Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Rystiya Jan 2, 2024 @ 11:34pm
Mid to late game battles are so weird....
Early game fights are pretty balanced. However as you move on, the enemies just have so much more stats than you that it would be suicide to fight them normally. Like, even regular enemy grunts in Act 4 could have 200-500 hp, enemy bosses can have thousands of hp, while your characters have only about 100 hp. The enemies' weapons are just as powerful, if not more powerful than mine.

The only strategy I figured out is to use buffs. I try my best to survive the first two turns. Meanwhile I stack up tons of buffs on my characters. Then at 10th turn all my characters can deal hundreds of damage each turn, and they can finish off those super tanky enemies without any problems.
Last edited by Rystiya; Jan 3, 2024 @ 12:29am
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Showing 1-14 of 14 comments
Macsen Jan 2, 2024 @ 11:55pm 
Typical Owlcat, Kingmaker and WOTR suffer from exactly the same problem.
Bryxia Jan 3, 2024 @ 12:19am 
How do you manage to have the encounter run for more than 1 turn ?!?

I'm in act 4 too, and even the boss encounter, like the one with the Hellbrute with 2x3k HP, was finished before my slower teammate could take his first action...
Rystiya Jan 3, 2024 @ 12:34am 
Originally posted by Bryxia:
How do you manage to have the encounter run for more than 1 turn ?!?

I'm in act 4 too, and even the boss encounter, like the one with the Hellbrute with 2x3k HP, was finished before my slower teammate could take his first action...

Oh I'm just playing on normal difficulty, and it's already pretty awkward for me.
SolusiRadikal Jan 3, 2024 @ 12:58am 
This game got too many stacking dmg that easily turn your ordinary sniper rifle into a lascanon
Rystiya Jan 3, 2024 @ 1:00am 
Originally posted by SolusiRadikal:
This game got too many stacking dmg that easily turn your ordinary sniper rifle into a lascanon
Yeh... I think buffs should be less powerful (maybe most of them should either give flat stats increase rather than percentage increase, or do not scale with anything), and enemy stats shouldn't grow that drastically as the game progresses.
Last edited by Rystiya; Jan 3, 2024 @ 1:01am
SolusiRadikal Jan 3, 2024 @ 1:06am 
Nah it'll stay the same one way or another due to game design are focused on stacking buff as many as possible
I can tell the the developers love buffs and debuffs, to a nauseating degree. It's just wayyy to time consuming have to cast 5 buffs and debuffs for each character's turn. What were they thinking? Especially with ship combat being so good (probably because there are no buffs lol)?
Alik Jan 3, 2024 @ 2:11am 
The system just works that way. They give you tonnes of ways to debuff enemies, buff you damage and get extra attacks so they compensate it with weirdly ballanced enemies who are so powerful that they can wipe all your team easily if you don't kill them in the first couple of turns.

And honestly, that system wastes your time more than necessary. Take the operative+grand strategist build for instance: you click to analyse enemy, you click to buff yourself with tactical knowledge, you click to place frontline and than click to buff it with the locus ability and only then you can click to attack and probably click another time to place backline zone or whatever. And it's just one character from the six you have, now it's another one's turn and it's click-click-click-click all over again. And it's a must on higher difficulties, otherwise they will wipe the floor with you. The good thing if you do it right, your slower companions might not even get their turn before it's over.

It's not a hate post, I actually like the game way more than dislike it but this system is overcomplicated for all the wrong reasons and a good example how not to develop RPG mechanics.
Last edited by Alik; Jan 3, 2024 @ 3:14am
It's an eternal buff battle, with a little void instances to spice things up.
Alik Jan 3, 2024 @ 2:30am 
Originally posted by Macsen:
Typical Owlcat, Kingmaker and WOTR suffer from exactly the same problem.
That's the reason I dropped WoTR. Wasting player's time with buff-debuff competition AND with D&D (or Pathfinder, whatever) shackles at the same time was way too much. And it's sad, it seemed the game had a lot to offer.
tamtitam Jan 3, 2024 @ 2:37am 
Owlcat didn't change one bit. It's somehow conforting.
Good old Owlcat formula where (especially of high and unfair diff) your damage dealer is buffed enough to kill god... or your entire party dies in 2 turns. In PotR everyone in your pre-buffed party can solo most of the level by themselves from midgame.
Antearz Jan 3, 2024 @ 3:02am 
Originally posted by Bryxia:
How do you manage to have the encounter run for more than 1 turn ?!?

I'm in act 4 too, and even the boss encounter, like the one with the Hellbrute with 2x3k HP, was finished before my slower teammate could take his first action...

Because not Everyone is doing things by Meta Guides.
This was a Ridiculous Problem with Kingmaker and WotR as well.

Basicly. The Character Progression is Ridiculously Unbalanced. Allowing for Insane Combination and Synergy Effects that allow Characters to Dish out Massive Attacks or be entirely Immune to almost any Damage etc.
But at the same Time. if the Player is not using these Crazy Builds. His Characters are not just 10-20% Weaker. But are Literally 10-20 Times Weaker. As they can barely manage Fractions of these Damage Numbers or Tankyness.

And this in Result Ends in a very Stupid way. Because Players who know the Game and use these Meta Builds. Will generally just Roflstomp every Encounter easily with no effort.
While Players who dont know the Game and thus dont have that kind of Build. Will often Struggle and Face Impossible Encounters as the Enemies just take Forever to Kill and will Onehit their own Characters etc.
Rystiya Jan 3, 2024 @ 3:04am 
Originally posted by Alik:
The system just works that way. They give you tonnes of ways to debuff enemies, buff you damage and get extra attacks so they compensate it with weirdly ballanced enemies who are so powerful that they can wipe all your team easily if you don't kill them in the first couple of turns.

And honestly, that system wastes your time more than necessary. Take the operative+grand strategist build for instance: you click to analyse enemy, you click to buff yourself with tactical knowledge, you click to place frontline and than click to buff it with the locus ability and only than you can click to attack and probably click another time to place backline zone or whatever. And it's just one character from the six you have, now another one's turn it's click-click-click-click all over again. And it's a must on higher difficulties, otherwise they will wipe the floor with you. The good thing if you do it right, your slower companions might not even get their turn before it's over.

It's not a hate post, I actually like the game way more than dislike it but this system is overcomplicated for all the wrong reasons and a good example how not to develop RPG mechanics.

I see... I think the game's art and environment are great, but many small things like poor conveyance and balancing really harms player experience.
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Date Posted: Jan 2, 2024 @ 11:34pm
Posts: 14