Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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100 hours in and out Navigator Points, struggling to get more.
So as the title says I am overt 100 hours in on my first play through.

I admit I like to explore and I went about the Kronus Expanse, and may have used a bit more of the Navigator Points then I should have. I did not release how finite these points were.

Now I have read other discussion posts and the only option I saw I had at the point I am I'm in Chapter two after the meeting with the Orsilio navigators .. were I screwed up and missed a chance to gain 15 points was to just jump around the galactic map praying for some points by a chance encounter.

I am getting nothing but chaos daemons invading my ship and damaging my voidship. It's starting to make the meat of the game i love, the ground combat, tedious and boring as I roll my eyes at the 10+ chaos encounters. Do not get me wrong, I'll take the XP but I want to progress the story. I have gone to all the sectors I could and Charted al the New Routes I could.

I am at a lose at this point, I love this game, but I cannot progress due to the lack of Navigator Points and I am starting to just become bored due to the tedium. Am I stuck here now? Just to jump around praying for Navigator Points.

Is there something more I can do? I'd appreciate all the advice my friends.
Last edited by Kushluk_Shimazu; Jan 1, 2024 @ 9:08am
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Showing 1-15 of 21 comments
the toybox mod and give yourself some it speeds up the process for you...
woops Jan 1, 2024 @ 9:13am 
I have the same problem, once again Owlcat makes navigation around their minigame map a gigantic pain. In their previous two games you had to constantly rest every 5 steps on the map and it took resources that had a ton of weight so it ruined the game.
Once again they ruin their game with another terrible mechanic. I only get 1-2 navigator points per unexplored system but unexplored systems are rare at this point.
R3TR0 Jan 1, 2024 @ 9:14am 
Go down yellow/orange routs, you will eventually get more warp points, I had same issue!
Nether Jan 1, 2024 @ 9:19am 
Mini-reminder that if it's the main quest sending you places it should also have spawned a red route to your destination, often fairly thin - so make sure to check well.

If it's not the main quest you can probably keep going and wait until chapter 4 to explore those systems.
Gregorovitch Jan 1, 2024 @ 9:44am 
Originally posted by forgotten_valkyrie:
the toybox mod and give yourself some it speeds up the process for you...

Please, use that cheat mod if you must but shut up about it already. Basically it needs to die. It's a major problem for Owlcat games. Some folks like cheating in thioer games but for most folks cheating ruins the game experience. It would be better if the mod was called itself "Toybox cheat mod".

Originally posted by Kushluk_Shimazu:
I admit I like to explore and I went about the Kronus Expanse, and may have used a bit more of the Navigator Points then I should have. I did not release how finite these points were.

Yeah, I brought this up during Alpha. They sorta improved it but not entirely.

I don't know how far you got exploring the sector yet but the following info may help you out:

* Red routes involve very nasty fights. They are best avoided by spending one NP to downgrade them to orange.

* Orange routes involve annoying but easily doable fights, they represent the most annoyance really.

* Yellow routes involve skill checks against a fight which will, should Cassia pass them which she usually does, net you some bonus NP. I think you can use this to farm extra NP at a pinch.

The main strategy to avoid NP pain is to save up your NP to create network of longer strategic "super-highways" for use in travelling about the sector quickly and painlessly. This enables you to avoid a lot of jumps and you can use them to chart routes to were you need to go regularly that avoid orange and red routes altogether. You make them by clicking on a distant system that does not have a direct connection. You can spend 6NP to make a green route there (don't matter how far it is), five a yellow, four an orange etc.

An obvious "super-highway" strat is to connect your colonies directly and especially to Footfall. But you can actually optimise that plan further if you study the map. These things pay for themselves because if you fight your way down orange routes to get to a strategic system (only spending NP on red routes if necessary along the way) then by creating a "super-highway" back to civilisation you bypass them all in the future. Short term pain for long term gain basically.

I did suggest in the Alpha that Cassia should give you a quest to create such a route from Footfall to Janus to give players an idea of what they're supposed to do.
Last edited by Gregorovitch; Jan 1, 2024 @ 9:48am
nno785.45 Jan 1, 2024 @ 9:58am 
Originally posted by Gregorovitch:
Originally posted by forgotten_valkyrie:
the toybox mod and give yourself some it speeds up the process for you...

