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As lack melee heroic and access to assassin class. What would be your future progression, another Arch-Militant with heavy bolter, lol?
Arch-mil is precisely the natural progression of Soldier or Warrior, Vanguard is just for tanking.
Arch militant is a better progression for a melee warrior than assassin IMO outside very specific circumstances.
Reckless rush- Movement reset, for warrior, thats great
Extra attack(2x), two great heroic actions
stacking WS=more damage, and insane parry.
We're a little in deep waters and outside the narrative.
They're stereotypes. The idea is warriors uses sword. Jake sully of the warrior clan used guns.
Beside Heinrix gains damage from psi.
Ebelard designed to be a tank.
This is why pasqal is a better example. They pretty much made him into a soldier by giving him a mobility talent.
I think pasqal would been better as a soldier. He can use both weapons.
We could as well give warrior guns since they are not going to be the backbone. They're there to be a moving brick and this game promote damage.
Without testing we may over-value warrior class.
I think about the cassia battle where she lay on the floor blocking edelard from using charge.
Melee AM deals no damage in my experience. You can probably tackle on a psyker and try to salvage the damage this way or... use guns. WS bonus/2 damage scaling is pretty bad outside of burst weapons. +3% crit damage per versatility stack is better but not enough.
No other definition of Warrior is necessary, as it is a game term.
Abelard and Heinrix both start as the Warrior archetype. Only Argenta starts as the Soldier archetype. Starting archetypes cannot be changed.
b) Where are yours 2 extra attacks? Wildfire is 2-3AP usually (and shouldn't work with melee attack by it's naming). You're not going to dump tons of extra turn on melee character, it's killing it's purpose.
While Assassin in comparision is entirely self-sufficient (especially psyker one).
All teh Soldier tools are literally "do more damage", "attack more times", "avoid doing friendly fire", and so on.
It is very clear that the Soldier is the Damage Dealer archetype. Even it's specific talents are about increasing abiity or weapon damage, more often than not.
Just go for R&G into a free AoE strike with your Power Hammer in the middle of a crowd, and then you get another AoE Strike, and a Dash to the target if you need (because the first few enemies got killed, followed by Firearms Mastery.
Soldier can literally mass AoE and entire battlefield, if you play it right, in Range AND Melee.
Warrior can do up to 11 melee attacks under daring breach, after doing god knows how many on their turn (slash is free of attack cap and is bascially 1.5 attacks with stalking boots)
And ... that's all?
And what I will do with FM? It doesn't provide extra moverment so garbage for melee.
If you want a boss killer (11 single target attacks per round), you just do the Cassia + Pasqal combo.
Soldiers can stack up the bodies of tons of enemies per tirn, while Warriors cannot. In this game, where heroics really shine, getting more kills faster, is better than 11 attacks on a single opponent, or small group of people (because there is no way you will reach 11 targets, even if you could kill each with a single swing, but you can easily do it with the AoE from Power Weapons, and Soldier uses that more often).