Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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ChompyRiley Dec 28, 2023 @ 2:53pm
Main character build
Idira and Heinrix are both better psykers than a PC psyker. Idira has great equipment, and both of them START with two disciplines unlocked.

Argenta's a better shooter, since she starts with proficiency in all the special non-xeno weapons so that's stuff you can put towards better shootin'.

Yriel is a great sniper with her access to the special xeno weapons.

Pascal/Pasqal is great for buffs and debuffs and can delete entire battlefields with a plasma rifle and can even mix it up in melee. He's just a great all-rounder.

the only thing none of your companions actual do (well, or better than you) is officer/fellowship stuff. And honestly I don't want to @_@ it's not that it's UNfun, but I kinda want to get mixed up in the battle a little more directly than 'buff the group and give the rest of my party my turn instead'

Sorry for rambling, but it's difficult to decide, because your character isn't really NECESSARY, given how good the rest of the group can be.
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Showing 136-150 of 181 comments
XartaX Dec 29, 2023 @ 1:59pm 
Originally posted by corisai:
Originally posted by XartaX:
Being able to deal a bit less damage than a single arch militant burst once per turn is big wow :WH3_greasus_rofl:
A real single arch militant burst on Turn 1 is ~50-100 damage (but against armor in example it would be around 20 damage lol).

You forget to mention how many extra turns and buffs you dumped on him before he start doing serious damage ;)
Literally turn 1 lol. I run two officers, but still. Could be a lot worse with 5. You could say "oh you could put the inspire on the assassin too, though". Sure, you could. But all your non-killing edge hits are still going to be wet noodle hits, and you are not doing 4+ bursts per turn to make use of all those inspire bonuses.
Seswatha Dec 29, 2023 @ 2:01pm 
Originally posted by Voodoo:
Originally posted by Seswatha:
After messing around with a non psyker Assassin some more - they're really good, though they may be either bugged too or the ability descriptions are wrong/poorly translated.

In any case for example Lethality heightens seems to give way more letality (feel like it gives it per direct damage dealt, rather than a fixed amount per attack if you deal more than x direct damage).

So stacking 100 lethality is trivial. Which is +142 flat damage for Killing Edge and a further +1000% when hitting an oppening. Good times.

Vulnerability also gives way more stacks than I would think per descripions often resulting in like +200% damage modifier on targets that survive the first hit.
100 lehality should give you +14 dmg. its lethality/7 rounded down, then description for % says lethality but its still lethality/7 so 14% edtra dmg for 14 so +1 or +15 dmg total at 100 lethality.

I've missed a zero. 1000 lethality. Lethality is capped at 1000
Seswatha Dec 29, 2023 @ 2:08pm 
Originally posted by XartaX:
Originally posted by corisai:
A real single arch militant burst on Turn 1 is ~50-100 damage (but against armor in example it would be around 20 damage lol).

You forget to mention how many extra turns and buffs you dumped on him before he start doing serious damage ;)
Literally turn 1 lol. I run two officers, but still. Could be a lot worse with 5. You could say "oh you could put the inspire on the assassin too, though". Sure, you could. But all your non-killing edge hits are still going to be wet noodle hits, and you are not doing 4+ bursts per turn to make use of all those inspire bonuses.

You mean round 1, not turn 1. Turn 1 is your first character turn ever. Round 1 is very late if it's towards the end of the round, lol.
Last edited by Seswatha; Dec 29, 2023 @ 2:09pm
Voodoo Dec 29, 2023 @ 2:08pm 
I kinda doubt how easy it is to stack 1000 lethality.
XartaX Dec 29, 2023 @ 2:09pm 
Originally posted by Seswatha:
Originally posted by XartaX:
Literally turn 1 lol. I run two officers, but still. Could be a lot worse with 5. You could say "oh you could put the inspire on the assassin too, though". Sure, you could. But all your non-killing edge hits are still going to be wet noodle hits, and you are not doing 4+ bursts per turn to make use of all those inspire bonuses.

You mean round 1, not turn 1. Turn 1 is your first character turn ever. Turn 1 is very late if it's towards the end of the turn, lol.
No, "turn 1" is character dependent. Each character has a turn 1.
Seswatha Dec 29, 2023 @ 2:13pm 
Originally posted by Voodoo:
I kinda doubt how easy it is to stack 1000 lethality.

It's trivial on your first turn though it may be bugged.
Seswatha Dec 29, 2023 @ 2:15pm 
Originally posted by XartaX:
Originally posted by Seswatha:

You mean round 1, not turn 1. Turn 1 is your first character turn ever. Turn 1 is very late if it's towards the end of the turn, lol.
No, "turn 1" is character dependent. Each character has a turn 1.

Seeing how a round is a sequence of turns I would say there's just one turn 1 in a round and it would be more indicative to count it like that for the purpose of discussing ramp speed anyway.
XartaX Dec 29, 2023 @ 2:21pm 
Originally posted by Seswatha:
Originally posted by XartaX:
No, "turn 1" is character dependent. Each character has a turn 1.

