Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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SqueezeMeNow Dec 24, 2023 @ 8:50am
Hive World/Weapon Personalization Underrated?
I see almost no one mention this homeworld/talent as being amazing, but after my third attempt to make my soldier "just right" I went with this. It seems tailor made for autoguns and firing swarms of bullets. At the same time it can give an extra shot and less recoil to low rate of fire bolters.

Is there something I am missing? Seems to me taking an autogun that fires 8 low damage shots and giving it extra damage and armor pen while lowering it's recoil would be great. At the same time you're benefiting from talents that multiply your rate of fire and add rate of fire to damage.

If you're taking an 8 round burst autogun, adding a round to it, doubling the number of rounds fired, tacking a damage on to every shot, and then you apply the number of rounds fired as bonus damage on the first hit? That's 19 additional damage on the first hit and an additional point for every other shot of the 18 that manage to land.

Seems really good.
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Showing 1-15 of 20 comments
Zsrai Dec 24, 2023 @ 8:58am 
What happens when you use a Lasgun though? Or Plasma? I'd rather Fortress World for having a (sometimes sizeable) chance at free attacks and a free Reload every combat that work on every gun I can shoot, honestly.
SqueezeMeNow Dec 24, 2023 @ 2:25pm 
I did fortress world at one point, but I chose this for damage rather than a free shot. I had it in my head that soldiers gets enough free shots as it is with run and gun and doubling their RoF.

It only works with physical damage guns. So autoguns and bolters.
REhorror Dec 24, 2023 @ 2:27pm 
I kinda want to roll a Hiveworld next.

Mine is a Forgeworld noble and he does OK, but he is mostly cheerleading and set up defensive zones.
SqueezeMeNow Dec 24, 2023 @ 2:30pm 
I'll let you all know how it goes. Seems like it's just me so far. Looking at the melee/ranged advanced class it might be possible to do a dual purpose dps build given hive world's other features. Not what I'm planning though.
DarkFenix Dec 24, 2023 @ 2:46pm 
If you want the most overpowered dakka build in the game, I believe Hive World is what you'd take. The best weapon I've found in ages is the Calibrated Heavy Stubber. Base damage 3-6, rate of fire 12, 50 recoil. Any flat damage increase to that is incredible because its base is so low, and rate of fire increases are simply very difficult to get in general.

And while that may be my best one right now, heavy burst weapons all follow that similar pattern, low base damage, high rate of fire, high recoil. Weapon Personalisation ticks all the right boxes for buffing what is already the most overpowered weapon category.
SqueezeMeNow Dec 24, 2023 @ 3:08pm 
When do you get weapons like that? So far the only good autogun in the early game seems to be one gated behind a decision in the lower decks uprising in the first act.
DarkFenix Dec 24, 2023 @ 3:21pm 
Originally posted by SqueezeMeNow:
When do you get weapons like that? So far the only good autogun in the early game seems to be one gated behind a decision in the lower decks uprising in the first act.
The Calibrated Heavy Stubber is from one of the reputation merchants, it's already available in chapter 2, I can't remember which one it's from though (easy for you to check). There's a normal Heavy Stubber on one of the random worlds you can land on (the one with the genestealers). There is of course the heavy bolter; inferior rate of fire, but better armour penetration to make up for it, I don't actually know which ends up better but both shred through enemies all the same (heavy bolter sounds more satisfying at least), that's from the merchants too (Drusians for that one I think).
Zsrai Dec 24, 2023 @ 8:04pm 
Originally posted by SqueezeMeNow:
I did fortress world at one point, but I chose this for damage rather than a free shot. I had it in my head that soldiers gets enough free shots as it is with run and gun and doubling their RoF.

It only works with physical damage guns. So autoguns and bolters.

There is no such thing as enough free shots, especially when they don't count towards your attack limit. 2 or 3 AP area attack or overload Plasma is always well worth it.
Aranador Dec 24, 2023 @ 8:12pm 
It all comes down to, what kind of gunner do you want, and why is Argenta not already enough. Hive World is defintely top tier for using that heavy machine gun style dakka, but there are so many other options, maybe you are eyeing off a heavy plasma cannon, maybe you are wanting a traditional sword and handgun commisar. So many options, that it is not a case of hiveworlder being overlooked, just that hiverworlder is being looked at alongside a whole host of other options that are really good for other reasons.
Neoz Dec 24, 2023 @ 8:24pm 
hive world psyker (pyro) with the gauntlets that give +1 RoF. 14 RoF heavy stubber, with two people buffing the base damage. Every time you deal damage, 1% crit, reduce 3% armor... oh boy.
REhorror Dec 24, 2023 @ 8:28pm 
Originally posted by DarkFenix:
Originally posted by SqueezeMeNow:
When do you get weapons like that? So far the only good autogun in the early game seems to be one gated behind a decision in the lower decks uprising in the first act.
The Calibrated Heavy Stubber is from one of the reputation merchants, it's already available in chapter 2, I can't remember which one it's from though (easy for you to check). There's a normal Heavy Stubber on one of the random worlds you can land on (the one with the genestealers). There is of course the heavy bolter; inferior rate of fire, but better armour penetration to make up for it, I don't actually know which ends up better but both shred through enemies all the same (heavy bolter sounds more satisfying at least), that's from the merchants too (Drusians for that one I think).
Kabalistica.

They sell xenotech but also have good Imperium stuff.
SqueezeMeNow Dec 25, 2023 @ 8:25am 
Originally posted by Zsrai:
Originally posted by SqueezeMeNow:
I did fortress world at one point, but I chose this for damage rather than a free shot. I had it in my head that soldiers gets enough free shots as it is with run and gun and doubling their RoF.

It only works with physical damage guns. So autoguns and bolters.

There is no such thing as enough free shots, especially when they don't count towards your attack limit. 2 or 3 AP area attack or overload Plasma is always well worth it.

My main reason for choosing hive world over fortress world was I would rather have the extra round, damage, and penetration on every attack than try and plan around a random freebie. It's not a matter of "better" to me, if that's how you took it.

I am enjoying how it plays with other talents that depend on RoF. If nothing else, it is hilarious to see warp spawn or other large targets melt to a bullet hose. I also like that it's not talent intensive like fortress world is.
Neoz Dec 25, 2023 @ 8:27am 
I just don't want to deal with the hive world penalty.
Morgian Dec 25, 2023 @ 8:39am 
I was wondering about the stubber. Is it even viable against a deflection of 6-8?

I went with the best bolter I found (could not use the two heretical ones *grmbl*), a drukhari rifle (deadly splinter rifle, ROF 6, poison), and one of the late laser rifles (high ROF, OK damage, and I think there is only one of it) for burst attacks.
Neoz Dec 25, 2023 @ 8:56am 
Yeah. Cuz you stack base damage. +damage needs to interact with burst weapons differently.

Imo burst weapons should be treated as a single attack, and you apply base damage once to said single attack. Or you divide the base damage by the rof of the weapon and round down. (Min 1)

They'd still be strong, but it'd be a start.

Also, if you are worried you can get a talent where you ignore deflection based on BS as an exemplar.
Last edited by Neoz; Dec 25, 2023 @ 8:57am
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Date Posted: Dec 24, 2023 @ 8:50am
Posts: 20