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I played a first run on normal myself (I always do that when I play a new game blind) and am on my second on daring. There is really barely a difference between them, just the mobs have a little more hitpoints.
There are certainly a few difficult encounters in there, and one I would call slightly unfair, although that one is optional. You meet a hellbeast and three chaos marines (plus 12 mooks), which can nuke your group for 188 and does so five times in a row. Once you see your hitpoints in game you'll know why this is slightly unfair. Especially since there was no loot.
You are allowed to build incompetents instead of heroes, so be careful when leveling up. The important stuff is as in all games like this: movement, hitpoints, bonus actions (aka haste) and battlefield manipulation.
Add to that 100 or more clases that many were not optimal and I got tabled in Wrath in fights that mattered on anything but Story mode.
In Rogue Trader Daring is a breeze.
More seriously, I played the game on normal, and could probably have played on a higher difficulty with the strategies I ended up using. I didn't set out intending to be overpowered but Pasqal finds a way.
This game comes dangerously close to rocket tag a lot of the time. Most fights are characterized by a moderate-large number of enemies that are little more than fodder and a few enemies that are more specialized and dangerous. Of the latter, there are numerous types that can instantly kill your party members if they get a shot/hit off. So you play "geek the mage," with the mage being snipers, melee assassins, and summoners depending on the fight. With that game-play style in place, I genuinely do not know if raising or lowering the difficulty changes much.
combat is extremely mechanical. there might be different dmg builds you can do but combat always plays out the same way once you figure it out.
you with hold the enemy from having a turn and get a bunch of turns for your dmg dealer who murders the entire map. difficulty doesnt matter. this will happen no matter what