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The next computer I build, I will definitely be looking into faster transfer rate storage solutions.
Anyway, you might be able to improve your load times by reducing texture quality (at the cost of texture quality)... or it might not have any effect, depending on how the game works under the hood.
They do. Talk to the factotum on your ship.
Like, I'm thinking it'd be nice if the option to go back to the bridge in cities would always be available. And yes, it'd be to nice to access traders whenever one likes in cities and in the Koronus Expanse.
@tempest I thought about combining areas as a solution. I'm thinking the blame lies on Unity. Take BG3 for instance which runs on its own engine, long load times between maps, but those maps are HUGE compared to this game and it's unlikely you'll have to repeatedly change maps/screens in succession.
I built my own PC too. Got 32 Gbs ram, a 1TB NVME SSD. My CPU and GPU are getting old though (Ryzen 3600X / RX 5700XT). Looking forward to next gen to swap.
It's not you, it's them, see my above post. My PC is about as powerful as you can get right now and there's still 30-60 second load screens all the time with plenty of hidden loading going on during gameplay when the game randomly freezes. It can and should be optimized by Owlcat because there is nothing going on with the graphics to demand this loading. This game was released far too early and the load times are just the biggest issue.
They should have enough money now to license a propper engine.