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The companions seem to have an order in which they are found and the game lets them appear just in order. I also got Yrliet and Argenta back on my first run. It was not hard since my character was an officer. I am on my second run as a soldier and I killed Yrliet. So will be interesting to see who i get. Probably Pascal, who is usually number four, but who instead of Yrliet? Hopefully Cassia, but I am not optimistic.
I made my RT a soldier-arch militant, so I'm stuck with three ranged DPS in a fight that practically requires a melee tank. I can't even get through the first round before all my characters die, and I've tried this fight every way I can think of. I'm about ready to abuse the bug where reloading resets your distance for deployment, just so I can put my characters somewhere with some cover.
I fully expect Argenta to be there and probably Pascal. So no extra rounds, but at least Pascal makes a decent fighter and offers some buffs/debuffs. If I am lucky I get Cassia instead, but I expect that the "you win" navigator will never be available for this fight.
There was only a single half dead flunky left alive in the room by round 3 when the Commissar showed up to 'help.'
It took me a couple of tries before getting the trick, and I did it before Yrliet got weapons she could use in Ch3 - but once you get the hang of it it's not terrible.
The generic tips are:
- You can position your team before talking with Malice, so make sure Argenta and/or Yrliet are well placed to mow down people or that Abelard is already in the face of someone who'd really like to shoot you.
- You probably have a collection of grenades. Use them. they're better (way better) if you also have the grenadier talent, but they're always useful.
- In the direst of emergencies, Yrliet can probably last a few hits as a Dodge tank. She won't be happy about it, but better her than Argenta.
- In the end, you don't really need to win if it seems impossible. Just huddle down in a corner and wait for the Commissar - it shouldn't take long.
- If you only have ranged people, put a gun in their second weapon slot for emergencies so they can shoot in melee without getting countered.
Just a hunch but in my playthrough the first 2 companions I ran into were the exact same ones I chose to escort me on Dargonus in also the same order I chose them, what you think?
Seems like you get your xeno pet and non-psykers first. Psykers and navigator are more interesting test subjects for your captors, so you get them later.
Mercenaries are called bodyguards and you get all of them back after the first arena fight, when you visit Malice and then leave the Pit. Does not matter, if they are psykers or not.
I just did chapter 3 on Daring and it was way easier than I remembered from the first run. Malice has a heavy stubber in the chest. That is all what Argenta needs to rock. I also got somewhere a hand flamer (the Exploder) for her and I did the commissar fight in three rounds, even without an officer.
Someone drops the deadly splinter rifle pretty early, maybe it was the first arena fight, could have been the second. My own AM can use drukhari weapons, and that is probably the second best gun in the game (with some reservations, since some foes are immune to toxic shots).
The tentacled horror monster that buffs Yremeryss was not as terrible as I remembered it. But it keeps her mistress safe for the round before it is gone. That she heals herself once is not particularly shocking, since she has only 900 hitpoints. As she has to go last due to her shadowshield the whole party could concentrate fire on her.
Basically it was much easier for me the second time due to better positioning. The last time I stood 2 squares too close, this time it was exactly right.
If you have mercs, you get all of them back after the first arena fight by going into the Pit and leaving again.
The first two fights with a party of three are easy enough. If you pick Malice as your target you can turtle till the commissar arrives (round 3 I believe). If you pick the commissar you won't get help, but the guards are just cannon fodder, if you picked up the weapons from Malice stash (it has a stubber for Argenta). The arena fight is against two khymeras and you get other gladiators to help. There is an achievement, if you let them all die fighting the beasts and kill them afterwards :) Otherwise they will attack you when the khymeras are dead, but they are just mooks. And after this you get 1-2 companions back, plus all mercs, and your gear.
I've done multiple laps all around there is only argenta. I cannot enter the arena or the opera or whatever its called.