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Focusing on stacking is one thing but at some point it become stupid that you need party members who have a little of everything to not fall apart as soon one enemy hits them.
The result is that it becomes late stage poker where you put everything on a coin and flip if all enemies dies at turn one.
What it should do is unlocking options depending on the amount you have.
But we're not the ones making the game.
They could had made it stacking like
+1 MP for each 50 Athletics
+1 wounds for each 25 caurose
+1 Profit factor for each 50 commerce
+1 tile ranged attack for 50 awareness up to 10 tiles
+1 critical hit chance for each 50 coersion
+1 chance to hit for each 25 logic
+1 damage to humans for each 50 imperium lore
+1 damage to demons for each 50 warp lore
+1 damage to aliens for each 50 xeno lore
+1 healing wounds for each 25 medicae
Demolition, perusation and tech use gets none since they are simply too common
For example, in act 3 there is a BS skill check with around 30% chance when Yrlet and Argenta are in my crew. Two characters focused on BS...in other to get at least a 50% you woul need your MC to focus on BS thanks to back ground.
It just doesn't work well. Its annoying
The game should just bypass the check if you have enough skills.