Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Gamer de esquerda Jan 2 @ 4:29am
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So, this game is "be a fascist or go home?"
Despite being a colonial fascist officer for a religious-fascist empire, I'm trying to be as nice as I can on the game. And the game punishes you for that with negative narrative consequences and even permanent debuffs on your character if you try to be MINIMALLY good. Algo being good brought no positive consequences at all until now. The game never shows the consequences of my "good boy" decisions, unless they are bad consequences.

Seriously, the creators of this game and/or this universe have serious issues.
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The game teaches you to be a ruler/a leader, and not the guy who just accepts and be as "good" as possible.

EDIT: And just wait for the ending IF you decide to go ♥♥♥♥ you Imperium, you will manage to isolate yourself and ruin the lives of millions or trillions of people.
Last edited by REhorror; Jan 2 @ 4:32am
Schlumpsha Jan 2 @ 4:32am 
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Welcome to Warhammer 40K
orjake Jan 2 @ 4:35am 
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In the grim darkness of the far future, there is only war.
Iconoclast choices seem to be fairly reasonable without any particular drawbacks. What are the permanent debuffs that you mentioned?
You can be a nice guy, but you need to pick your battles. There is a difference between being a nice guy and being a sucker.
Originally posted by .//slayer:
Iconoclast choices seem to be fairly reasonable without any particular drawbacks. What are the permanent debuffs that you mentioned?
It's probably the last choice of Act 1, it's kind of a trap for people who don't know the setting.

The drawback is very small tho.
Originally posted by REhorror:
Originally posted by .//slayer:
Iconoclast choices seem to be fairly reasonable without any particular drawbacks. What are the permanent debuffs that you mentioned?
It's probably the last choice of Act 1, it's kind of a trap for people who don't know the setting.

The drawback is very small tho.
All you have to do to clear that one is get KOed in combat and revived.
Originally posted by UnCivilServant:
Originally posted by REhorror:
It's probably the last choice of Act 1, it's kind of a trap for people who don't know the setting.

The drawback is very small tho.
All you have to do to clear that one is get KOed in combat and revived.
Nope, I'm talking about the choice after beating the CSM.
The warhammer universe is all about making tough decisions, because everything can have horrible consequences.
Don't mindlessly pick an option because it has "dogmatic" or "iconoclast" next to it, think about what you are actually doing and what the consequences could be.
Originally posted by Skytrock:
The warhammer universe is all about making tough decisions, because everything can have horrible consequences.
Don't mindlessly pick an option because it has "dogmatic" or "iconoclast" next to it, think about what you are actually doing and what the consequences could be.

you have to min/max it or else you miss out later on in the game.

you have to pick one and go all in.
Originally posted by Gamer de esquerda:
Despite being a colonial fascist officer for a religious-fascist empire, I'm trying to be as nice as I can on the game. And the game punishes you for that with negative narrative consequences and even permanent debuffs on your character if you try to be MINIMALLY good. Algo being good brought no positive consequences at all until now. The game never shows the consequences of my "good boy" decisions, unless they are bad consequences.

Seriously, the creators of this game and/or this universe have serious issues.
Well the IOM is fascist, the space elves are fascist, Chaos(heretical) is baby eating fascist. No one is good. If the servitors and how blazee everyone is for them didn't clue what kind of setting this is. One of the rewards for a DLC is a cherub, basically a dead baby made as a drone.
But this is on GW not Owlcat. 40k is the definition of grimdark and such phrases Only the insane prosper , or suffer not a good deed go unpunished. Or there is only war. Or how a new navigator attunes herself/himself to the ship for the first time.
40k is full of humor , but that humor is over the top and black comedy.
But there are plenty of good icono do good options, but not all ico or good options have a good ending and doesn't backfire. And there is plenty of dogmatic options that are puppy kicking evil and plenty that are suboptimal, or plenty that are good and optimal options.
Plenty of ico options cost profit factor, plenty of dogmatic also costs profit fact.
If you want to RP a good officer you need to read, think what each option will entail.
For example the Rykaad Minoris choice is basicly save some people(some of them are enemy infiltrators(you don't know and cannot find out) and make sure you have a major problem in a few years/decades or kill the problem for the IOM and yourselves and save the majority world population souls from Hell on Earth or give the planet and its people gift wraped to Chaos and demons of Hell).
If the game dogmatic choices are the only options and war is the only option the achievement Silver Eyed Diplomat wouldn't exist.
Remember that other people vote as well and both eldar , other imperials citizens and Chaos/pirates can and will take advantage of your mercy. There is no big group hug in the sky , if only the evil humans will behave there will be peace. No others are just as ♥♥♥♥♥♥ as IOM and just as racist as them.
haha so a totalitarian dogmatic empire is not cool ? Nice catch
Originally posted by Moffin Bovin:
Originally posted by Skytrock:
The warhammer universe is all about making tough decisions, because everything can have horrible consequences.
Don't mindlessly pick an option because it has "dogmatic" or "iconoclast" next to it, think about what you are actually doing and what the consequences could be.

you have to min/max it or else you miss out later on in the game.

you have to pick one and go all in.
Outside Rykaad Minoris(act 1) and some in act 3,4 and 5 the downsides of ico are too small to matter and can be chosen randomly. Be aware there are some awful Contracts quests and Colony projects if you RP as a good guy. Read and not auto click.
Imagine thinking colonialism was bad.
It's not just Warhammer 40K.

It's called choices and consequences in general.

Too many CRPG actually have a good route where you are encouraged to be the goodest boy possible (like in case where you finish the quest, you REFUSE the money and then
the nice/humble peasants actually give better rewards).

Maybe this is good because it encourages people to be even better, but it just isn't "realistic" I guess. You will be fooled a lot if you try that IRL.
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Date Posted: Jan 2 @ 4:29am
Posts: 461