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回報翻譯問題
Assassin-sniper is not a S-tier too? You're funny (and probably playing on Story).
You can use Dash.
1 use per turn.
Nice advice, lol.
You're telling me that it's okay that bottle named "Salt" have a mustard inside =/
Charge is never conditional, unless you are boxed into a corner by terrain and enemies. You always have the option to charge out of melee with one enemy toward or into melee with another. It doesn't require that you reach an enemy to attack, it just gives you that as a (very desirable) option.
You can build a Warrior for melee damage. That's what a Warrior/Assassin would be, for example. They have abilities and talents that are tailor-made for melee damage dealing. Soldier does not. Trying to play a Solder as a melee character is possible, but they are not better at it than a Warrior. All of their abilities and talents are designed for ranged combat;
there are some that also work for melee, which is good for Soldier/Arch-Militant planning to be able to do both melee and ranged, but not on par with what is available to Warriors.
Dash is absolutely a fabulous power, and it does make getting into and out of melee easier. I'd take it on every Warrior if it were an option.
Firearm Mastery (the soldier heroic) gives 2 or more free attacks with a firearm. It does turn the first attack (with any weapon) against a new target into a crit, so I guess you can get some melee benefit out of it. Daring Breach (the warrior heroic) restores all move and AP, gives bonus MP equal to AGI, allows move after attacks, and allows unlimited (meaning limited only by AP) melee attacks.
Daring Breach is the clear winner for melee combat in my opinion.
It's 11 any attacks that count as a melee weapon attacks, which includes ranged aoe Sanctic lightsaber attacks. Actually I'm not even sure 11 is the cap, I think I've seen more, 11 is the cap for Finest Hour. Lategame Sanctic/Pyro psyker with Daring Breach is insanely strong..
You can make a soldier sniper, for example soldier/bounty hunter. However, it is probably fair to say that operative/assassin would put out more raw sniper damage.
The fact that some other class makes a better sniper doesn't turn soldier in to a melee class, though.
Soldiers are a true ranged class, because using a gun to shoot something five squares away is ranged combat.
Those are examples of how you might build them, not the only option.
There are no melee burst attacks. If you fire a burst attack at range zero (with the talent to allow it) it is still a ranged attack.
Run & Gun can be used to make an extra melee attack. Firearms Mastery can turn melee attacks into crits. Revel in Slaughter does improve melee attacks, but not as much as it improves ranged attacks.
Rapid Fire only affects burst attacks, not melee attacks.
Controlled Shot doesn't do anything even for ranged attacks to increase damage. It is for limiting damage to friendly targets hit by your burst attacks.
You are right that there are some tools that a Soldier has that boost their melee damage and/or number of melee attacks. It is possible to use a saw as a hammer, too. The tools that Soldiers get are primarily intended as ranged combat tools, and some of them also happen to have benefits that spill over to melee.
That doesn't make them better Warriors than Warriors. That was the original premise of this thread, that claim, that Solders are better Warriors than Warriors. Not that they are better damage dealers that Warriors (which is probably true), but that they are better Warriors than Warriors. That is not true.
Warrior can also go into arch-militant.
That doesn't make them better at being a Warrior. At best, it makes them even.
As I said above, Warrior can focus agility for high dodge. Being a Warrior doesn't force you to wear heavy armor and stack deflection.
There are some situations in which it is possible to engage a target in melee while being in cover from some or all of your other enemies. That isn't reliable, though, so you are right that most of the time you are going to be out of cover.
If you made a melee Soldier as a replacement for a Warrior, though, you'd be doing the same thing. This isn't really a reason that Soldiers are better Warriors, it is a reason that ranged is safer than melee. That's not the same thing.
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Seriously, why are we even debating this? Its a ridiculous premise supported by sketchy or outright false "facts".
If you want to use Soldiers instead of Warriors because you like ranged damage, go for it. Soldiers don't have to be "better Warriors" in order to legitimize that choice.
you won't get any willpower attribute from warrior. at least not today,
Psyker adds Willpower as a raisable stat to any archtype.
Also eventually the Direct damage of the Sword of Faith scales quicker than basically anything in the game, does direct damage and is technically a psyker ability which means it benefits from a lot of talents and equipment you're probably not thinking about. Eventually you just wack everything with the glowing sword and it explodes.
And then Daring Breech is probably the second strongest Heroic in the game, basically allowing for more attacks than you will ever need to finish a combat.
Also dodge is complete garbage as a defensive stat, its good for lethality though.
I've played multiple Arch mils on hard. Melee is fine. Works even better for sword/pistol builds, or hybrids.
wildfire is an easy 2ap max thanks to reckless rush, thats 2 attacks, heroic action, that's 3 attacks. Though, you're better off going warrior heroic action into arch mil heroic action. you can easily hit 3 attacks a turn in round 1. And thats just base. Assassin is gonna get there one big hit a turn solo, arch mil will be getting 2-3.