Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny story, I failed 2 85% checks and 1 90% check in different tries, so I died 3 times in that book event
You'll have plenty of times when you make checks alone. Are they important ? Meh. Except the ♥♥♥♥♥♥ book in Act 3, but that's not important, it's just a "we will force a reload on you lol get rekt lol lol flex flex devs so good".
So all in all, rolls really don't matter. They're absuredly high for no reason, and the "reward" is more often than not largely irrelevant.
Also there are a few lesser checks throughout the game that don't seem to use the party.
That said most of the game you can take advantage of your party's skills.
There's a bunch of times where you're forced to use your own characters skill checks and the worst thing about it is that there's no consistency in when and why this happens.
-Some times when you're alone you use your own skill checks.
-Some times when you're alone you use your teams skill checks.
-Some times when you're alone you use the teams skill checks but the UI tells you you're going to use your own skill checks and the only way you find out you're not is looking at the log to see how you succeeded a 0% chance check.
-Some times when you're with your party you're forced to use your own checks for no apparent reason (the mission to investigate the accusations of treachery against the Wersarian family being an example of this
-Some times when you're with your party it uses the skill checks of a random character rather than your highest skilled one, causing them to fail a check your highest skilled character could have succeeded. I have never seen this happen in dialogue however, it's only when trying to unlock loot chests so far. You can tell it is happening because all of your team give their "skill check succeeded/failed" barks at the same time (which I like as it sounds like they're arguing).
Still, I suck at combat alone tho.
You are a savior and have saved my playthrough. I will make my main character a skill-check stat stick that sucks at combat- I guess. Thanks owlcat.
A better solution, if you're willing to do it, is just to use toybox. It'll let you play a fun character while also passing the skill checks in dialogue and in the storybook sections. I am specifically doing a no toybox run for this game as having a mandatory mod annoys me as a concept and it's kind of silly.
It helps that the writing is god awful, so you don't really have any incentive beyond getting XP and minor rewards from the dialogue and storybook sections, so it isn't really an "immersion breaker" to use the mod.
For example without spoilers there's a point in the game where a guy with an automatic sniper rifle firing explosive poison rounds who is also flying on a jetpack ambushes you and guns you down, wounding you. Your options are;
1)Tell your allies to put suppressive fire on him (the absolute correct choice).
2)Hobble your injured ass slowly down the road away from the guy who is faster than you and also has a rifle while he spends the next 10 minutes peppering your ass with more gunfire.
The game calls you stupid for picking option 1 and forces you to pick option 2 anyway. And the storybook sections are FULL of things like that.
Thanks for the tip and the example of bad writing, I'm not that far along so I was unaware of how bad it could get. Will definitely consider that.