Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not being able to immediately execute Jae for dealing in xenoheresy is one of the major flaws in this game.
Can't you, actually?
True of most companions.
At worst, its one or two quicksave reloads.
Unless your IQ is in a stable genius category, I guess Owlcat is to blame for not accounting for that.
I'd like to point out, if you listen you can actually hear the footsteps and what direction they are going/coming from. You don't need to see the patrols. If you have some weird audio setup then maybe you can't. But heard them just fine in my headphones.