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Or even better "spoiler for chapter 3": Thanks to taking basic precautions like wearing fully sealed enviromental armor and doing something the very moment the psyker has bad premonitions instead of standing around like a bunch of mushrooms the party did not fall for the obvious trap and shot some dark eldar instead. Relevant information was tortured/mindraped out of some survivors and chapter 3 could thus be avoided (sane path) or started on the players own terms (insane/hopelessly idealistic/ambitious path)
Seriously, ♥♥♥♥ chapter 3.
Ph. Why so serious? Chapter 3 has a nice change of pace and twist at the beginning of it. I think that Owlcat did Drukhari Alushinyrra it good, in terms of longevity/pace.
Like after the first encounter, I go to the Mangled sector and I see Argenta there and I was like "Oh back the usual then".
And back to the usual it is, I'm now asskicking my way through Commoragh with my loyal companions.
Sometimes you just need to roll your eyes and move on with the story events.
I thought it was a fun change of pace with lots of opportunities to make them regret ever bringing you there.
Because I hate, no, I loathe being railroaded into autofails.
Making bad decisions and getting punished for it? Perfectly fine.
The dice hate you today? Sucks but that is probability for you.
Not getting a single chance, a single dice roll to avoid the great,fantastic You are completely helpless, all your stuff gets stolen, you are at the non-existent mercy of sadistic ♥♥♥♥♥♥♥♥ plotline? No thank you. If that happens in a real life roleplaying session I simply pack my stuff and go.
It's a game, it's inherently rail-roaded because we don't have a tech to make anything go yet.
And again, it's a nice change of pace, you feel weak and vulnerable for a whole 15 minutes!
RT and his whole party falls in 3 seconds for an irresistible poison/gas/whatever, and is sent to Dark elf realm and no one on your ship cares..
Then you end up naked fully debuffed, so you miss every and each skill check
It made me feel totally "unimmersed", I'm just watching, really not my cup of tea, I hope it don't last long!!
But yes, realistically, none would have made it alive and your ship would be destroyed while waiting for the shuttle.
The Drukhari were especially KIND that day. Your vision of the ship bridge is unironically what should happen.
Yeah, when it first happened I seriously considered stopping to play because my fun factor went to zero. Then I decided I wanted to know more of the story in the hope it would get better again. Though stopped caring about my planned achievement and lowered the difficulty to the absolute minimum so that I could get that ♥♥♥♥ over with as soon as humanly possible.
I would like to play the game again and see what differences that makes with different choices but knowing that chapter 3 will come.... eh. I will rather play another game.
This kind of thing has been in video games since longer than you’ve been alive, I’m guessing.
Baldurs Gate 2, which is pretty much the best CRPG ever made (yes, it was better than BG3 at the time), has something quite similar happen. Although not quite is a grimdark.
BG2 spoilers:
Also between BG1 and BG2 you wake up naked in a cage of dungeon that belongs to a sadistic ♥♥♥♥♥♥♥, you find some of the companions you cherished throughout the entire first game have been killed and tortured, and your little sister companion gets kidnapped by the big ♥♥♥♥♥♥♥ straight away.. Honestly if you’re miffed about Act 3 in RT, then I’d love to see your reaction to that.
Besides, you find out later your ship actually does care, the Drukhari make a poison gas especially for you, and once you get your group back you can do the skill checks.
But I get that it may hurt your ego if you’ve been an unstoppable juggernaut up until this point.
Not quite the same thing - for several in universe and out of universe reasons:
BG1 came out in 1998 and neither Black Isle, Bioware or Interplay had any idea how well it would sell. Sure, there were enough narrative hooks to allow to for a sequel, but, one was not planned nor written when the first game came out. In many ways BG1 was the first game of it's kind and and elements from it (both gameplay and design) still exist to this day.
In the first game, you went after Sarevok for very personal reasons. In the second game they felt something similar should be the driving force behind the story, for tonal consistency I would guess. Of course this can break down easily if a certain someone was not in your active party in the first game and you had no emotional attachment to her (you monster).
Further, the purpose of that whole intro is to explain why you are in a new kingdom, why some equipment and characters are missing, and why a certain druid is available to you for romantic interests. It also allows for a "board reset" in a way that accommodates all (really - most) possible character classes and alignments.
Having said all of that, the initial dungeon and reasons behind it are not well liked by the player base. “Dungeon-be-gone” was a very popular mod. There were additions to it (as well as some other ways) of allowing you to keep your end-game equipment from BG1 as well, all beloved by the community.
I am aware that Beamdog tried to bridge this gap with Dragonspear, but I cannot speak to it as I have never played it – and given what I have read about it - have no interest in ever doing so.
The events described in the BG2 prologue are just a short-hand to jump start your hunt for Irenicus. Lets not forget that the very same elf targeted you (and your party) specifically for his plans – there were other candidates available to him but they were either way too weak or way too strong (think of some of the final bosses in Throne of Bhaal). Which plays quite well with the level-to-power ratio of AD&D 2nd edition rules. At the end of BG1, your PC is likely around level 8 assuming no multi or dual classing – perfectly suited for Jon’s (or his sister’s) needs. Jon’s character sheet states he is a level 30 Mage which means that he would wipe the floor with the party in any fight. Alone. With one hand tied behind his back. Even given all of that, the events themselves are vague and very few details are given – we can assume that the party was not all present and they were certainly not ready – which would only add to the hopelessness of the encounter.
Most importantly of all, the intro covers events that happen before the game begins which allows for a degree of suspension of disbelief.
So, to me at least, the BG2 intro is an acceptable, while a definitely lacking, intro chapter into the greatest RPG game of all time.
The events that start chapter 3 are very different: the Rogue Trader and his party go down to a planet – something that has led to combat every single time prior – are warned (in my case by the Inquisitorial agent) that something is really wrong – and still are SOMEHOW captured by the same enemies they regularly butcher wholesale. Using gas. This is the same party that routinely fights Nurgle demons and cultists. The same party that eats CSMs for breakfast.
I will add one more thought – it seems that someone at Oulcat really liked the Underdark from BG2: arena fights, map layouts, good (or at least good-ish) characters being forced to act outside their stereotypes and so on. Yet the Underdark made narrative sense and did not force you to undergo some strange de-powering for no apparent reason.
So no, its not the same…
In BG2 you go to the dark elf city in a magical disguise, maybe something similar would work as well...
If you have not seen this wonderful story please check this out:
https://tvtropes.org/pmwiki/pmwiki.php/Fanfic/TheGuyWhoCriedGrendel
1d4chan had the whole writeup but I think the site has gone down. I'm sure you can find it somewhere else.. worth the read!
"This kind of thing has been in video games since longer than you’ve been alive, I’m guessing."
Not possible! I date back from prehistoric times when there was NO video games lol (I'm 59!)
But it was present in movies before and then in theatre before even the dinosaurs ^^
And I perfectly remember the BG2 start, abducted by Irenicus, but there's nothing of the disgusting humiliation than you have here, with the unending vaguely interactive cutscenes where you fail all tests
I really loved the game up to there, and this part stands like a sore thumb