Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Kakihara Dec 29, 2023 @ 2:38pm
Is every class viable?
Never played anything like this apart from Xcom.

Will I gimp myself from the start if I pick the wrong things for my character?
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Showing 1-15 of 17 comments
katzenkrimis Dec 29, 2023 @ 2:46pm 
Originally posted by Kakihara:

Xcom.


Rofl.

This game makes XCOM look like Day Care.

You'll have plenty of opportunity to build and screw up your characters.

Just stay focused on what you want each character to be good at. They can't be good at everything.

You need a balanced team. Six characters is a lot of firepower.


Last edited by katzenkrimis; Dec 29, 2023 @ 2:46pm
Verde Dec 29, 2023 @ 2:46pm 
Every Class and every Weapon type, yes.
DarkFenix Dec 29, 2023 @ 2:50pm 
Gimp yourself? No. The bottom end of the balance spectrum is "viable", it extends upwards from there into "so broken you'll be one shotting gods".
REhorror Dec 29, 2023 @ 3:14pm 
Yes, on Story difficulty.
Verde Dec 29, 2023 @ 3:15pm 
Originally posted by REhorror:
Yes, on Story difficulty.

On every difficulty. There are no unviable Archetypes.
Dyer1981 Dec 29, 2023 @ 3:23pm 
Originally posted by katzenkrimis:
Originally posted by Kakihara:

Xcom.


Rofl.
T

Got ourselves a real pro here folks!
REhorror Dec 29, 2023 @ 3:24pm 
Originally posted by Verde:
Originally posted by REhorror:
Yes, on Story difficulty.

On every difficulty. There are no unviable Archetypes.
I don't even feeld the need that EVERY classes need to be viable.
Black Hammer Dec 29, 2023 @ 3:29pm 
Psyker on main character is not overall bad, but it is a slow starter.
Lasse Blutstrøm Dec 29, 2023 @ 3:50pm 
What is it you want to archieve?

Start with anything you like and build it up the way you like. If it gets too hard reduce the difficulty and keep having fun.

If you want to play the game on hardest difficulty you might think twice. Then you need to min max your characters and make some unreal monsters.
There are better and worse classes.
But it also all depends on playstyle. Some people only want the heads on approach. So they couldn't really work with classes that need tedious preperations.
Others find no fun playing a Warrior that just rushes in and slashes enemies.

From overall damage point...I think the psychers are really good at later point.
Psychic Asslault from Telepathy becomes a real monster. But also Meltdown from the fire school of magic...ehm Psychic?

You strongest companions are the officers...when being a damage dealers. Nothing is better than giving your damage dealers additional rounds.

But at the end it's what I said first. Play the game the way you like and adjust difficulty through your playthrough so it keeps fun.
In a table top game a half way good game master would do the same. So reducing difficulty is nothing "cheaty" it's what game masters do.
Lasse Blutstrøm Dec 29, 2023 @ 3:51pm 
Originally posted by REhorror:
Originally posted by Verde:

On every difficulty. There are no unviable Archetypes.
I don't even feeld the need that EVERY classes need to be viable.

No? Then why are they in the game? Owlcat could use the effort to release a game without game breaking bugs.
Everything that is in the game have to be viable.
But it is important that your Officer don't need to be able to kill everything.
And it's also not necessary that every class have to be in the group to be successful.
Last edited by Lasse Blutstrøm; Dec 29, 2023 @ 3:53pm
Drake Dec 29, 2023 @ 4:09pm 
Archetypes are viables, they are broad enough that you can do something with them, and the links between archetypes 1 and 2 are fixed so that you don't gimp yourself by doing stuff like soldier/vanguard.

Now it's my personal opinion, but if they had to go into dark heresy 2e territory (the origin/archetype system is 2e, the original rogue trader system has real classes, navigator is a class, not just an origin), they should have done it fully, and completely removed archetype talents and let everyone pick any talent as long as they meet the stat req. (your archetype just being your starter set).
REhorror Dec 29, 2023 @ 4:20pm 
Originally posted by Lasse Blustrøm:
Originally posted by REhorror:
I don't even feeld the need that EVERY classes need to be viable.

No? Then why are they in the game? Owlcat could use the effort to release a game without game breaking bugs.
Everything that is in the game have to be viable.
But it is important that your Officer don't need to be able to kill everything.
And it's also not necessary that every class have to be in the group to be successful.
They are in the game to tricks you into making bad builds.

That's one of the thing RPG used to do, not hold your hands and require foreknowledge.
Zsrai Dec 29, 2023 @ 4:40pm 
Originally posted by REhorror:
Originally posted by Lasse Blustrøm:

No? Then why are they in the game? Owlcat could use the effort to release a game without game breaking bugs.
Everything that is in the game have to be viable.
But it is important that your Officer don't need to be able to kill everything.
And it's also not necessary that every class have to be in the group to be successful.
They are in the game to tricks you into making bad builds.

That's one of the thing RPG used to do, not hold your hands and require foreknowledge.

Every class/skill should be viable, but only with some forethought. Devs shouldn't punish players with traps, but reward them for critically thinking.
Neoz Dec 29, 2023 @ 4:43pm 
yes, every class is viable, no, not all are balanced.
DeadlyGrub Dec 29, 2023 @ 8:14pm 
Lower end of the spectrum is things like Warrior Assassin mostly because the classes don't mingle well. Upper end you have a Buffing psyker officer tactical orGrand Strat and Soldier Arch militant. Who either kill the entire game in a single turn or enable everyone else to do the same thing.
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Date Posted: Dec 29, 2023 @ 2:38pm
Posts: 17