Please, use that cheat mod if you must but shut up about it already. Basically it needs to die. It's a major problem for Owlcat games. Some folks like cheating in thioer games but for most folks cheating ruins the game experience. It would be better if the mod was called itself "Toybox cheat mod".

Originally posted by Kushluk_Shimazu:
I admit I like to explore and I went about the Kronus Expanse, and may have used a bit more of the Navigator Points then I should have. I did not release how finite these points were.

Yeah, I brought this up during Alpha. They sorta improved it but not entirely.

I don't know how far you got exploring the sector yet but the following info may help you out:

* Red routes involve very nasty fights. They are best avoided by spending one NP to downgrade them to orange.

* Orange routes involve annoying but easily doable fights, they represent the most annoyance really.

* Yellow routes involve skill checks against a fight which will, should Cassia pass them which she usually does, net you some bonus NP. I think you can use this to farm extra NP at a pinch.

The main strategy to avoid NP pain is to save up your NP to create network of longer strategic "super-highways" for use in travelling about the sector quickly and painlessly. This enables you to avoid a lot of jumps and you can use them to chart routes to were you need to go regularly that avoid orange and red routes altogether. You make them by clicking on a distant system that does not have a direct connection. You can spend 6NP to make a green route there (don't matter how far it is), five a yellow, four an orange etc.

An obvious "super-highway" strat is to connect your colonies directly and especially to Footfall. But you can actually optimise that plan further if you study the map. These things pay for themselves because if you fight your way down orange routes to get to a strategic system (only spending NP on red routes if necessary along the way) then by creating a "super-highway" back to civilisation you bypass them all in the future. Short term pain for long term gain basically.

I did suggest in the Alpha that Cassia should give you a quest to create such a route from Footfall to Janus to give players an idea of what they're supposed to do.
Why are you attacking people who want to enjoy the game? It is not their fault many mechanics are broken or purely implemented.

You should understand toybox is literally saving this game for many players -- especially those stuck at main quest
AlexD Jan 1, 2024 @ 12:52pm 
Originally posted by windy.coyote:
Why are you attacking people who want to enjoy the game? It is not their fault many mechanics are broken or purely implemented.

Except in this particular case, it is. Mechanic is there, the game tells you that NP is a finite resource, you wasted it and now you complain that it's somehow the game's fault and not yours. And instead of dealing with consequences of your choice, you prefer to cheat your way out. As it was pointed out, you can grind for these points by jumping yellow routes back & forth (you don't need orange ones), plus there are ways to get extra points via quests. I have explored all systems in Act 2 and was left with 10 points to spare (which I think were from getting Hann the navigator on board of my ship with his crew), so it is doable.
nno785.45 Jan 1, 2024 @ 1:07pm 
Originally posted by AlexD:
Originally posted by windy.coyote:
Why are you attacking people who want to enjoy the game? It is not their fault many mechanics are broken or purely implemented.

Except in this particular case, it is. Mechanic is there, the game tells you that NP is a finite resource, you wasted it and now you complain that it's somehow the game's fault and not yours. And instead of dealing with consequences of your choice, you prefer to cheat your way out. As it was pointed out, you can grind for these points by jumping yellow routes back & forth (you don't need orange ones), plus there are ways to get extra points via quests. I have explored all systems in Act 2 and was left with 10 points to spare (which I think were from getting Hann the navigator on board of my ship with his crew), so it is doable.
Tl;Dr. I have no clue what you are arguing about. I have not started this topic
Princess_Daystar Jan 1, 2024 @ 1:14pm 
Originally posted by Amoc:
Originally posted by Gregorovitch:
Please, use that cheat mod if you must but shut up about it already. Basically it needs to die. It's a major problem for Owlcat games. Some folks like cheating in thioer games but for most folks cheating ruins the game experience. It would be better if the mod was called itself "Toybox cheat mod".

It's a single-player game, clown.

Owlcat has at this point a fairly established history of making absurdly bad mini-games and management sims that bog down things down and make what was otherwise an enjoyable game into a miserable experience.

