Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
she gives them all a turn when you take her hp down and she skips the turn order.
Ive done the fight multiple times on unfair because i was trying to figure out how to get marazhai's quest to work where you make sure he is the one that kills her.
Trust me. killing everything else first is the easiest way to do it.
The quest "completes" but it's bugged it always silently fails in the quest log. but as long as you get the soul stone dialogue after the fight then its complete. weather the game registers that is another question. oh and for your sanity keep a save right at the end of chapter 3 (before you go though the webway gate) as chapter 4 and 5 are a mess.
it completed for me with the latest patches, the bug could be choice dependent. There are a lot of quest and scripting issues currently. Chapter 3 is where the alpha and beta testing stopped and it shows :P Best advice is keep saves at key points so you can back track not all fixes are retroactive.
Argenta was OP for a while when I got there. I got her with a heavy bolter just unloading burst fires while standing in a Strategist's rear line area that I doubled up with the Locus strategem and then I have the front line under the enemy and use the skull icon strategem. Then my RT and Cassia keep giving her turns with take it down and Finest Hour and use Argenta's arch militant heroic to give her extra attacks per turn. It's a very specific setup but it just melts everything.
I'm playing on Daring, no guides or cheats.
https://steamcommunity.com/sharedfiles/filedetails/?id=3130004644
https://steamcommunity.com/sharedfiles/filedetails/?id=3130004620
For some reason inferno can't be dodged and it has a base 80% hit chance to go central line, it counts as a burst attack with staff power = number of shots and count as psychic power attack so the drukhari "burn of the warp" works on every single shot from inferno meaning that after the first psychic power damage she takes she will take ignite damage +10% of her hp on every single shot of inferno. On hard she took took more than her 50% health trigger on first inferno (can't tell the number because cutscene triggered instantly) then used the heroic act version of inferno (doubling the amount of projectile) and one shot her, 80% *16 shots to hit her for ignite+10% of her health, she took way over 1k damage. Also i could bet that warp burn and biophysical distortion probably procs "burn of the warp" making her take a free 10% max health on every single proc.