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You have a lot of combat encounters here that you cannot avoid or talk through.
If you want a good and challenging experience that means you need to put some thought into your build but doesn't require you to re-spec constantly, the unfortunate answer is you will want to change the difficulty from encounter to encounter.
I'd actually suggest playing it through on a lower difficulty and LOL-ing at the insane overkill, and use the harder difficulties for a challenge-mode play-through once you know what to expect - because so much of the game on the higher difficulties requires you to build characters not just to min-max the mechanics, but also to min-max the encounters - which you can only do with foreknowledge of the content.
I think everyone should play on Unfair myself but that's just me.
I don't have any problems with Daring. I just always prefer to play at the level it meant to be played in P&P rules. It was for D&D games, Pathfinder games and now I want to play at the Core dificulty in WH40k. Mostly because I'd prefer to know exactly, what stats do NPCs and monsters have in table-top rule set.
The only issues you'll run into are mainly related to out-of-combat stuff, which the core rules have always been shoddy at. The combat simulation tactics game is fine - at least when it isn't being buggy.
If you're experienced at this kind of turn-based combat, you might even find Daring a bit easy.
Make sure you save your game often even mid-fight, though - the game still has issues. When your space marine companion charges the enemy and ends up running all the way back to the mission entrance 4 rooms ago as his move action, it's ... probably time to reload.
balance gets thrown out the window very fast tho
even on unfair the most annoying thing is gonna be skillchecks rather than combat if you arent dedicating someone to be a skillcheck monkey
The pnp is closer to games like xcom. This game was made to resemble WotR but in 40k setting.
The PnP is Microprose X-Com, this is Firaxis X-Com
Act 1 is X-COM. Acts 2-5 are Yu-Gi-Oh! on a square grid (combo off on turn 1 and win).
I see. I'd still prefer to get more enemies with different abilities (like in WotR) than a bunch of boring idiots with a lot of hp.