Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Neoz Dec 29, 2023 @ 7:57am
Help with Dogmatic Sword and Pistol(melta) build
So, I've been wanting to make a good build, largely based around sword and pistol style. The current Idea for classes is to go arch militant, obviously but i'm unsure of his starting class.

The idea is for him to be using a 1-handed sword with either a melta pistol or flamer pistol, and have the other or a burst weapon in his 2nd slot. With the Priest Origin for flensing faith bonus to melee/melta/flamer. Preferably sword+melta pistol as the base combo.

I'm just not sure which home world to choose, stuck largely between death world for the raw stats, and Forge world for either subskin armor or Locomotion system. Fortress world was a consideration as well, thanks to combat addict, NSS, and having a higher base WP than most other builds due to flensing faith.

As for his starting class, I'm not entirely sure if warrior or soldier is better. Warrior has the better Heroic action, and obviously enhances his melee ability, while soldier gives him better AoE.

some pros of both-
Soldier gives you an

-extra attack(for potentially 4 attacks a round once you get arch mil)
- stacking crit damage/chance (that's not tied to ranged),
- the ability to improve your AoE attacks with your melta and flamers with concentrated fire
- Entrench is also a really good ability here if you can't get into melee immediately (not meta, as that means the combat lasts two rounds, but eh) Soldier has better general talents as well IMO-
Second Skin (as I don't intend to use heavy armor, plan to just skip and go power armor late game)
Area attack- increase ALL area attacks by % damage, this works with Melee area attacks.
Unpredictable- Agi crit chance bonus.
Rapid Reload- generally useful for any build using ranged attacks.

Warrior gives
- A much better heroic action, though with potentially having 4 attacks a turn with soldier, I'm not so sure its that great
- charge which is useful, but sometimes a pain to use, not as needed if you can just blast someone with your pistol.
- Stronger melee attacks thanks to sworn enemy/reckless strike.
- Crowd Kill is an AMAZING talent for AoE, with a strength of 70, you get +4 damage per target in the AoE for ANY area attack (including flamers/melta) so its always a base 1+str/2 damage even with 1 target.
- Interception, which on a parry gives -1AP to a warrior ability, and as Arch militant you'll parry most things.


I'm not set in stone either way, but I'm looking to get peoples thoughts and opinions on it. I'm trying to make a character that can shoot just as well as they can melee, not someone that will kill a boss in a single turn, but will grind them down under the oppressive weight their HOLY RIGHTEOUSNESS
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Showing 1-15 of 18 comments
Khloros Dec 29, 2023 @ 8:04am 
If you are looking for weapons your best weapons are going to be the auto striking sword.
You also want the fencers boots from act 3.
This makes it so any time you parry you hit them with a sword and with a pistol shot.
There is also an item i forgot which slot its on now, but it makes it so if you crit with a pistol shot you get an additional free single shot attack each turn.
There is another item agian i forgot its name but it increases your range by BS bonus/2 which on arch militant is hilarious because you cvan shoot across the map with a pistol.

Just stack parry, and obviously go arch militant.
You want Confident aproch + Calm and steady
armsmaster
reckless rush + All out
WIld fire + what ever talent makes it only take 3 stacks vs 4

It gets to the point that my arch militant sword and pistol guy can get like easy 5 attacks a turn.
Neoz Dec 29, 2023 @ 8:16am 
Moreso looking on whether warrior or soldier would be better as their starting class, and if people think the armor from forgeworld is better than the raw starting stats of death world.
Khloros Dec 29, 2023 @ 8:36am 
hmmmm i think either or would work really well. IMO, you kinda are gonna have 2 way to approch it.

If you go soldier arch militant, your gonna wanna be all about abusing your pistol as much as you can, obviously. With warrior your gonna want the boots and the auto striking swoard and be all about getting up close and abusing your high parry.

So if you want warrior arch militant i would say proabbly better off with death world? Forge world seems ok, but just, idk something about ti never appealed to me because alot of it seems based off int which a warrior arch militant wont ever use.
Mack Dec 29, 2023 @ 8:48am 
melta's are the worst guns in the game fyi
corisai Dec 29, 2023 @ 8:51am 
Originally posted by Khloros:
If you go soldier arch militant, your gonna wanna be all about abusing your pistol as much as you can, obviously.
But melta-pistol have very few charges and abysmal range =/
Neoz Dec 29, 2023 @ 8:56am 
Originally posted by Mack:
melta's are the worst guns in the game fyi

Personally, I find Plasma worse, except on Pasqal. Otherwise, Melta is better. Better per shot damage, better AoE, better Pen.

