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Aside from my MC's conviction, I've found out he took Yoke - which is a weapon capable of controling about anything - and is on his way right now to obtain it.
I'd say it's about a good enough motivation for my Chaos Champion to embark on a grand case of chase in order to stop him from obtaining an all-powerful weapon that can possibly threathen me and everything I've created so far.
Nono, I found out about that. The Space Wolves were like: "omg he used us". I guess I just didn't think it was a big enough deal. People have been chasing superweapons throughout the setting for ages.
I guess I just took it for granted that it would annoy my MC about the Lord Inquisitor?
I mean, my MC would most probably not enjoy being used as bait to distract everyone, attack planet of Chaos just to find out he's being played be an Inquisitor who's been a pain in my ass through the game and he's now on his way to obtain an all-powerful weapon while I'm stuck here.
Aside from that if you actually understand you're fighting Necrons and that all-powerful weapon is in fact a shard of C'Tan. So that's absolutely insanely important stuff.
Iconoclast could see the Lord Inquisitor as a danger to their subjects. Dealing with him would indeed save countless lifes.
Dogmatic, well, you'd just follow his commands blindly anyway. No thinking required.
Now heretic, yes, this path is the only one when it is clear why in the world we left our domain.
dogmatic reason - follow and lick his boots
iconoclast reason - superweapon bad?
that's about all the motivation we have before jumping through the gate
Follow an lick his boots huh? I followed to kill a traitor, having every faction and every RK backing me up to tear him apart, if your RK is licking his boots, be my guest.