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None of this changes the fact that, if we accept the damage formula at face value, minimum damage is 1. Even if you stack 1000% extra damage, if you low roll, you can get damage of 10.
And I have, in fact, seen ludicrous variations in damage, where I would be hitting one enemy for 80 and another for single digit damage like 7 to 9. I am not getting the consistent results of 1000+ that people brag about. Highest I've been able to get with Psy Rating 1 is 370. But even if I had higher Psy Rating, that doesn't change how low your damage can still be, in theory, if we go by the formula as written.
You need both and they're both multiplicatively linked. Increasing psy rating by e.g. factor 3 will also increase whatever insane amount of resolve bonus you manage to get by factor 3.
And since pain channeling uses the overdamage, this factor 3 might be essential to reach really high damage numbers.
Alone the fact that it is available so early in the trade tree tells me that it is not intended.
I didn't play early access so no clue when it was implemented.
But all other high end staffs have a fixed power level and they're still usable in the later game. This one really feels out of place.
want and need are very different things
you dont really need psy rating above basic psy rating talents from levelling, more is better and means more dmg due to the multiplicative nature of the math here of course but you dont really need to be stacking psy rating when u can just be stacking reslve infinitely
You're probably right, but it's easier to nerf the staff than balance all those talents...
The staff has an area attack, so ideally you will hit multiple enemies which kind of averages out low rolls most of the time.
But with a psy rating of 1 the staff is not broken at all.
To use the full potential you need additional items/talents which increase your psy rating and support talents like pain channeling and backdraft. The talent which increases your crit chance based on your resolve also helps a lot here.
Let's agree that it is a matter of patience. :)
It just feels like a waste to only increase resolve while you could increase both relevant stats in parallel.
You can buff your psy rating as well, with burning and sanctify talents. Every heroic by your allies is +1 PR.
I would submit that, if you have to accumulate so many talents and items to make the attack that powerful, you deserve the result. For someone using it on a first playthrough, without any metagaming knowledge, it is a fairly mediocre weapon. And even with some metagaming knowledge, you still have to jump through the hoops to snowball its damage.
I guess you could say the same of any item but weapons are more straightforward and need less investment to be deadly.
I thought Psalm of Heroes was completely nonfunctional? Was it finally fixed?
Even with high psy rating, you're just buffing the upper range of damage. It is still possible, in theory, to low roll. With the sheer number of rolls in this game, it is amazing how often a roll with less than 5% chance occurs. Unless you have stacked 1000% extra damage, you can end up doing just single digit damage with the staff, or something unimpressive like 15 to 20.
And the AOE is actually quite small. Decent range, but it is not likely that so many enemies will be bunched up in a way that takes advantage of its 3x3 grid. You could of course have Cassia move people together with Point of Interest, I suppose, but again, this adds to my point about the staff needing set up.
Yes it was. And with the right party composition you can accumulate lots of psy rating very quickly. E.g. the master tactician heroic can be used every turn.
Cassia has been having 2-3 attacks/turn since I got her. I thought it worked as intended untill I understood it didn't. Now I do just one attack/turn. All other actions are buffs
Sanctic staff is pretty weaksauce compared to actually broken dps as well.
As has already been mentioned, the Bloodhound Staff, which has the Devastating quality, allows Cassia to use each of her damaging attacks twice, although the second attack will cause an extra WP damage to both the target and Cassia. So you can use Lidless Gaze x 2 and then Held in my Gaze x 2 if you want.
As for the Staff, you don't have to stop using it. SImply use it without Press the Advantage or Linchpin if you think the damage scaling from those abilities is absurd. If you have decent Psy Rating, you'll still do an OK amount of damage on average, without any enhancements (compared to what your companions can churn out with weapons).
And as I have said before, if you roll 1 to 10, you'll be doing single digit or low double digit numbers for damage, unless you get your damage multiplier to 1000%.
It being available so early is not the issue. You can't snowball it's damage unless (1) you are familiar with how to abuse the stacking of Master Tactician abilities and the talents and items that boost Psy Rating; (2) you actually gain enough levels to acquire all the necessary Talents.
For many new players, the potential of the Staff isn't immediately apparent. As you have pointed out, you need a number of elements converging together to really make the Staff become absurd. Below level 21+, it will hardly do much. If you don't have Linchpin, Psalm of Heroes, or other ways to really pump Resolve and Psy Rating, you won't be getting the overpowered results.
And the potential to low roll and inflict an absurdly low amount of damage is still present.
If you choose to jump through all sorts of hoops to scale the damage, maybe you deserve the results of your hard work. Otherwise, the Staff itself is not broken by default.