Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Eeko_San 25 DIC 2023 a las 14:47
Pro/Cons : killing Idira
Hi everyone,

I just reach a point in the game where i can choose to kill Idira because of her crazyness. I really want to let Argenta fulfill her dream of ending her heretic life since i'm on a full dogmatic run and i don't use the characters much but as always in this type of game, i'm afraid to loose some quest and usefull stuff.

Is Idira important for the rest of the game ?

A team without her will stay viable ?

I'm at the beginning of the second act and I plan to play : MC / Cassia / Argenta / Abelard / Pasqal / Yrliet. Is it viable, or should i add a psyker in it ?

Honestly, i gave a sniper to argenta and i use Cassia/Mc to give her extra turn and she kill everything in front of her. Pasqal and abelard are just here to aggro some of the mob but Argenta do 80 pourcent of the worh herself....
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Mostrando 76-90 de 101 comentarios
BlazingScribe 2 ENE 2024 a las 17:21 
I think there are two schools of thought when answering this question; how should you treat Idira's crisis from a roleplay perspective, and how should you treat it in relation to your own desire to play interesting content. The trick is getting the two to match up so they don't frustrate you.

For dogmatic characters, you might keep her alive. The decision is labeled as iconoclast but despite appearances she isn't a daemonhost and can generally keep her powers under control. Or at least, under enough control that it won't negatively impact you mechanically. Idira's advice, despite its origin, is reliable and that alone makes her useful. Her advice and Cassia's can overlap a bit in terms of utility, but Cassia can tell you more about individuals while Idira can warn you about a broader array of topics. Killing her on principle is the by-the-book decision to make, but she can be as committed to you as anyone given the chance. Still, its a big maybe, and its a stretch if you're playing a "no unnecessary risks with chaos" type character.

For iconoclast characters, it's still a maybe. Same calculation, just less imperial dogma involved in the decision. Idira is useful, but dangerous to herself and others. She can improve and there are rewards for keeping her around, but she did just kill a bunch of your people by accident. Your call.

For heretical characters, you keep her around because you plan on falling to chaos anyway. Free chaos witch.

As for interesting content? Idira has two things going for her that nobody else does. The first is that she is a rare 40k character that is open-minded but not naive. That is a refreshing perspective to have when everyone else is stuck in dogma, classism, or naivety. Idira, for all her faults, has seen and done a lot in her time and her character and advice reflects that experience. The second thing she has going for her is that she is the only person with a direct connection to the named crew of your ship, specifically her friendship with the Voxmaster. So keeping Idira around lets you see another web of connections that would otherwise be absent. Her plight is felt and recognized by those who otherwise have animosity towards her, and makes for some interesting scenes. Never would have figured that Heinrix of all people would offer her heartfelt advice.

Her side content so far has been... fine? She hasn't required me to go off the beaten path, as her first event takes place on your ship and the second was on a planet you need to go to anyway for the plot. Its a personal story about her coming to grips with fate and whether she can accept it. It's not my favorite companion quest but it didn't require much from me to complete or enjoy.

I don't regret saving her yet. I don't use her much because Heinrix and Cassia are regulars on my team, but I've enjoyed her arc and made a point of trying to secure as positive an outcome as I can manage.

Edit: Oh, right mechanics.
Idira is a character I don't understand how to use. You can probably turn her into a super powerful magic caster, but her focus on foresight has her lean towards buffing the rest of your team with dodge, parry and accuracy. Her ability to essentially give you cover while standing in the open is useful, and one of her late game abilities is one of the only ways of reviving a downed character in combat. She is heaven sent when you're dealing with snipers. Supposedly you can use one of her abilities to mess with the turn order and give herself double turns but I have yet to figure out how to do it.

As said, I don't use her often, but I can that she can be good if I knew how to build her properly.
Última edición por BlazingScribe; 2 ENE 2024 a las 17:27
KOOLCOO 3 ENE 2024 a las 14:11 
Publicado originalmente por aramintai:
I dunno why people are hating her so much. She's a poor soul struggling with her powers that are gonna kill her soon. She's acting her unsanctioned psyker role well. As for her summoning demons -it's free xp. If you don't like it there are talents to mitigate it, or you can go the other way around and build her talents around thriving in peril.
And compared to stunts some other companions had done she's pretty hamless. Killing her for summoning Theodora's ghost sure is one way to play dogmatic, but I find it ridiculous. Let her be, she's very useful in combat and gives auguries.

