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The loot will be picked up when you leave the area if not in a chest.
It maybe help.
i get the appeal, but it is hard to get through. On the other hand (beeing nerdy and old) i enjoed BG3, but would have wished for way more content and options (even cutting out 5e and going ful 2.0/2.5). Good game for casual times. ;)
I think the whole loot-thing is setting based here. You kind of need that for reputation (it is like a second kind of EXP) and you are basicly a freelance trader, so ...
For levels ... i would wish for more than 55. xD
I know the PnP system (1st Ed) and all the words and terms I knew are there and helped me to pick what I thought is good. This especially applies to character creation home worlds, origins and the names of weapons, weapon types, skills and talents.
However, the character archetypes and their special "systems" are made new for this game. I was a bit sceptical if this would work out... but I'm in chapter 4 and I think yeah, it does work. I'm using the stuff in the combats and it feels satisfying, and it makes sense to me.
What is also changed is how armor and damage work, but yeah, it works.
To be true i do not even know if rogue trader PnP is the same as "normal" 40k PnP. I know they got lots of other stuff with seperate rulesets like gothik, etc. . Seeing all the subclasses, it might as well be some more in-depths on the core system.
I still is not overly complicated 8in this video game) we get like 13 (?) classes, where 3 are mendatory picks and relate to picks before.
Hardest part for me was the "exalted" part, there you could pick a lot of skill, abilities and such that do not fit you (sub-)classes. Was not ready to read even more into it at that point. ^^
Fantasy Flight Games published three PnP RPGs:
Dark Heresy, you start at level 1, and you play new acolytes of the Inquisition who try to solve cases and attempt to make the best of horribad situations.
Rogue Trader, you start at level 5, and you play a Rogue Trader and their inner circle. It is set in the Koronus Expanse, and the Owlcat game feels like it was heavily inspired by it.
Deathwatch, you start at level 10 as space marines in a hopeless sector beset by... everything, including Tau and Tyranids. And you can play "ascension" level Dark Heresy characters here, too.
The three systems are almost identical, so you can mix them if you want. Each comes with different classes, so in the first you had the Arbitrator, Guardsman, Tech Priest; in Rogue Trader you had the Rogue Trader themselves, the Seneschal, the Navigator, the Astropath, the Arch-Militant...
But the three-tier system from the CRPG did not exist, and there were less levels, too.
And there was an original much older Rogue Trader game, too. I don't know that one, though.