Seeing how a round is a sequence of turns I would say there's just one turn 1 in a round and it would be more indicative to count it like that for the purpose of discussing ramp speed anyway.
That would lose any kind of meaning when you discuss builds considering enemies take turns too (if they get to them, which they will once nerfs come in), which means the first time character X would take their turn it could be "turn 4" or "turn 38" simply because of the different number of characters on the field.
Zyllen Dec 29, 2023 @ 2:23pm 
Originally posted by Nickname0329:
Originally posted by Seswatha:
After messing around with a non psyker Assassin some more - they're really good, though they may be either bugged too or the ability descriptions are wrong/poorly translated.

In any case for example Lethality heightens seems to give way more letality (feel like it gives it per direct damage dealt, rather than a fixed amount per attack if you deal more than x direct damage).

So stacking 100 lethality is trivial. Which is +142 flat damage for Killing Edge and a further +1000% when hitting an oppening. Good times.

Vulnerability also gives way more stacks than I would think per descripions often resulting in like +200% damage modifier on targets that survive the first hit.

I genuinely don't understand how people get the numbers out Assassin. Genuinely.
https://i.imgur.com/gDB5s4B.jpg
This is from my fight vs a hellbrute. The character just doesn't do the damage I need to kill this thing before it can act, am I missing an armor piercing talent?

The sad thing is that I make Argenta act afterwards and she just kills it in one burst lol.

i see several important talents for the assassin/operative not triggering, i cannot see if your attack critted, and you didn't strip the brute of his armor. for assassins/operatives it's very important that you get your build correctly otherwise you will do no damage
Voodoo Dec 29, 2023 @ 2:26pm 
Originally posted by Seswatha:
Originally posted by Voodoo:
I kinda doubt how easy it is to stack 1000 lethality.

It's trivial on your first turn though it may be bugged.
Even assuming you get extra 10 per direct damage over 5 means you would have to do what?

ill even assume you start with 100(thats starting with 100% dodge reduction or dodge), you get +1 direct damage per 10 you do to target, to get 900 you would need to do 1045 worth of damage in single hit.

Only way to easier stack it is using purge soul which does direct damage but because of that doesnt benefit from any damage increases.
Last edited by Voodoo; Dec 29, 2023 @ 2:28pm
Nickname0329 Dec 29, 2023 @ 2:33pm 
Originally posted by Zyllen:

i see several important talents for the assassin/operative not triggering, i cannot see if your attack critted, and you didn't strip the brute of his armor. for assassins/operatives it's very important that you get your build correctly otherwise you will do no damage

It did not crit. But there isn't a way to guarantee crits for assassins like you can for archmilitant. Also this is Yrliet so I have no control of her beginning operative talents.

My Assassin Talents are Lethality Heightens, Perfect Opening, An Eye for the Unscathed, Professional Acumen, Killing Spree, Seize the Advantage, Deadly Calculation, Outsmart. Genuinely tell me what I'm missing because I don't like having a character this weak.

Why do I need to reduce armor for it. My archmilitant does not require me to reduce armor and killed it just fine the next turn I gave it.
Last edited by Nickname0329; Dec 29, 2023 @ 2:37pm
XartaX Dec 29, 2023 @ 2:34pm 
Originally posted by Nickname0329:
Originally posted by Zyllen:

i see several important talents for the assassin/operative not triggering, i cannot see if your attack critted, and you didn't strip the brute of his armor. for assassins/operatives it's very important that you get your build correctly otherwise you will do no damage

It did not crit. But there isn't a way to guarantee crits for assassins like you can for archmilitant. Also this is Yrliet so I have no control of her beginning operative talents.

My Assassin Talents are Lethality Heightens, Perfect Opening, An Eye for the Unscathed, Professional Acumen, Killing Spree, Seize the Advantage, Outsmart.

Why do I need to reduce armor for it. My archmilitant does not require me to reduce armor and killed it just fine the next turn I gave it.
Chad Archmil vs Virgin Assassin.

And then the Archmil could turn around and do it 3 more times the same turn.
Last edited by XartaX; Dec 29, 2023 @ 2:34pm
Seswatha Dec 29, 2023 @ 2:55pm 
Originally posted by XartaX:
Originally posted by Seswatha:

Seeing how a round is a sequence of turns I would say there's just one turn 1 in a round and it would be more indicative to count it like that for the purpose of discussing ramp speed anyway.
That would lose any kind of meaning when you discuss builds considering enemies take turns too (if they get to them, which they will once nerfs come in), which means the first time character X would take their turn it could be "turn 4" or "turn 38" simply because of the different number of characters on the field.

You can mention it relative to your party e.g. turn X of your party. Enemies having turns is heresy and will never happen.

Originally posted by Voodoo:
Originally posted by Seswatha:

It's trivial on your first turn though it may be bugged.
Even assuming you get extra 10 per direct damage over 5 means you would have to do what?

ill even assume you start with 100(thats starting with 100% dodge reduction or dodge), you get +1 direct damage per 10 you do to target, to get 900 you would need to do 1045 worth of damage in single hit.

Only way to easier stack it is using purge soul which does direct damage but because of that doesnt benefit from any damage increases.