Well this IS 40K, "Inoncence prooves nothing" as they say.
In canon lore my Commisar RT would kill her faster then Argenta could say HERESY! XD
But I let her live...
Edranael 3 ENE 2024 a las 14:48 
Publicado originalmente por aramintai:
I dunno why people are hating her so much. She's a poor soul struggling with her powers that are gonna kill her soon. She's acting her unsanctioned psyker role well. As for her summoning demons -it's free xp. If you don't like it there are talents to mitigate it, or you can go the other way around and build her talents around thriving in peril.
And compared to stunts some other companions had done she's pretty hamless. Killing her for summoning Theodora's ghost sure is one way to play dogmatic, but I find it ridiculous. Let her be, she's very useful in combat and gives auguries.

My first run was as a sanctioned psyker, so my first impression of her was her getting tricked by the warp illusion of Theodora (and to be a proud ♥♥♥♥♥ about it to Argenta), only to act like she's too awesome to be sanctioned, once you get to talk everyone on the bridge to learn their background right to a sanctioned Rogue Trader, which made me drop her immediately.

When i did my Heretic run i kept her for content and she gets better eventually, but for me she copes by being condescending way too often too make her interesting, especially since that character trait is already way too crowded (looking at you, Yrliet)

Gameplay wise, she's powerful, once you know to ignore her being a Divination psyker and lean hard into being a Telepathy killing machine.
Última edición por Edranael; 3 ENE 2024 a las 14:53
Megapewpew 3 ENE 2024 a las 14:59 
For dogmatic characters, you might keep her alive. The decision is labeled as iconoclast but despite appearances she isn't a daemonhost and can generally keep her powers under control. Or at least, under enough control that it won't negatively impact you mechanically. Idira's advice, despite its origin, is reliable and that alone makes her useful. Her advice and Cassia's can overlap a bit in terms of utility, but Cassia can tell you more about individuals while Idira can warn you about a broader array of topics. Killing her on principle is the by-the-book decision to make, but she can be as committed to you as anyone given the chance. Still, its a big maybe, and its a stretch if you're playing a "no unnecessary risks with chaos" type character.

A sanctioned psyker that pulls the immaterium onto a ship that the crew has to deal with is most of the time an immediate bullet to the head for 99% of psykers as that is a recipe for a gateway. Having an unsanctioned psyker is already pretty fking stupid for a rogue trader/anyone considering even the High Lords of Terra get in trouble for those kind of shenanigans. So what happens to her, kinda should be a bullet to the brain. So I'm not sure how a dogmatic could ever justify it.

Sanctioned Psykers CAN attain pretty high status, since there are quite a few High Lords of Terra that are psykers as well as high level Inquisitors but unsanctioned psykers should be given 0 leeway for pulling in the immaterium, specially since most Sanctioned Psykers would be gibbed on the stop for the same thing. What she did should be a death sentence since she as presented holds no plot importance to the RT's needs at the time.
JimmysTheBestCop 3 ENE 2024 a las 16:19 
Honestly it isnt an isolated problem with Idira. It is nearly the exaxct problem with every companion outside of Abelard and Ulfar. None of them have an ounce of loyalty and kinda all should be air locked even Argenta.

There is no bond building, no rapport, no pre existing knowledge, no anything with the companions. It is like here are the people laying around the ship lets make them part of our retinue cause no one else is a round.

Almost no reason to take companions over mercs. All of their side quests are absolute bare minimum story. Most happen on the same planets as the main quest just in a different door. Like what is the point.

There is no pay off for nearly all companion quests. It doesnt unlock an ability or a combo like other games. 1 person has a chance to get power armor at the end of Act 4 when it is basically not needed.

Why should we bother with these low grade quality companion quests. They are just so poor and serve no purpose. For what an ending slide? That is what this game boils down too a bunch of ending slides.

Only person I didnt pick up was dark xeno. Again it served no purpose I killed him in the arena why would anyone pick him up. He was your main adversary through 2.5 acts. Poor writing.You dont need either xeno to get out of Act 3. So what is the point of him? Even in a chaotic run dude is still the enemy. No payoff in bringing him

By the time I completed RT I really thought it was completely overrated and was a pretty average to slightly above avg cRPG like Encased and I got that for like 2 bucks.

game doesnt come close to WotR. Rt has wh40k lore going for it outside of that it is mediocre.
REhorror 3 ENE 2024 a las 16:31 
Publicado originalmente por JimmysTheBestCop:
Honestly it isnt an isolated problem with Idira. It is nearly the exaxct problem with every companion outside of Abelard and Ulfar. None of them have an ounce of loyalty and kinda all should be air locked even Argenta.

There is no bond building, no rapport, no pre existing knowledge, no anything with the companions. It is like here are the people laying around the ship lets make them part of our retinue cause no one else is a round.

Almost no reason to take companions over mercs. All of their side quests are absolute bare minimum story. Most happen on the same planets as the main quest just in a different door. Like what is the point.

There is no pay off for nearly all companion quests. It doesnt unlock an ability or a combo like other games. 1 person has a chance to get power armor at the end of Act 4 when it is basically not needed.

