Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Kshahdoo Jan 1, 2024 @ 12:25am
What difficulty is the closes to table-top rules?
I play at Core, and I see that almost always enemies have 1.5-2 times more HP than my dudes and dudesses. Not sure table-top rules work this way. I understand when it's combat servitors, they are different and have their own advantagies and disadvantagies. But when it's regular or even not regular combatants, it breaks immersiveness for me.

It's ok when chaos astartes or demons have tons of hp, but it's it's just some rebels, who are just nobodies from nowhere, it's kind of stupid.
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Showing 1-15 of 15 comments
Kshahdoo Jan 1, 2024 @ 12:28am 
I mean I play at Daring difficulty.
REhorror Jan 1, 2024 @ 12:30am 
Owlcat games have always been more difficulty and video game-y compared to table-top, even compared to other CRPG.

You have a lot of combat encounters here that you cannot avoid or talk through.
Kid Gloves Jan 1, 2024 @ 12:35am 
Daring is close to RAW, but expect some very arbitrary stuff.

If you want a good and challenging experience that means you need to put some thought into your build but doesn't require you to re-spec constantly, the unfortunate answer is you will want to change the difficulty from encounter to encounter.

I'd actually suggest playing it through on a lower difficulty and LOL-ing at the insane overkill, and use the harder difficulties for a challenge-mode play-through once you know what to expect - because so much of the game on the higher difficulties requires you to build characters not just to min-max the mechanics, but also to min-max the encounters - which you can only do with foreknowledge of the content.
REhorror Jan 1, 2024 @ 12:37am 
Personally I play on Unfair and it find it manageable.
I think everyone should play on Unfair myself but that's just me.
Kshahdoo Jan 1, 2024 @ 12:46am 
Originally posted by REhorror:
Personally I play on Unfair and it find it manageable.
I think everyone should play on Unfair myself but that's just me.

I don't have any problems with Daring. I just always prefer to play at the level it meant to be played in P&P rules. It was for D&D games, Pathfinder games and now I want to play at the Core dificulty in WH40k. Mostly because I'd prefer to know exactly, what stats do NPCs and monsters have in table-top rule set.
Kid Gloves Jan 1, 2024 @ 12:52am 
If you're the kind of person who gets themselves familiar with the game mechanics, Daring is fine.

The only issues you'll run into are mainly related to out-of-combat stuff, which the core rules have always been shoddy at. The combat simulation tactics game is fine - at least when it isn't being buggy.

If you're experienced at this kind of turn-based combat, you might even find Daring a bit easy.

Make sure you save your game often even mid-fight, though - the game still has issues. When your space marine companion charges the enemy and ends up running all the way back to the mission entrance 4 rooms ago as his move action, it's ... probably time to reload.
TaKo Jan 1, 2024 @ 1:20am 
early game on daring is pretty level stuff

balance gets thrown out the window very fast tho

even on unfair the most annoying thing is gonna be skillchecks rather than combat if you arent dedicating someone to be a skillcheck monkey
Krakers Jan 1, 2024 @ 2:05am 
I would say none, as most of the game systems and skills modifiers are homebrewed instead of following pnp rules. This completely throws out of the window pnp balancing.
The pnp is closer to games like xcom. This game was made to resemble WotR but in 40k setting.
Last edited by Krakers; Jan 1, 2024 @ 2:07am
HuffingJenkem Jan 1, 2024 @ 2:48am 
None. It's an entirely new combat system that has nothing in common with the pen and paper RPG beyond using the same stats and a d100. It's not a semi-faithful adaptation like their Pathfinder games,
Vultan Jan 1, 2024 @ 3:10am 
I have no idea what i am doing and dont spend any time trying to build synergies, and daring is a walk in the park. :S
HuffingJenkem Jan 1, 2024 @ 3:17am 
Originally posted by Krakers:
I would say none, as most of the game systems and skills modifiers are homebrewed instead of following pnp rules. This completely throws out of the window pnp balancing.
The pnp is closer to games like xcom. This game was made to resemble WotR but in 40k setting.

The PnP is Microprose X-Com, this is Firaxis X-Com
azaris Jan 1, 2024 @ 3:31am 
Originally posted by HuffingJenkem:
Originally posted by Krakers:
I would say none, as most of the game systems and skills modifiers are homebrewed instead of following pnp rules. This completely throws out of the window pnp balancing.
The pnp is closer to games like xcom. This game was made to resemble WotR but in 40k setting.

The PnP is Microprose X-Com, this is Firaxis X-Com

Act 1 is X-COM. Acts 2-5 are Yu-Gi-Oh! on a square grid (combo off on turn 1 and win).
There's really only a superficial resemblance to the tabletop rules in the fact that they use the same attributes and its a d100 system. Everything else, from how wounds, damage, and armor works is unique to this game, and thus with the HP bloat of enemies too.
Kshahdoo Jan 1, 2024 @ 6:09am 
Originally posted by I'm A Distraction!:
There's really only a superficial resemblance to the tabletop rules in the fact that they use the same attributes and its a d100 system. Everything else, from how wounds, damage, and armor works is unique to this game, and thus with the HP bloat of enemies too.

I see. I'd still prefer to get more enemies with different abilities (like in WotR) than a bunch of boring idiots with a lot of hp.
Kshahdoo Jan 1, 2024 @ 6:10am 
Originally posted by Kshahdoo:
Originally posted by I'm A Distraction!:
There's really only a superficial resemblance to the tabletop rules in the fact that they use the same attributes and its a d100 system. Everything else, from how wounds, damage, and armor works is unique to this game, and thus with the HP bloat of enemies too.

I see. I'd still prefer to get additional enemies with broader arsenal of abilities (like in WotR) than a bunch of boring idiots with a lot of hp.
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Date Posted: Jan 1, 2024 @ 12:25am
Posts: 15