You start with waaay more than 100 later on in the game, 100 is an act 1 number for dodge :/.

A decent build will start with at least 200-250 later on, maybe more. It also stacks really fast. 1000 damage in a hit is also nothing much tbh.

https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542017830728/

This is some random warp encounter early act 4, still far from maxed out. As you can see this is round 0 on the left, my GS Cassia and Pascal didn't even go yet, and my merc has 1000 lethality.

Originally posted by Nickname0329:
Originally posted by Zyllen:

i see several important talents for the assassin/operative not triggering, i cannot see if your attack critted, and you didn't strip the brute of his armor. for assassins/operatives it's very important that you get your build correctly otherwise you will do no damage

It did not crit. But there isn't a way to guarantee crits for assassins like you can for archmilitant. Also this is Yrliet so I have no control of her beginning operative talents.

My Assassin Talents are Lethality Heightens, Perfect Opening, An Eye for the Unscathed, Professional Acumen, Killing Spree, Seize the Advantage, Deadly Calculation, Outsmart. Genuinely tell me what I'm missing because I don't like having a character this weak.

Why do I need to reduce armor for it. My archmilitant does not require me to reduce armor and killed it just fine the next turn I gave it.

Seriously it's so easy to stack 100% crit on anyone in this game I have to try to not do it, lol.

You're using an Operative, you have expose weakness, tide of excellence and the perfect spot upgrade for armor pen, and you've lost 3/4 of your damage to armor there. Though your base dmg seems too low as well and no crit.
Last edited by Seswatha; Dec 29, 2023 @ 3:15pm
Voodoo Dec 29, 2023 @ 6:24pm 
Originally posted by Seswatha:

Originally posted by Voodoo:
Even assuming you get extra 10 per direct damage over 5 means you would have to do what?

ill even assume you start with 100(thats starting with 100% dodge reduction or dodge), you get +1 direct damage per 10 you do to target, to get 900 you would need to do 1045 worth of damage in single hit.

Only way to easier stack it is using purge soul which does direct damage but because of that doesnt benefit from any damage increases.

You start with waaay more than 100 later on in the game, 100 is an act 1 number for dodge :/.

A decent build will start with at least 200-250 later on, maybe more. It also stacks really fast. 1000 damage in a hit is also nothing much tbh.

https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542017830728/

This is some random warp encounter early act 4, still far from maxed out. As you can see this is round 0 on the left, my GS Cassia and Pascal didn't even go yet, and my merc has 1000 lethality.
Im lvl33 on current save, my yrilet have 80 agi and shes at 145 dodge with cameleolina cloak but thats because she gets 15 for being a xeno and +15 agi for being a xeno and having xeno specific necklace.
Idira at same level is having 50 agi(i didnt build her for it) and 80% dodge.

Also youre telling me youre doing 1000dmg out of the gate before you start stacking? what is the point of stacking it again when you can oneshot virtually any enemy in the game?

You sure youre not embelishing the numbers a little?
Last edited by Voodoo; Dec 29, 2023 @ 6:28pm
Seswatha Dec 30, 2023 @ 6:13am 
Originally posted by Voodoo:
Originally posted by Seswatha:



You start with waaay more than 100 later on in the game, 100 is an act 1 number for dodge :/.

A decent build will start with at least 200-250 later on, maybe more. It also stacks really fast. 1000 damage in a hit is also nothing much tbh.

https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542017830728/

This is some random warp encounter early act 4, still far from maxed out. As you can see this is round 0 on the left, my GS Cassia and Pascal didn't even go yet, and my merc has 1000 lethality.
Im lvl33 on current save, my yrilet have 80 agi and shes at 145 dodge with cameleolina cloak but thats because she gets 15 for being a xeno and +15 agi for being a xeno and having xeno specific necklace.
Idira at same level is having 50 agi(i didnt build her for it) and 80% dodge.

Also youre telling me youre doing 1000dmg out of the gate before you start stacking? what is the point of stacking it again when you can oneshot virtually any enemy in the game?

You sure youre not embelishing the numbers a little?


I mean, here's my level 7 character with 158% dodge, the only side buff is voice of command.
https://steamcommunity.com/profiles/76561198089323290/screenshot/2306470542021380593/

Or you can check this guide, here's Yrliet with 200+% dodge at level 40 (a properly build MC/merc would have a lot more). https://youtu.be/l73ovALYdGM?t=910

Damage depends on many factors like specific enemies and their stats, stage of the game, how many buffs you have etc, but it's quite possible to be hitting for 500 and even 1000 damage straight out of the gate. Enemies have more hp later, but generally one of the good things about Assassin is that you don't need a lot of buff stacking for high damage, although to hit 1000% lethality you'll probably have to kill a few trash mobs. But even without it your damage can be high from your first attack.

Yrliet is pretty bad tbh, her gear is worse than the human gear pool and her operative build is bad. But even she can be salvaged to be decent.
Last edited by Seswatha; Dec 30, 2023 @ 6:19am
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Date Posted: Dec 28, 2023 @ 2:53pm
Posts: 181