Why should we bother with these low grade quality companion quests. They are just so poor and serve no purpose. For what an ending slide? That is what this game boils down too a bunch of ending slides.

Only person I didnt pick up was dark xeno. Again it served no purpose I killed him in the arena why would anyone pick him up. He was your main adversary through 2.5 acts. Poor writing.You dont need either xeno to get out of Act 3. So what is the point of him? Even in a chaotic run dude is still the enemy. No payoff in bringing him

By the time I completed RT I really thought it was completely overrated and was a pretty average to slightly above avg cRPG like Encased and I got that for like 2 bucks.

game doesnt come close to WotR. Rt has wh40k lore going for it outside of that it is mediocre.
Pretty much all the Dogmatic companies are loyal to you, unless you go Heretic.
You can be a filthy anti-Imperium Iconoclaust and they will still stay despite how lore breaking it is.

Again, man, I'm not sure what's your problem with the game's companions. Ulfar has the same conviction as Pascal and Argenta too, being the 3 archetypes for the Imperium so singling him out is weird.

At least you don't mention Jae anymore, man, that girl will stick to you even if you are a heretic to smooch all the money you still have left (but daemon prince don't care about NO money).
Última edición por REhorror; 3 ENE 2024 a las 16:36
corisai 3 ENE 2024 a las 16:33 
Publicado originalmente por JimmysTheBestCop:
Honestly it isnt an isolated problem with Idira. It is nearly the exaxct problem with every companion outside of Abelard and Ulfar. None of them have an ounce of loyalty and kinda all should be air locked even Argenta.
???

Cassia? Pasqal? They're pretty loyal even if having their own duties.

Publicado originalmente por JimmysTheBestCop:
There is no pay off for nearly all companion quests.
XP >_<

Publicado originalmente por JimmysTheBestCop:
game doesnt come close to WotR.
LOL? WotR companions also don't receive anything unique from their quests.
Megapewpew 3 ENE 2024 a las 16:35 
Publicado originalmente por corisai:
Publicado originalmente por JimmysTheBestCop:
Honestly it isnt an isolated problem with Idira. It is nearly the exaxct problem with every companion outside of Abelard and Ulfar. None of them have an ounce of loyalty and kinda all should be air locked even Argenta.
???

Cassia? Pasqal? They're pretty loyal even if having their own duties.

Publicado originalmente por JimmysTheBestCop:
There is no pay off for nearly all companion quests.
XP >_<

Publicado originalmente por JimmysTheBestCop:
game doesnt come close to WotR.
LOL? WotR companions also don't receive anything unique from their quests.

Ya, I honestly dont get his take, personally. I did not like most of the dialogue in wotr and the story fell off much harder in both of the pathfinder games, I thought.
JimmysTheBestCop 3 ENE 2024 a las 16:37 
conviction has nothing to do with this game and is completely overstated besides changing a bunch of end game slides its impact during the campaign is bare minimum.

Heinriix is a back stabbing inquisitor rat.
Argenta is a liar and a covers up her dirty work.
Jae you know from the beginning is a rogue an a rogue is gonna rogue
Idira is more loyal to Theodora
Xenos have no loyalty
Pasqal again is a liar, borderline heretic and a cover up artist

Abelard and his entire Dynasty got your back no matter what and is rock steady.
Ulfar basically makes you a wolf brother and comes to worship you

so yeah everyone else is suspect. I dont give a crap if they are loyal to the Emperor. They cant be doing shady stuff to the MC and they all do shady stuff except 2 companions.

Dude (ReHorror) you are in love with this game and see no faults with it. Sorry I think it is Owlcats worst game and a very avg to slightly above avg cRPG.

Outside of BG3 Rogue Trader has some of the worst companions I have ever seen and none of them have payoffs just end game slides. RT isnt 1/4 the game WoTR is
REhorror 3 ENE 2024 a las 16:43 
Publicado originalmente por JimmysTheBestCop:
conviction has nothing to do with this game and is completely overstated besides changing a bunch of end game slides its impact during the campaign is bare minimum.

Heinriix is a back stabbing inquisitor rat.
Argenta is a liar and a covers up her dirty work.
Jae you know from the beginning is a rogue an a rogue is gonna rogue
Idira is more loyal to Theodora
Xenos have no loyalty
Pasqal again is a liar, borderline heretic and a cover up artist

Abelard and his entire Dynasty got your back no matter what and is rock steady.
Ulfar basically makes you a wolf brother and comes to worship you

so yeah everyone else is suspect. I dont give a crap if they are loyal to the Emperor. They cant be doing shady stuff to the MC and they all do shady stuff except 2 companions.