And, as someone said above, I do intend to focus more on melee, with the pistol being there for "fun, or when needed"
Khloros Dec 29, 2023 @ 8:56am 
Originally posted by corisai:
Originally posted by Khloros:
If you go soldier arch militant, your gonna wanna be all about abusing your pistol as much as you can, obviously.
But melta-pistol have very few charges and abysmal range =/
True its why my suggestion would be to use the plasma pistol.

THAT SAID! if you use the head peice that gives you range of BS Bonus /2, its quite funny being able to shoot like 12 cells wiht a melta pistol.

Though if you wombo combo a warrior arch militant build with cassia point of curiosity it might work pretty damn good.
Last edited by Khloros; Dec 29, 2023 @ 8:57am
Neoz Dec 29, 2023 @ 8:58am 
Originally posted by Mack:
melta's are the worst guns in the game fyi

But the only one with a 1 Ap AoE option IIRC
Khloros Dec 29, 2023 @ 8:58am 
Originally posted by rorek55:
Originally posted by Mack:
melta's are the worst guns in the game fyi

Personally, I find Plasma worse, except on Pasqal. Otherwise, Melta is better. Better per shot damage, better AoE, better Pen.

And, as someone said above, I do intend to focus more on melee, with the pistol being there for "fun, or when needed"

Nah melta kinda sucks, its to low of ammo, and to low range to be useful. Plasma is all around better, since its so much more versatile. Yeah the armor pen of melta is great and all, but not being able to apply that to a target because its outta range blows. Plus with plasma the AOE is so useful.
corisai Dec 29, 2023 @ 9:01am 
Originally posted by rorek55:
Originally posted by Mack:
melta's are the worst guns in the game fyi

But the only one with a 1 Ap AoE option IIRC
IMHO - go for xenos weapons instead. They had some cool one-handed melta-like weapons.
Neoz Dec 29, 2023 @ 9:13am 
Originally posted by corisai:
Originally posted by rorek55:

But the only one with a 1 Ap AoE option IIRC
IMHO - go for xenos weapons instead. They had some cool one-handed melta-like weapons.

I don't think those work with Flensing faith? THough maybe.
Neoz Dec 29, 2023 @ 11:24am 
any other input on best homeworld and soldier or warrior?
I mean, Sword + Pistol style just screams Commisar Officer to me, but I get wanting the priest vibe, lol.

Playing around with Argenta and Ulfar, I'm leaning towards Soldier being the better idea into Arch Militant. Run + Gun is basically a cheaper charge with more flexibility and damage, and if you use it after you shoot your pistol, doesn't even come with a penalty (as the nerf to BS won't affect your sword swings). Grab the gloves that makes it not cause winded, and you can do it every turn/extra turn. Might be a bit less tanky though, but enough dodge chance and you can effectively walk around freely anyway.
pascal.difolco Dec 29, 2023 @ 2:54pm 
Originally posted by I'm A Distraction!:
I mean, Sword + Pistol style just screams Commisar Officer to me, but I get wanting the priest vibe, lol.

Playing around with Argenta and Ulfar, I'm leaning towards Soldier being the better idea into Arch Militant. Run + Gun is basically a cheaper charge with more flexibility and damage, and if you use it after you shoot your pistol, doesn't even come with a penalty (as the nerf to BS won't affect your sword swings). Grab the gloves that makes it not cause winded, and you can do it every turn/extra turn. Might be a bit less tanky though, but enough dodge chance and you can effectively walk around freely anyway.

Thing is you can't really make a good Sword+Pistol build, got to specialize either in melee or range else you'll be meh at both, and will waste half you characteristics half of the time
I build gunners (dual 1H for short range and 2H for long) around BAL and AGI+PER, low armor high dodge, Soldier+Arch seems the best combo, Assassin can be fun
And melee around WPN and STR+TGH, Warrior+ Vanguard, high armour (Hvy) low dodge, not sure about Assassin there
DarkFenix Dec 29, 2023 @ 3:12pm 
If you intend to focus more on melee, warrior start is a bit of a no-brainer. I'd say forget about meltas and flamers, they both kind suck. Burst fire pistols is where it's at, the best ones I've found so far in act 4 have been xeno-tech and solid shot.
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Date Posted: Dec 29, 2023 @ 7:57am
Posts: 18