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It only works with physical damage guns. So autoguns and bolters.
Mine is a Forgeworld noble and he does OK, but he is mostly cheerleading and set up defensive zones.
And while that may be my best one right now, heavy burst weapons all follow that similar pattern, low base damage, high rate of fire, high recoil. Weapon Personalisation ticks all the right boxes for buffing what is already the most overpowered weapon category.
There is no such thing as enough free shots, especially when they don't count towards your attack limit. 2 or 3 AP area attack or overload Plasma is always well worth it.
They sell xenotech but also have good Imperium stuff.
My main reason for choosing hive world over fortress world was I would rather have the extra round, damage, and penetration on every attack than try and plan around a random freebie. It's not a matter of "better" to me, if that's how you took it.
I am enjoying how it plays with other talents that depend on RoF. If nothing else, it is hilarious to see warp spawn or other large targets melt to a bullet hose. I also like that it's not talent intensive like fortress world is.
I went with the best bolter I found (could not use the two heretical ones *grmbl*), a drukhari rifle (deadly splinter rifle, ROF 6, poison), and one of the late laser rifles (high ROF, OK damage, and I think there is only one of it) for burst attacks.
Imo burst weapons should be treated as a single attack, and you apply base damage once to said single attack. Or you divide the base damage by the rof of the weapon and round down. (Min 1)
They'd still be strong, but it'd be a start.
Also, if you are worried you can get a talent where you ignore deflection based on BS as an exemplar.