Dude (ReHorror) you are in love with this game and see no faults with it. Sorry I think it is Owlcats worst game and a very avg to slightly above avg cRPG.

Outside of BG3 Rogue Trader has some of the worst companions I have ever seen and none of them have payoffs just end game slides. RT isnt 1/4 the game WoTR is
Heinrix is an Inquisitor, he's shady by default.
Argenta is by far the most Dogmatic convicted in the game even more than Ulfar and Heinrix since her faith is strongest and the purest, she can afford to lie to you, descendants of a RT who herself isn't the noblest out of sort.
Pascal in-game, he's by default against tech-heresy, it is YOUR choice that leads him to tech-heretek.

And again, these 3 (and Uflar) stay loyal with you even if you are somehow Iconoclaust anti-Imperium, which is very anti-freaking lore.

The Kingmaker & WOTR companions all have the same dynamic btw (leaving per alignment and lying to you), so again, I'm not sure what you are trying to say here.

Is Loyalty all that is to you, even if you are a freaking Heretic?
JimmysTheBestCop 3 ENE 2024 a las 16:49 
ReHorror you are missing the point. Just because they end the game with you doesnt make them actually loyal.

I am not talking about conviction so stop bringing it up. It is meaningless and has no impact on what I am discussing.

Again I listed what the companions do. This is all within a very short time of meeting them. Why would we want any of them in our personal retinue. What makes them better then no story mercs?

Pasqal was heretic already he combined with other tech priests in a neural Ai network contraption and had to wipe everyones memory pre game. Him and Theodora wiped everyones memory. I could careless he is fully dogmatic. His actions prior to the game state otherwise.

Argenta her actions show dis loyalty to the house of the RT and I couldnt careless she is the perfect gun nun loyal to the emperor.

you are substitution dogmatic and the emperor for loyalty to the RT trader house. That is the most important thing in a retinue. they arent your soldiers they are your retinue.
REhorror 3 ENE 2024 a las 16:53 
Publicado originalmente por JimmysTheBestCop:
ReHorror you are missing the point. Just because they end the game with you doesnt make them actually loyal.

I am not talking about conviction so stop bringing it up. It is meaningless and has no impact on what I am discussing.

Again I listed what the companions do. This is all within a very short time of meeting them. Why would we want any of them in our personal retinue. What makes them better then no story mercs?

Pasqal was heretic already he combined with other tech priests in a neural Ai network contraption and had to wipe everyones memory pre game. Him and Theodora wiped everyones memory. I could careless he is fully dogmatic. His actions prior to the game state otherwise.

Argenta her actions show dis loyalty to the house of the RT and I couldnt careless she is the perfect gun nun loyal to the emperor.

you are substitution dogmatic and the emperor for loyalty to the RT trader house. That is the most important thing in a retinue. they arent your soldiers they are your retinue.
Pascal I'm not sure because I haven't finished his quest yet.
Argenta is a Battle Sister her loyalty lies most with the Emperor. Saying she has to be loyal
to a RT house is the most idiotic take I've ever seen.

The RT wants them in the retinue because Argenta is a freaking SoB and is good in combat, same reason you recruit Ulfar, Pascal is a tech priest who can maintain the ship.

After this, it's hard to take you seriously. Maybe it's indeed better for you to hire NPC retinues since you value your worth to be more than the Imperium and the Emperor LOL.
JimmysTheBestCop 3 ENE 2024 a las 17:00 
You are arguing and you dont even know who Pasqal really is??????????????????? LOL Just stop talking man until you complete the actual game like me. you are basing everything off of uncompleted knowledge.

Argenta is the most overrated character in any cRPG ever!!! How about that as a take. It is just the community has some kind of pseudo nun fetish it wants to live out.

You can build any merc that will easily out damage Argenta as a burster because xeno has the best bursting gun in game and its not even close.

I ended the game taking ever dogmatic point. but when it comes to not just companions but my personal retinue the companions loyalty sucks.
REhorror 3 ENE 2024 a las 17:03 
Yeah OK man, I'm still on Chapter 3, milking every part of it.

And how is Argenta overrated? What did she even do to be overrated? She just does her job as a Battle Sister and staying true to the Emperor.

I'm just surprised at you, loyalty is all that matters, considering OTHER Owlcat games also have this companion leaving you when you ♥♥♥♥ up.
Última edición por REhorror; 3 ENE 2024 a las 17:06
Nigrescence 3 ENE 2024 a las 17:05 
Publicado originalmente por Naxterra:
Never liked her anyways. She went crazy, Argenta shot her in the head, end of story. My navigator and inquisitor are pretty much doing everything and never missed her one bit.
Exactly this.
Pros: Permanently remove a chaos heretic subhuman.
Cons: Argenta spent a bolter round.
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Publicado el: 25 DIC 2023 a las 14:47
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