They also have a long history of releasing buggy games.

Toybox fixes both of the issues above by allowing players to skip miserable and joyless content that Owlcat didn't even care enough to develop properly. Thank god for the modders, because without them this company would never get a cent from me again.
Thankfully it exists..theres a planet event that spawns in Chapter 4 that at least for me made me lose 60PF...
Gregorovitch Jan 1, 2024 @ 3:32pm 
Originally posted by windy.coyote:
Why are you attacking people who want to enjoy the game? It is not their fault many mechanics are broken or purely implemented.

Because in this case it is neither broken nor poorly implemented and on top of that it is an essential element of exploration game play and lot of fun. It's part of working out how to pacify the sector.

What is true is that it is rather poorly explained, as I said in my post. You don't know how many NP you are going to get, which makes budgeting them difficult, and it is not immediately obvious that you can create long distance warp routes yourself or why you should do so.

That's why I explained it, because I do know.

If you don't know this then recommending use of a cheat engine in your ignorance is criminal as it is simply devaluing important game play for someone else that works perfectly well as designed. Toybox is a curse for most folks, as are all cheat engines. They become a habit.
REhorror Jan 1, 2024 @ 3:38pm 
There are repeatable events where you can earn Navigator insights.
Just by going alone in Orange/Yellow road you can gain an event to earn Insights.

I'm not sure what happens if you try to Green everything tho (it's actually possible), but I assume Owlcat think the player will be smart enough to have some Insights as left-over.
revan1229 Jan 1, 2024 @ 3:41pm 
Originally posted by Gregorovitch:
Originally posted by windy.coyote:
Why are you attacking people who want to enjoy the game? It is not their fault many mechanics are broken or purely implemented.

Because in this case it is neither broken nor poorly implemented and on top of that it is an essential element of exploration game play and lot of fun. It's part of working out how to pacify the sector.

What is true is that it is rather poorly explained, as I said in my post. You don't know how many NP you are going to get, which makes budgeting them difficult, and it is not immediately obvious that you can create long distance warp routes yourself or why you should do so.

That's why I explained it, because I do know.

If you don't know this then recommending use of a cheat engine in your ignorance is criminal as it is simply devaluing important game play for someone else that works perfectly well as designed. Toybox is a curse for most folks, as are all cheat engines. They become a habit.
Wtf? Get off your high horse, maybe? ToyBox and other mods/cheat engines are the reason some players continue playing these types of games. If you or OP don't want to use them, don't. How does someone using ToyBox for NP devalue the gameplay for someone else? Lol
Last edited by revan1229; Jan 1, 2024 @ 3:42pm
Kid Gloves Jan 1, 2024 @ 3:45pm 
Don't use ToyBox or the difficulty gatekeepers will mock you online, while pointing out how their WH40K team will murder your D&D party. Consider yourself warned.
Princess_Daystar Jan 1, 2024 @ 3:54pm 
Originally posted by REhorror:
There are repeatable events where you can earn Navigator insights.
Just by going alone in Orange/Yellow road you can gain an event to earn Insights.

I'm not sure what happens if you try to Green everything tho (it's actually possible), but I assume Owlcat think the player will be smart enough to have some Insights as left-over.
Im not sure if one of them is bugged or not, but theres one thats supposed to add NI right now that subtracts it instead. gotten it more than once and while i had 13 left over(at the start of chapter 4) im down to 9 from that event alone..
REhorror Jan 1, 2024 @ 3:55pm 
Originally posted by Princess_Daystar:
Originally posted by REhorror:
There are repeatable events where you can earn Navigator insights.
Just by going alone in Orange/Yellow road you can gain an event to earn Insights.

I'm not sure what happens if you try to Green everything tho (it's actually possible), but I assume Owlcat think the player will be smart enough to have some Insights as left-over.
Im not sure if one of them is bugged or not, but theres one thats supposed to add NI right now that subtracts it instead. gotten it more than once and while i had 13 left over(at the start of chapter 4) im down to 9 from that event alone..
I have gotten my NI subtracted. Very weird.

Verify your files and trust in ye Navigator!
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Date Posted: Jan 1, 2024 @ 9:07am
Posts: 21