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Fordítási probléma jelentése
This is not "right". This is cringe.
EDIT: For an example, bring up Caligos Winterscales, VERY similar character to your RT, he is an Iconoclaust, he tries to rule BUT he has a heretic in his retinue and that turns him.
In this game, you have Idira and Marazhai (yes, yes, Dark Eldar is anti-Chaos but they can corrupt in different ways) and you constantly interact with heretic and even tries to take up their clothes, and of course, nothing happens to you even if you aren't praying to the Emperor.
So yes, you aren't even playing by the game's rule.
My main armies were Khorne and Tyranids, the reason I like the Imperium as ambiguous is because it's better writing. "Authoritarianism bad" is obvious and because of that, vapid, if it goes no deeper than that. Creating a world where this unequivocally bad system in our world is the only one that actually works in their world is ethically interesting. This is exactly the same reason why we found GRRMs world interesting; of course we'd want to be the idealistic, honourable knight in shining armour, but in a cruel world without plot armour he's liable to get stabbed in the back; his honour can get him killed. This is half of the appeal when it comes to "grimdark" settings.
That was already done. As i previously posted earlier (this thread is too big lol), there were four convictions: Imperialis (Dogmatic), Benevolentia (Iconoclast), Hereticus (Heretical) and Reason, which got cut before alpha and absorbed by the Dogmatic and Iconoclast. Notice the empty conviction line below Dogmatic (nm its not there anymore, but in the beta footage you will see it in the Beta conviction window).
Iconoclast is a mixture of being benevolent, rational and/or anti dogmatic without being full on chaos heretic. One can be a heretic that fights chaos. Heretical conviction is for those who's conviction is truly aligned with chaos heresy. Iconoclast conviction is anti dogmatic, but not pro heresy or chaos.
It would be really hard and kind of stupid to combine Iconoclast and heretical because both paths would be so generalized and shallow it wouldn't make sense narrative wise.
The convictions measures intent, not results. That's why they're convictions. ;)
I will agree the game would have had more depth if you had to roll Willpower in cases of dealing with Chaos using an Iconoclast option or face some kind of scenario change that made the result worse, and maybe failing enough of these instances could result in the voice in your head getting harder to resist or somehow skewing your perceptions to get its desired result.
That said, I still don't think the Iconoclast route is bad as an idea.
Half, maybe, but not all. A lot of people really enjoy watching characters try to uphold their ideals smartly and see how they fare and how much they have to compromise to achieve their goals, which already isn't that far removed from how Imperium authority figures who aren't weak or incompetent already work.
"Authoritarianism bad" is obvious, but like you said, it should go deeper, not surrender as a point entirely. The writing doesn't suddenly become good again when you go "Actually... What if... Authoritarianism... Good?"
Loyalists are 3 digit IQ people that want Romance
Heretics are 3 digit IQs that know that Owlcat's Romance writer is a cuck fetishist
Hmm I think Iconoclast fits here better honestly. Renegade suggests more of an open rebellious nature against the Imperium as a whole. Iconoclast decisions and mindset in game as a conviction, is more about how to approach dealing with threats to the Imperium rather than being anti Imperium as a whole. A disagreement with and/or hostility to the religious dogma that an Iconoclast RT, feels is getting in the way of the Imperium's future and success (which makes Iconoclast characters borderline heretical if they weren't the RT). It's 9/10 religious dogma that's the problem when it comes to rational or benevolent Imperial citizens and where they run into trouble.
The real renegade path is Heretical which seems to have a deep disdain for all things Imperium and wants to tear down just about everything, in addition to empowering themselves by any means necessary.
The latter is quite problematic from role-playing point of view, too. Less in the case of Dogmatic vs Heretic (you can't really justify a Puritan suddenly grabbing a cool Chaos Blade of DOOM out of nowhere), but certainly in the case of Dogmatic vs Iconoclast, especially when items in question aren't actually Holy Relics that can show their true potential only through one's power of faith.
Frankly, I would've liked it more where it had been a battle between Puritan, Radical and Heretical positions. Radical could consider breaking dogma more often, depending on circumstances, but with the caveat that it involves certain risks. It would - for example - allow you to use xenotech, whereas a true Puritan would never touch alien technology. Or you could go Radical enough to use "just a little bit" of Chaos gear, but not enough to be considered too Heretical. And going full Heretical means access to really reality-game-breaking stuff, which could've been cool in and of itself.
So, eh, I see Iconoclast as a nice try, but ultimately a missed opportunity to do some really good stuff with it. I am also disappointed in how little reactivity the game has from role-playing perspective and how there isn't ever anything interesting happening when you screw up a skill check or two.
Dogmatic: One who believes completely in and has full faith in Imperial Dogma and the Emperor. All the struggle, pain and sacrifice is worth every penny.
Iconoclast: One who believes that Imperial Dogma is in many ways, a hindrance to the Imperium, counter productive and there are better ways to do things without so much sacrifice, loss and pain.
Heretical: One who is not only against Imperial Dogma, but is outright hostile towards the Imperium, the Emperor and what it all represents. Tear it all down, increase personal power and rule over your lessers.
If anything, the radical is the dogmatic character because of their radical dogmatic faith in the Emperor and the Imperium. The first dogmatic shift in the game is walking through an inferno believing the Emperor has your back (and after the fact, not thinking for a moment it could be the power of chaos/corruption). The Iconoclast decision is more rational and thoughtful by retreat back and saving everyone to fight another day, which leads to allies on the final tutorial battle. Nothing radical or heretical about that at all. :)
There are some stupid decisions, smart decisions and cool decisions in each conviction. It's up to the player to choose which ones fit their character. Which is why it was nice for Owlcat to reduce max needed conviction and increase conviction shifts to allow more leeway to RP correctly. If you're not farming every single possible point of conviction you will see the results of your more benevolent Iconoclast decisions (Iconoclast decisions are vulnerable to this especially, because taking say a dogmatic option after saving someone with an Iconoclast choice, will nullify that original choice by killing them or their family etc.).
Let the "but but but the Imperium is evil, so let me take the actions to oppose it and we can be good guys yay!" suddenly blindside the player as they go down the path of Chaos unwittingly, to only then learn why the Imperium is.
We can even add onto this. The more down chaos you go, the more the player starts seeing things on the screen that really aren't there because chaos is influencing them. They start seeing and hearing events and can't quite make out that what they're doing isn't what they think they're doing.
Missed opportunity.
It's not like any of the Traitor Primarchs just one day had a choice in front of them of "Press button, receive evil". Horus was deceived by his pride. Alpharius by his loyalty. Magnus by grief.
When you've got ♥♥♥♥ labeled outright "Heretical Choice", it's no surprise that it's voluntarily giving over to Chaos. Boring.
Imagine had it been written so smartly that Chaos is influencing every choice, *including* ones that sound not heretical at all. That the proper way to navigate through the game is "What Would The Emperor Do".