much as I love this game, this frustrates the hell out of me. I cannot stand this kind of 'chore' game design.

Seriously hope that a dev sees this post and respond or if not, give me a modder at least. This game is already super-heavy time consumer even without this non-sense.
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Showing 1-13 of 13 comments
Silvi the Bun Jan 5, 2024 @ 8:56pm 
The only place I really started noticing the loading screens was in that random maze planet in chapter 4.
It got painful.
Coldhands Jan 5, 2024 @ 9:00pm 
Loading from bridge to system, and system to warp, and then warp back to new system is a bit much.
Don’t mind the lack of fast travel because the party can sprint across a map to the exit.
Nukesnipe Jan 5, 2024 @ 9:08pm 
Originally posted by Coldhands:
Loading from bridge to system, and system to warp, and then warp back to new system is a bit much.
Don’t mind the lack of fast travel because the party can sprint across a map to the exit.
I'd at least like a "return to ship" button, especially in Footfall where you always have to run all the way back to the hangar to leave.
/|l13n Jan 5, 2024 @ 9:18pm 
installed RT on my HDD :

15s to load main menu,
30s to get in-game...

RT is not asking SSD. Star Citizen is, Cyberpunk is. Not RT !! :D ^^

SO FAST !! GREAT OPTIMISED Loading Times. ;p

PS: Act/Chapter One..
Last edited by /|l13n; Jan 5, 2024 @ 9:19pm
Mistkold Jan 6, 2024 @ 4:36am 
Originally posted by /|l13n:
installed RT on my HDD :

15s to load main menu,
30s to get in-game...

RT is not asking SSD. Star Citizen is, Cyberpunk is. Not RT !! :D ^^

SO FAST !! GREAT OPTIMISED Loading Times. ;p

PS: Act/Chapter One..
I was also playing on ssd and it's not just about loading time (even though it WILL be extra laggy for no reason), as OP said its more about the amount of the loading screens overall - the gamedesign sometimes just suck ass, a couple of changes could've saved so much time
Nukesnipe Jan 6, 2024 @ 1:48pm 
Originally posted by Mistkold:
Originally posted by /|l13n:
installed RT on my HDD :

15s to load main menu,
30s to get in-game...

RT is not asking SSD. Star Citizen is, Cyberpunk is. Not RT !! :D ^^

SO FAST !! GREAT OPTIMISED Loading Times. ;p

PS: Act/Chapter One..
I was also playing on ssd and it's not just about loading time (even though it WILL be extra laggy for no reason), as OP said its more about the amount of the loading screens overall - the gamedesign sometimes just suck ass, a couple of changes could've saved so much time
Leave planet and go to your ship, loading screen.
Go from the system map to the expanse map, loading screen.
Go to another system, loading screen.
Go to your bridge to sell something, loading screen.
Go back to the system map, loading screen.
Go to the planet, loading screen.
Run across the map to the place you want to go, loading screen.
Run back to the first area to go back to your ship, loading screen.

You get my point.
Neoz Jan 6, 2024 @ 1:58pm 
welcome to owlcat games. you gets bugs, loading screen, and usually good writing.
Princess_Daystar Jan 6, 2024 @ 1:59pm 
Originally posted by rorek55:
welcome to owlcat games. you gets bugs, loading screen, and usually good writing.
and more loading screens :D
Nukesnipe Jan 6, 2024 @ 2:15pm 
Originally posted by Princess_Daystar:
Originally posted by rorek55:
welcome to owlcat games. you gets bugs, loading screen, and usually good writing.
and more loading screens :D
[Response loading... 97%... 100%... press any key to continue]
ventrix Jan 29, 2024 @ 12:16pm 
It is the same like POE2. The dev is simply lazy and does not care at all.
They both use unity, which by default auto loads small scenes, resulting in countless of useless loading screens while exploring.
It can be solved with some work (maybe 1-2 man days), for example like Ori did it, also using unity, but added a seamless scene caching the background.

It put me off PoE2 and is the reason I stopped this game after some time.
Last edited by ventrix; Jan 29, 2024 @ 12:17pm
Coldhands Jan 29, 2024 @ 1:05pm 
^If removing/improving load times was really just 1-2 days of work for one person, I seriously doubt we'd be having this issue. Nobody who spends years building a game leaves in tons of loading times when they could fix them with an extra day of effort.
Ragatokk Jan 30, 2024 @ 11:01am 
Originally posted by Silvi the Bun:
The only place I really started noticing the loading screens was in that random maze planet in chapter 4.
It got painful.

That was atrocious
Ragatokk Jan 30, 2024 @ 11:02am 
Originally posted by rorek55:
welcome to owlcat games. you gets bugs, loading screen, and usually good writing.

Good writing, hahaha.
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Date Posted: Jan 5, 2024 @ 8:21pm
Posts: 13