Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Roushd Jan 3, 2024 @ 4:17am
Capella Biologis and Dark Sages
Can we PLEASE get a hotfix that rectifies the rewards and requirements for these colony projects. I need the right one for my rank III, and I wouldn't care if the rewards were wrong but the reputation requirements are ALSO swapped, meaning I need filthy xenoheresy Kasballica rep (A metric butt tonne too) to erect a cathedral to the Omnissiah, Emperor forgive us.
I'm literally holding off on building while waiting for this to be fixed, please.
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Showing 1-7 of 7 comments
You can try and manually add bonuses with Toybox to not waste time avaiting fixes. It saved my oun run two times.
I reported this bug in-game (press <alt><b> to make a bug report). In theory that should mean that they will get to it eventually, but anyone concerned that the problem might not be getting the optics or attention it deserves could certainly file their own report about it.
Skanvak Jan 6, 2024 @ 12:05pm 
Je comprends mieux maintenant, j'espère que le bug sera vite corrigé.
Toadally Awesome Jan 6, 2024 @ 12:08pm 
I am pretty sure it is just the UI that is wrong. You can select the "Dark Sages" one and it will still imply you make your tech cathedral.
Balekai Jan 6, 2024 @ 12:48pm 
Originally posted by Toadally Awesome:
I am pretty sure it is just the UI that is wrong. You can select the "Dark Sages" one and it will still imply you make your tech cathedral.

This.

The project Dark Sages truly is Capella Biologis in all but Icon, name and description only (and listed requirement for T3 project).

The improperly labelled/described "Dark Sages" Project has:

- Capella Biologis requirements (mech parts, xenotech for Magos/Tech Priests to start up new healing research. No Kasbal rep required which wouldn't make sense).
- Gives Capella Biologis bonuses (it's all about learning new medicines. First aid kit rewards fit that)
- Leads to Capella Biologis Chronicles of the Protectorate events (Tech Priest flavour).
- Its also the requirement for Mechanized Servants (again, Tech Priest flavour), which also lines up with Capella Biologis (Tech Priests).

The same applies to the improperly labelled/described "Capella Biologis" project which is actually the real Dark Sages. It requires Kasbal rep as the description for Dark Sages hints at etc etc etc. Everything works as though it is the true Dark Sages and has all the proper Dark Sages requirements, events.

The problem is that someone possibly got confused which one was what (probably started with icons) and swapped info on Sages and Biologis at some point. They need to be reversed but functionally both projects work as intended if you ignore the incorrect stuff listed. As long as they fix just the names and descriptions and don't meddle too much with the mechanics of both, everything will be fine for all playthroughs. Hopefully Owlcat understands it's a very simple fix. i reported a fairly heft bug report of this if it went through.
Last edited by Balekai; Jan 6, 2024 @ 12:54pm
Roushd Jan 7, 2024 @ 12:40pm 
Originally posted by Balekai:
Originally posted by Toadally Awesome:
I am pretty sure it is just the UI that is wrong. You can select the "Dark Sages" one and it will still imply you make your tech cathedral.

This.

The project Dark Sages truly is Capella Biologis in all but Icon, name and description only (and listed requirement for T3 project).

The improperly labelled/described "Dark Sages" Project has:

- Capella Biologis requirements (mech parts, xenotech for Magos/Tech Priests to start up new healing research. No Kasbal rep required which wouldn't make sense).
- Gives Capella Biologis bonuses (it's all about learning new medicines. First aid kit rewards fit that)
- Leads to Capella Biologis Chronicles of the Protectorate events (Tech Priest flavour).
- Its also the requirement for Mechanized Servants (again, Tech Priest flavour), which also lines up with Capella Biologis (Tech Priests).

The same applies to the improperly labelled/described "Capella Biologis" project which is actually the real Dark Sages. It requires Kasbal rep as the description for Dark Sages hints at etc etc etc. Everything works as though it is the true Dark Sages and has all the proper Dark Sages requirements, events.

The problem is that someone possibly got confused which one was what (probably started with icons) and swapped info on Sages and Biologis at some point. They need to be reversed but functionally both projects work as intended if you ignore the incorrect stuff listed. As long as they fix just the names and descriptions and don't meddle too much with the mechanics of both, everything will be fine for all playthroughs. Hopefully Owlcat understands it's a very simple fix. i reported a fairly heft bug report of this if it went through.

I got so confused at the swap that I didn't realise the rank III requirements actually "made sense" with regards to the actual projects mentioned! I also alt B-ed but figured a forum post might garner some exposure to the issue
Balekai Jan 7, 2024 @ 12:49pm 
Originally posted by Roushd:
Originally posted by Balekai:

This.

The project Dark Sages truly is Capella Biologis in all but Icon, name and description only (and listed requirement for T3 project).

The improperly labelled/described "Dark Sages" Project has:

- Capella Biologis requirements (mech parts, xenotech for Magos/Tech Priests to start up new healing research. No Kasbal rep required which wouldn't make sense).
- Gives Capella Biologis bonuses (it's all about learning new medicines. First aid kit rewards fit that)
- Leads to Capella Biologis Chronicles of the Protectorate events (Tech Priest flavour).
- Its also the requirement for Mechanized Servants (again, Tech Priest flavour), which also lines up with Capella Biologis (Tech Priests).

The same applies to the improperly labelled/described "Capella Biologis" project which is actually the real Dark Sages. It requires Kasbal rep as the description for Dark Sages hints at etc etc etc. Everything works as though it is the true Dark Sages and has all the proper Dark Sages requirements, events.

The problem is that someone possibly got confused which one was what (probably started with icons) and swapped info on Sages and Biologis at some point. They need to be reversed but functionally both projects work as intended if you ignore the incorrect stuff listed. As long as they fix just the names and descriptions and don't meddle too much with the mechanics of both, everything will be fine for all playthroughs. Hopefully Owlcat understands it's a very simple fix. i reported a fairly heft bug report of this if it went through.

I got so confused at the swap that I didn't realise the rank III requirements actually "made sense" with regards to the actual projects mentioned! I also alt B-ed but figured a forum post might garner some exposure to the issue

It took me like 20-30 minutes to figure it out, for sure, in order to bug report it lol. It is indeed very confusing and why it was probably never caught. I can't remember if it was the same in Beta though.

Also I'm never sure if my bug reports go through personally since my first one for early Pathfinder Kingmaker (when I got a reply to clarify the report a bit more). Since then I have had no clue and some things I reported in this game's beta still carried on into release. :/
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Date Posted: Jan 3, 2024 @ 4:17am
Posts: 7