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So if you make Pascal GS you can for example put an area and then make everyone in that area lowest priority target so that enemies are forced to attack your tank. You can also hevily debuff damage on the heaviest damage dealer. More importantly though you can give everyone more damage with things like Combat Locus & Frontline/Rear areas, Joint Analysis and teleport your team around with Blitz Stratagem making sure they can reach and eliminate all and any threats. So tbh if you build the rest of your comp right the defensive aspects are not necessary since you kill everything before it has a chance to attack. But if for some reson your team can't, GS offers plenty of solid defensive tools too that most importantly can be set up before any enemy can act, not after like some bad classes like Vanguard do.
There's a cloak in Act 3 that makes Combat Locus quadruple the effect instead of double, look out for that as well as items like Warlord Amulet (I believe Act 3 as well).
He makes an ok BH/Assassin too, though since his plasma damage stacking talent is bugged I wouldn't make him your main dps until that's fixed, at least.
He does well as a Bounty hunter as a debuffer and continous attack due to free attacks, me think.
2. Get All his Plasma Talents, especially the one that gives him +1AP per Plasma Attack.
3. Use Officer Heroic Act on him.
4. Make him attacks 11 times during his turn.
5. Repeat
GS uses both INT and FEL, there are not many characters with great scores in both (a MC Voidborn GS can just go INT). However if you have multiple GS you'll use the best of their scores for each, so ideally you want two, one with high INT (Pascal) and one with high FEL, unless you make a Voidborn GS MC. In any case, combat zone bonuses are not even the main thing he provides. the main thing GS allows is to go first and apply your buffs and debuffs when they are still relevant, not after everyone already had a turn.
But yes, I think your best GS is something you build yourself.
Hes not a glass cannon and people who put all his stats into damage and expect him to be so are missing out on him being the most well rounded character in the game.
Neoseeker had a decent build for him:
https://www.neoseeker.com/warhammer-40000-rogue-trader/builds/Pascal
As other have suggested, it does indeed help to have both an INT based GS and a FELL based GS in your team, but only for combat areas (Frontline, Backline and Rear abilities) that will use the highest INT and FELL of each individual GS in the party. Think of it as having different commanders cancelling out eachother's strategical weaknesses by working together to come up with the perfect plans.
Basically this as others have stated as well.
I made my Plasma Pascal an INT based GS in addition to my GS Cassia, who takes no GS talents/abilities and instead full Navigator. I also have my Sanctic Psyker Officer/GS Main (that only so far has taken Stronghold Stratagem + Diversion Zone for the priority target cheese. Instead my main focuses on Sanctic powers and spamming those instead of GS.
Pascal has done the same with Trenchline + diversion Zone, but I plan to make him an actual true GS using GS abilities and focusing on Plasma spam. I put him in Heavy Armour on him and position him to protect the toons in the diversion zoned Rear combat area.
He gets the ranged bonuses from being there and his Axe is a great way to deal with enemies who do try to melee my ranged in Rear combat area (happens). His deflection from heavy armour makes him a great backline tank when I stack tons of deflection from Shield of the Emperor etc. Not that my party isn't already taking 0-10 damage when they should be taking around 15-50 without buffs on Unfair. :p
Having an axe wielding Pascal ready to cleave down diversion zone ignoring enemies is good. Him debuffing, buffing, and skill monkeying is good too. But having Pascal shoot 11 Plasma shots in one turn is what he's really about combat wise. :D
Essentially, it comes down to this, indeed. The first time I witnessed it I honestly thought it's a bug. I was like "no way, this is overpowered, this is cheesing your way out of a fight, I mean what..." but no. It's just Pasqal being a lovely, beeping murder machine. <3
(now on level 39 I do similar things with Marazhai, but melee.)
He already can't seem to dodge for crap so I gave him heavy armor+skill that makes him unable to knock down in heavy armor.
I wonder if he could do better in heavy armor/melee though.