Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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aramintai Dec 26, 2023 @ 2:47pm
This game's like a pinata
Too much loot, it's raining down on the party like crazy.
Same goes for skills - way too many of them. Too many levels. Can't walk two steps without getting a level up.

With every game these devs add seem to add more quantity over quality. Noticed in their previous game, here it's just turned to 11.
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Showing 1-10 of 10 comments
vamirez Dec 26, 2023 @ 2:58pm 
I hear you, but the system here does work.
lemurs2 Dec 26, 2023 @ 3:02pm 
This is Warhammer, the devs did not make that any more than they made D&D,
herr_dechse Dec 26, 2023 @ 3:02pm 
Usually I would agree but in this game it works. The leveling feels meaningful land every bit of trash loot is in high demand and has a puprose.
talemore Dec 26, 2023 @ 3:04pm 
If I recall you don't really need to pick up.
The loot will be picked up when you leave the area if not in a chest.

It maybe help.
[HdF] Almut Grete Dec 26, 2023 @ 3:05pm 
I do not know much about PnP warhamer 40k, but it seems quiet solid. A bit hard on buffing teammates for my liking, but it does work. Pathfinder however always seemed to be a munchkinish geeky addOn on DnD without any hope for balance. ^^
i get the appeal, but it is hard to get through. On the other hand (beeing nerdy and old) i enjoed BG3, but would have wished for way more content and options (even cutting out 5e and going ful 2.0/2.5). Good game for casual times. ;)
I think the whole loot-thing is setting based here. You kind of need that for reputation (it is like a second kind of EXP) and you are basicly a freelance trader, so ...
For levels ... i would wish for more than 55. xD
Last edited by [HdF] Almut Grete; Dec 26, 2023 @ 3:06pm
aramintai Dec 26, 2023 @ 3:06pm 
Originally posted by talemore:
If I recall you don't really need to pick up.
The loot will be picked up when you leave the area if not in a chest.

It maybe help.
Not really. You still gotta look through all of it to figure you which one is better than your old loot. With so much loot and so many companions it becomes annoying pretty fast. I've spent way too much time rummaging through loot in this game and leveling up companions, eats away from actually playing through the game.
Last edited by aramintai; Dec 26, 2023 @ 3:07pm
vamirez Dec 26, 2023 @ 3:12pm 
Originally posted by HdF Almut Grete:
I do not know much about PnP warhamer 40k, but it seems quiet solid. A bit hard on buffing teammates for my liking, but it does work. Pathfinder however always seemed to be a munchkinish geeky addOn on DnD without any hope for balance. ^^
i get the appeal, but it is hard to get through. On the other hand (beeing nerdy and old) i enjoed BG3, but would have wished for way more content and options (even cutting out 5e and going ful 2.0/2.5). Good game for casual times. ;)
I think the whole loot-thing is setting based here. You kind of need that for reputation (it is like a second kind of EXP) and you are basicly a freelance trader, so ...
For levels ... i would wish for more than 55. xD

I know the PnP system (1st Ed) and all the words and terms I knew are there and helped me to pick what I thought is good. This especially applies to character creation home worlds, origins and the names of weapons, weapon types, skills and talents.

However, the character archetypes and their special "systems" are made new for this game. I was a bit sceptical if this would work out... but I'm in chapter 4 and I think yeah, it does work. I'm using the stuff in the combats and it feels satisfying, and it makes sense to me.

