Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was extremely easy for me in standard difficulty, the last fight against the space wolves was extremely easy, lost only one character due to cross-fire.
I did not go dogmatic or such, but I dont think the fight would be much harder than that with the space wolves, and most of my team except for Abelard, my main char ( sniper ) and a custom character ( heavy bolter ) are overpowered
This is standard procedure, Abelard should be able to tank the melee enemies or block their attacks, meanwhile your high DPS should dispose MVPs, you could load a save before the assault and create a custom companion.
I suggest you go back to a previous save and tinker with retraining or build a new custom made character.
I had the same problem in WOTR until I made a new playthough and upgraded my spell casters, that party nuked everything in its path, made the game boring, but I still finished the game. Same with Rogue trader.
I was around level 40 when I reached that part, perhaps you could go around dangerous routes and make more experience.
I don't see anyone doing significant damage output here aside from Idira, but she need a time to boost her Psy Rating via perils (and if you're not using her peril-based build then she isn't doing a damage too).
Sorry but your party seems underperformant, and I dont see many sinergies here,
Ulfar and Abelard should have High Armor + Parry, so they should be able to survive, If they dont then you should check the talent list and retrain. But I still dont know how you built Ulfar that character is key, also Ulfar did a ♥♥♥♥-ton of damage if used properly.
You have two officers and both class and subclass are underperformant, Officer/Vanguard is not synergistic, as Vanguard is a class for adding survivability to frontline fighters, while Officer is a support class that should not be in the middle of a fight in the first place.
The officer/tactician you already have an officer, adding another is underwhelming, no offensive capacity, no synergy with other party members, It could be reasonable if you had a character that could snipe MVPs, but there is none in your party.
Soldier/Bounty hunter seems fine but I never quite understood the bounty hunter class, I never found those skills useful. I think its underwhelming, I would add bounty hunter to the officer class, that way you have a single leader who buff and set preys.
Idira seems fine but I dont see how you could pump up damage to take into account the low DPS of your party, you cannot spam enough chain lighting, unless your idira does +500 to single enemies then you dont have much damage dealing.
You would not survive the first encounter of chapter V, In fact if you had play the heretic path you would have gotten stuck in the eldar - winterscale shootout in the jungle, that fight is far harder, you have to rethink your strategy and think of force multipliers.
Actually 2 Officers, one of them Grand Strategist, second is Master Tactician (and focus heavily on AGI & PER) is almost the meta (honestly real meta is 3 officers).
Chain lighting is a joke. Idira is spamming perils to raise her PsyRating to crazy levels, then kill everything in heroic turn.
But she need to be Bounty Hunter to do it in most optimal way (3 extra turns on first turn is not a joke for farming perils).
I dont think OP party composition would allow the abuse of psykers, other characters can get knocked out, or even summon a demon, as for having 2 officers it could work If you have a high damage dealer like a sniper or an arch-militant that does heavy use of heavy bolters or heavy shuriken catapults, that way an arch-militant could fire up to 6 times, but I never got to the point of needing more than 1 officer.
So - Arc-Militant, Assassin (melee or sniper), Master Tactician (need additional resolve & momentum generators to fuel him) or psykers: Idira (peril farming with her unique gloves) or hand-made dogmatic psyker.
UPD. Oh, or Cassia too, if build around Master Tactician & her navigator abilities.