Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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CyberEagle Dec 30, 2023 @ 2:50pm
Being an effective Psyker while being the face of the party
So basically, i want to do something like a Telepath (though am open to other suggestions, except for Sanctic which I dislike for RP reasons), but don't have much experice with the game yet, and everyone says a blaster telepath is best as an operative. My problem with that being that the operative doesn't have social skills.

Any thoughts or advice?
Last edited by CyberEagle; Dec 30, 2023 @ 2:54pm
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Moobert Dec 30, 2023 @ 2:55pm 
So what I learned is there is no "face of the party". Whoever has the best rolls for skill is who rolls, you just need them in your party and you can choose that dialog option. Everything is group decision, so build your team based upon that.
Last edited by Moobert; Dec 30, 2023 @ 2:58pm
Hadradavus Dec 30, 2023 @ 2:56pm 
I haven't done much in terms of theorycrafting, but taking Forge World homeworld lets you get Calculated Relations so you can use INT (which AFAIK you want as Operative to get more exploits) to support your face skills.
Alternatively, you can just build someone else in the party (probably Cassia is best for this) to do all your face stuff.
Nigrescence Dec 30, 2023 @ 2:58pm 
Originally posted by Hadradavus:
I haven't done much in terms of theorycrafting, but taking Forge World homeworld lets you get Calculated Relations so you can use INT (which AFAIK you want as Operative to get more exploits) to support your face skills.
I was about to say exactly this.
Megapewpew Dec 30, 2023 @ 3:00pm 
Pyromancer - Forge World - Calculated Relations Talent allows you to use INT instead of Fellowship(charisma) - and then you can go soldier for the extra turns and ballistic +dmg to spells or you can go operative that works well too. This also lets you melee or range depending on how you want to build them, fairly easy.

Telepath - Void/Imperial World - makes a good officer/master tactician if you want to be a face and also a buffer in the party and only focus on telepath for the psyker powers then the rest on officer/tactician to be an amazing buffer and damage dealer.
Last edited by Megapewpew; Dec 30, 2023 @ 3:01pm
CyberEagle Dec 30, 2023 @ 3:01pm 
I hadn't considered Calculated Relations, but wouldn't I also need another talent or a fitting archetype to make the skill itself further raisable?
Moobert Dec 30, 2023 @ 3:02pm 
Originally posted by CyberEagle:
I hadn't considered Calculated Relations, but wouldn't I also need another talent or a fitting archetype to make the skill itself further raisable?

Again, you don't need that, you have a team for a reason, Give them skills you are lacking so you can build your character.
Neoz Dec 30, 2023 @ 3:03pm 
Originally posted by CyberEagle:
I hadn't considered Calculated Relations, but wouldn't I also need another talent or a fitting archetype to make the skill itself further raisable?

You'd have to pick if you wanted coercion or persuasion ideally. Technically, Cassia is great at Awareness and Persuasion if you didn't mind letting her do that one.
Neoz Dec 30, 2023 @ 3:04pm 
Originally posted by Moobert:
Originally posted by CyberEagle:
I hadn't considered Calculated Relations, but wouldn't I also need another talent or a fitting archetype to make the skill itself further raisable?

Again, you don't need that, you have a team for a reason, Give them skills you are lacking so you can build your character.

My Sniper RT does all the Int based skills, and all the fellowship based skills minus persuasion lol. He even moonlights as an awareness guy, though poorly relatively speaking XD
Megapewpew Dec 30, 2023 @ 3:06pm 
Originally posted by CyberEagle:
I hadn't considered Calculated Relations, but wouldn't I also need another talent or a fitting archetype to make the skill itself further raisable?

You dont need to dump your points into int, you will just want enough to get a decent score for whatever couple skills you want to pass most of the checks. Coercion/Persuasion and then Warp/Imperil are good ones that will be used a ton for talking, then you can dump the rest in willpower.
Moobert Dec 30, 2023 @ 3:22pm 
Originally posted by rorek55:
Originally posted by Moobert:

Again, you don't need that, you have a team for a reason, Give them skills you are lacking so you can build your character.

My Sniper RT does all the Int based skills, and all the fellowship based skills minus persuasion lol. He even moonlights as an awareness guy, though poorly relatively speaking XD

Why? Pascal is so awesome and he already handles those checks? Cassia is already stacked for persuasion? You are the RT, let your minions work for you :)
Last edited by Moobert; Dec 30, 2023 @ 3:25pm
CyberEagle Dec 30, 2023 @ 3:28pm 
Originally posted by Moobert:
Originally posted by rorek55:

My Sniper RT does all the Int based skills, and all the fellowship based skills minus persuasion lol. He even moonlights as an awareness guy, though poorly relatively speaking XD

Why? Pascal is so awesome and he already handles those checks? Cassia is already stacked for persuasion? You are the RT, let your minions work for you :)

Some people just want to be good at people stuff when they're playing a leader type of figure and as RT you ARE a leader.
Moobert Dec 30, 2023 @ 3:30pm 
Originally posted by CyberEagle:
Originally posted by Moobert:

Why? Pascal is so awesome and he already handles those checks? Cassia is already stacked for persuasion? You are the RT, let your minions work for you :)

Some people just want to be good at people stuff when they're playing a leader type of figure and as RT you ARE a leader.

But that is not how this game works.
Megapewpew Dec 30, 2023 @ 3:31pm 
Originally posted by Moobert:
Originally posted by rorek55:

My Sniper RT does all the Int based skills, and all the fellowship based skills minus persuasion lol. He even moonlights as an awareness guy, though poorly relatively speaking XD

Why? Pascal is so awesome and he already handles those checks? Cassia is already stacked for persuasion?

Imperium is probably the one that is used a ton/the most for flavor. Tech use, and logic sees a lot of use for exploring and If you want to make the hard checks you need a high logic and tech and that's best to focus with pascal. Then you need someone for imperium(well you don't need imperium but you get alot of flavor text and exp).

I find the pc best for warp/imperium and coercion, personally. Use Henrix for xeno.

But I guess it depends on the check difficulty you have in the game.
CyberEagle Dec 30, 2023 @ 3:33pm 
Originally posted by Moobert:
Originally posted by CyberEagle:

Some people just want to be good at people stuff when they're playing a leader type of figure and as RT you ARE a leader.

But that is not how this game works.
If I can be a fighting type and leave socializing to my party, why can't I be a social type and leave fighting to my party?

(I want to be a bit fighty, I'm just asking a theoretical question)
Last edited by CyberEagle; Dec 30, 2023 @ 3:35pm
Moobert Dec 30, 2023 @ 3:37pm 
Originally posted by CyberEagle:
Originally posted by Moobert:

But that is not how this game works.
If I can be a fighting type and leave socializing to my party, why can't I be a social type and leave fighting to my party?

(I want to be a bit fighty, I'm just asking a theoretical question)

Because the way the game works is you don't get to pick who does the checks, the game picks for you based on your choice.

Example: If you pick a demolition skill check, the game will default to the person with the highest skills (actually thats a bad example past act II but I'll keep it).
Last edited by Moobert; Dec 30, 2023 @ 3:40pm
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Date Posted: Dec 30, 2023 @ 2:50pm
Posts: 29