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I wouldn't compare the Imperium of Man to the Roman Empire and its legions. The Roman Empire actively integrated cultures and their gods into their realm as long everyone accepted roman dominion, laws and customs. That's why the "pax romana" worked for hundreds of years. They just installed themselves as sovereigns without changing too much for the general populace. Compare that to the Warhammer Imperium of Man where everyone and their cat gets exterminated for the slightest deviation from the imperial truth - or god emperor beware - be a nonhuman, mutant or psyker.
Rogue Traders are a bit of an exception because they are allowed to act way more individually. I guess they could be compared to imperialistic privateers with a letter of marque or organisations like the East India Company who wielded immense power and basically could do whatever they pleased as long they were of use to the british empire. So that might really be comparable to the 1880s or perhaps conquistadores of earlier centuries.
LMAO, of course not
Yep, no wonder it got the goty, man. Wonderful game. Which also has difficult decisions, showing you don't have to create an entire fascist lore just to be an ♥♥♥♥♥♥♥ to create a game with "difficult decisions" (Also, Pathfinder from Owlcat already had those)
The Imperium are absolutely the objectively moral good guys of 40K.
Dargonus Iconoclast Zealot project is CHARTER OF MINIMAL RIGHTS Project +70 Iconoclast, +7 complacency, -3 Efficiency/Security. Gives RT the talent Bestower of Freedom - The Rogue Trader gains +(3 X Iconoclast rank) Fellowship.
Warhammer 40K's Magna Carta in the flesh!!! lol
As for reading and writing it's not universal as I thought, but the T5 Dargonus project (that gives the best light armour in the game) Schola Progenium, is 40K's Ecclesiarchy schools for orphaned children of Military service parents (like the orphans in Argenta's quest). Which number in the millions of course as per the project description. :p
I guess they can't glorify the Imperium too much if they want to sell the game in the West, realistically, full on Iconoclaust independent should net many assassination attempts and the Imperium sending a crusade fleet to retake the Expanse in the ending slide.
But there's also the warp storm thing.
Anyway, I'm going Dogmatic first run because I know the lore a bit too much to be enticed by these Iconoclaust short-term profits.
Well they kind of do If your Navy Rep isn't high enough, the Koronus imperial Navy (and if i remember correctly even Calixis reinforcements, as the Great Rift/Eye storms etc. do subside over time in lore), decide to put an end to your Iconoclast heresy. If you have Nomos then he basically says "NOPE! DENIED!" and wards them all off, preventing access to the Expanse. Not sure how it goes for non Nomos Iconoclast ending in that instance. You may need to max Navy rep to get them to defect to your side in order for your Iconoclast Expanse to survive.... maybe.
Even when they do defect, it's not all of them.
Look up the word iconoclast and remember that what you’re opposing has existed for 10 thousand years, and is practically the only reason that humanity hasn’t gone extinct already. Going agains the imperial creed is treason for anyone who isn’t either an Inquisitor, Rogue Trader or a space marine chapter master, so of course you’re not going to see widespread change right away.
Things like analysis of a game called "♥♥♥♥♥♥♥♥♥: the triggering", lmao
Probably people who believe in "cultural marxism", "woke culture ruining art" and stuff like that.
Anyway, putting your sector in the hope of some kind of AI god that is basically a child isn't the best, me think. And bribing the Navy LOL, we would all be destroyed.