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The general tactic was:
- start the fight on the left side so you have some walls between you and the big boss
- kill the 2-3 marines first, then the boss and at last the cultists which fire on the big boss anyway
- team:
-- Argenta Arch Militant LMG burster
-- Cassia Navigator / Master Tactician (dmg buff) with her spells
-- Abelard Vanguard, let him taunt the boss and put him in front of him with armor buffs
-- Operator Pascal debuffs boss -30%+ dmg and reduces his armor with expose weakness
-- Officer / Grand Strategist places +dmg/+armor zone on boss and rear zone on Argenta, Cassia if possible
-- last place anything with dmg like a operative/assassin sniper / gunner / Idira psyker
I had 2 downed heros because i bursted them accidentically with Argenta.
In what way bugged? That it's revealed in scan? Because in order to get there I had to create a route.
actualization, there are blind spots from where this beast cannot fire. But only Argenta survived and killed it durring 5, 6 rounds with heavy bolter.
It's not bugged. Stop saying every single thing is bug, misconceptions about minor annoyances confuse people that have legit issues.
Are you kidding?! That was the only challenging fight for me, throughout the game! And even that got cheesed by Cassia, in the end!
I suppose they left the encounter available for die-hards. Someone posted you only get loot from it in chapter 4.
I mean I get some loot from Act 2, but I will take a note of this next playthrough.