What is also changed is how armor and damage work, but yeah, it works.
Last edited by vamirez; Dec 26, 2023 @ 3:30pm
[HdF] Almut Grete Dec 26, 2023 @ 3:20pm 
Originally posted by vamirez:
Originally posted by HdF Almut Grete:
I do not know much about PnP warhamer 40k, but it seems quiet solid. A bit hard on buffing teammates for my liking, but it does work. Pathfinder however always seemed to be a munchkinish geeky addOn on DnD without any hope for balance. ^^
i get the appeal, but it is hard to get through. On the other hand (beeing nerdy and old) i enjoed BG3, but would have wished for way more content and options (even cutting out 5e and going ful 2.0/2.5). Good game for casual times. ;)
I think the whole loot-thing is setting based here. You kind of need that for reputation (it is like a second kind of EXP) and you are basicly a freelance trader, so ...
For levels ... i would wish for more than 55. xD

I know the PnP system (1st Ed) and all the words and terms I knew are there and helped me to pick what I thought is good. This especially applies to character creation home worlds, origins and the names of weapons, weapon types, skills and talents.

However, the character archetypes and their special "systems" are made new for this game. I was a bit sceptical if this would work out... but I'm in chapter 4 and I think yeah, it does work. I'm using the stuff in the combats and it feels satisfying, and it makes sense to me.

What is also changes is how armor and damage work, but yeah, it works.

To be true i do not even know if rogue trader PnP is the same as "normal" 40k PnP. I know they got lots of other stuff with seperate rulesets like gothik, etc. . Seeing all the subclasses, it might as well be some more in-depths on the core system.
I still is not overly complicated 8in this video game) we get like 13 (?) classes, where 3 are mendatory picks and relate to picks before.
Hardest part for me was the "exalted" part, there you could pick a lot of skill, abilities and such that do not fit you (sub-)classes. Was not ready to read even more into it at that point. ^^
vamirez Dec 26, 2023 @ 3:25pm 
Originally posted by HdF Almut Grete:
Originally posted by vamirez:

I know the PnP system (1st Ed) and all the words and terms I knew are there and helped me to pick what I thought is good. This especially applies to character creation home worlds, origins and the names of weapons, weapon types, skills and talents.

However, the character archetypes and their special "systems" are made new for this game. I was a bit sceptical if this would work out... but I'm in chapter 4 and I think yeah, it does work. I'm using the stuff in the combats and it feels satisfying, and it makes sense to me.

What is also changes is how armor and damage work, but yeah, it works.

To be true i do not even know if rogue trader PnP is the same as "normal" 40k PnP. I know they got lots of other stuff with seperate rulesets like gothik, etc. . Seeing all the subclasses, it might as well be some more in-depths on the core system.
I still is not overly complicated 8in this video game) we get like 13 (?) classes, where 3 are mendatory picks and relate to picks before.
Hardest part for me was the "exalted" part, there you could pick a lot of skill, abilities and such that do not fit you (sub-)classes. Was not ready to read even more into it at that point. ^^

Fantasy Flight Games published three PnP RPGs:
Dark Heresy, you start at level 1, and you play new acolytes of the Inquisition who try to solve cases and attempt to make the best of horribad situations.
Rogue Trader, you start at level 5, and you play a Rogue Trader and their inner circle. It is set in the Koronus Expanse, and the Owlcat game feels like it was heavily inspired by it.
Deathwatch, you start at level 10 as space marines in a hopeless sector beset by... everything, including Tau and Tyranids. And you can play "ascension" level Dark Heresy characters here, too.
The three systems are almost identical, so you can mix them if you want. Each comes with different classes, so in the first you had the Arbitrator, Guardsman, Tech Priest; in Rogue Trader you had the Rogue Trader themselves, the Seneschal, the Navigator, the Astropath, the Arch-Militant...
But the three-tier system from the CRPG did not exist, and there were less levels, too.

And there was an original much older Rogue Trader game, too. I don't know that one, though.
Last edited by vamirez; Dec 26, 2023 @ 3:27pm
derrien Dec 26, 2023 @ 3:27pm 
don't worry, it's not as much as you might think, both half of the talents and half of the items don't work, so in the end, it's not that much that you're getting ^^
Last edited by derrien; Dec 26, 2023 @ 3:27pm
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Date Posted: Dec 26, 2023 @ 2:47pm
Posts: 10