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I've missed a zero. 1000 lethality. Lethality is capped at 1000
You mean round 1, not turn 1. Turn 1 is your first character turn ever. Round 1 is very late if it's towards the end of the round, lol.
It's trivial on your first turn though it may be bugged.
Seeing how a round is a sequence of turns I would say there's just one turn 1 in a round and it would be more indicative to count it like that for the purpose of discussing ramp speed anyway.
i see several important talents for the assassin/operative not triggering, i cannot see if your attack critted, and you didn't strip the brute of his armor. for assassins/operatives it's very important that you get your build correctly otherwise you will do no damage
ill even assume you start with 100(thats starting with 100% dodge reduction or dodge), you get +1 direct damage per 10 you do to target, to get 900 you would need to do 1045 worth of damage in single hit.
Only way to easier stack it is using purge soul which does direct damage but because of that doesnt benefit from any damage increases.
It did not crit. But there isn't a way to guarantee crits for assassins like you can for archmilitant. Also this is Yrliet so I have no control of her beginning operative talents.
My Assassin Talents are Lethality Heightens, Perfect Opening, An Eye for the Unscathed, Professional Acumen, Killing Spree, Seize the Advantage, Deadly Calculation, Outsmart. Genuinely tell me what I'm missing because I don't like having a character this weak.
Why do I need to reduce armor for it. My archmilitant does not require me to reduce armor and killed it just fine the next turn I gave it.
And then the Archmil could turn around and do it 3 more times the same turn.
You can mention it relative to your party e.g. turn X of your party. Enemies having turns is heresy and will never happen.
You start with waaay more than 100 later on in the game, 100 is an act 1 number for dodge :/.
A decent build will start with at least 200-250 later on, maybe more. It also stacks really fast. 1000 damage in a hit is also nothing much tbh.
https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542017830728/
This is some random warp encounter early act 4, still far from maxed out. As you can see this is round 0 on the left, my GS Cassia and Pascal didn't even go yet, and my merc has 1000 lethality.
Seriously it's so easy to stack 100% crit on anyone in this game I have to try to not do it, lol.
You're using an Operative, you have expose weakness, tide of excellence and the perfect spot upgrade for armor pen, and you've lost 3/4 of your damage to armor there. Though your base dmg seems too low as well and no crit.
Idira at same level is having 50 agi(i didnt build her for it) and 80% dodge.
Also youre telling me youre doing 1000dmg out of the gate before you start stacking? what is the point of stacking it again when you can oneshot virtually any enemy in the game?
You sure youre not embelishing the numbers a little?
I mean, here's my level 7 character with 158% dodge, the only side buff is voice of command.
https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542021380593/
Or you can check this guide, here's Yrliet with 200+% dodge at level 40 (a properly build MC/merc would have a lot more). https://youtu.be/l73ovALYdGM?t=910
Damage depends on many factors like specific enemies and their stats, stage of the game, how many buffs you have etc, but it's quite possible to be hitting for 500 and even 1000 damage straight out of the gate. Enemies have more hp later, but generally one of the good things about Assassin is that you don't need a lot of buff stacking for high damage, although to hit 1000% lethality you'll probably have to kill a few trash mobs. But even without it your damage can be high from your first attack.
Yrliet is pretty bad tbh, her gear is worse than the human gear pool and her operative build is bad. But even she can be salvaged to be decent.