Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Nikaido Dec 28, 2023 @ 5:40pm
How do you trigger Nomos?
Man this game is so bugged that its not even funny. So I did the Kiava Gamma and Dargonus cache as well as the event where you are suppose to activate the cogitator on the bridge. But I'm almost at the end of chapter 2 and its still not triggered, after the end of chapter 2 somehow the game think Pasqal is captured (no Enginseer Prime). I guess my playthrough is completely bugged and that Nomos is not even triggered huh?
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Showing 1-6 of 6 comments
odiy22 Dec 28, 2023 @ 6:02pm 
was wondering about the whole nomos thing, cause i never got any quest for it after doing the 2 caches and activating cogitator. and pasqal doesnt talk about it at all.
Nikaido Dec 28, 2023 @ 6:17pm 
This is my second playthrough because the first one is bugged, I just wasted around 100 hours just for this crap. Why do devs like making unfinished game? I'm done with Owlcat.
kingfish_ak Jan 26, 2024 @ 7:04am 
The bugs are a plague... This game is so far from finished, I am actually blown away there is a "mostly positive," rating just in the abundance of bugs that will absolutely stop the game from working without mods...

I must have spent two hours walking all over the base after the last fight looking for the cogitator, just to see it has been a bug for quite a while... I am so sick of reporting bugs, I am enjoying the game, but, each time I report a bug, I enjoy it a bit less, and it is turning me off fast after having multiple playthroughs ruined because of bugs....
Balekai Jan 26, 2024 @ 7:56am 
At the end of Chapter 2 you should get to the point where you have a Nomos quest called "The Incident" and everything but "Wait" is completed. In Chapter 4 this will pick up again and the details around Nomos and its origin will be revealed.

If you don't have the quest 'The Incident" completed to that point in Chapter 2 and have exhausted all dialogue then it may be bugged (i believe I saw patch notes on a issue like this, and people even mentioned that the fix didn't fix it. Sounds like a bug in later playthroughs due to a patch).

My suggestion in the latter case is to go back to Nomos and explore all existing dialogue again. I know that there was one last dialogue which I had explored previously (darkened), but later was changed/expanded when i clicked it again which advanced the quests (My RT found out more information and Nomos was able to figure out some more things). It could be a situation where you need to do what I did, and Owlcat may want to make it so the dialogue updates and appears unexplored/lightened once the new info is discovered.
Last edited by Balekai; Jan 26, 2024 @ 7:56am
There is a mod that fixes it. I forgot where it is tho.
kingfish_ak Jan 26, 2024 @ 9:11am 
Originally posted by better than u:
There is a mod that fixes it. I forgot where it is tho.
Toybox

But, "needing" to mod a game to play it, sucks....
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Date Posted: Dec 28, 2023 @ 5:40pm
Posts: 6